diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-08-25 14:46:34 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-08-25 14:46:34 +0200 |
commit | ba251da7c3615100cba60511a60cfa4f6b3bf0e2 (patch) | |
tree | 4e301fe0b144d1aab0f3cd4b2d114fe8ec60f213 /src | |
parent | 605b75f6c06647345b44e9ef1975d01122ef129f (diff) |
Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Loot/Loot.h | 4 | ||||
-rw-r--r-- | src/server/game/Loot/LootItemStorage.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Loot/LootItemStorage.h | 2 |
6 files changed, 16 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b44260c7066..6185f49737c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8922,9 +8922,6 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa loot = &item->loot; - // Store container id - loot->containerID = item->GetGUID(); - // If item doesn't already have loot, attempt to load it. If that // fails then this is first time opening, generate loot if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this)) @@ -8950,7 +8947,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa // Force save the loot and money items that were just rolled // Also saves the container item ID in Loot struct (not to DB) if (loot->gold > 0 || loot->unlootedCount > 0) - sLootItemStorage->AddNewStoredLoot(loot, this); + sLootItemStorage->AddNewStoredLoot(item->GetGUID().GetCounter(), loot, this); break; } @@ -26061,7 +26058,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons Unit::ProcSkillsAndAuras(this, nullptr, PROC_FLAG_LOOTED, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr); } -void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/* = nullptr*/) +void Player::StoreLootItem(ObjectGuid lootWorldObjectGuid, uint8 lootSlot, Loot* loot, AELootResult* aeResult/* = nullptr*/) { NotNormalLootItem* qitem = nullptr; NotNormalLootItem* ffaitem = nullptr; @@ -26150,8 +26147,8 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/* aeResult->Add(newitem, item->count, loot->loot_type); // LootItem is being removed (looted) from the container, delete it from the DB. - if (!loot->containerID.IsEmpty()) - sLootItemStorage->RemoveStoredLootItemForContainer(loot->containerID.GetCounter(), item->itemid, item->count, item->itemIndex); + if (lootWorldObjectGuid.IsItem() && loot->loot_type == LOOT_CORPSE) + sLootItemStorage->RemoveStoredLootItemForContainer(lootWorldObjectGuid.GetCounter(), item->itemid, item->count, item->itemIndex); ApplyItemLootedSpell(newitem, true); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 2f7d79c8781..30522d21adb 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1412,7 +1412,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count); void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool createdByPlayer = false); void AutoStoreLoot(uint32 loot_id, LootStore const& store, ItemContext context = ItemContext::NONE, bool broadcast = false, bool createdByPlayer = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, context, broadcast, createdByPlayer); } - void StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult = nullptr); + void StoreLootItem(ObjectGuid lootWorldObjectGuid, uint8 lootSlot, Loot* loot, AELootResult* aeResult = nullptr); InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr, uint32* offendingItemId = nullptr) const; InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const; diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 4fbe3c96b63..615f574d08e 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -123,7 +123,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p loot = &creature->loot; } - player->StoreLootItem(req.LootListID - 1, loot, aeResultPtr); + player->StoreLootItem(lguid, req.LootListID - 1, loot, aeResultPtr); // If player is removing the last LootItem, delete the empty container. if (loot->isLooted() && lguid.IsItem()) @@ -257,8 +257,8 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet loot->gold = 0; // Delete the money loot record from the DB - if (!loot->containerID.IsEmpty()) - sLootItemStorage->RemoveStoredMoneyForContainer(loot->containerID.GetCounter()); + if (guid.IsItem() && loot->loot_type == LOOT_CORPSE) + sLootItemStorage->RemoveStoredMoneyForContainer(guid.GetCounter()); // Delete container if empty if (loot->isLooted() && guid.IsItem()) diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h index a1bd2d26a6c..d5d1f771f08 100644 --- a/src/server/game/Loot/Loot.h +++ b/src/server/game/Loot/Loot.h @@ -220,10 +220,6 @@ struct TC_GAME_API Loot LootType loot_type; // required for achievement system uint8 maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3) - // GUID of container that holds this loot (item_instance.entry) - // Only set for inventory items that can be right-click looted - ObjectGuid containerID; - Loot(uint32 _gold = 0); ~Loot(); diff --git a/src/server/game/Loot/LootItemStorage.cpp b/src/server/game/Loot/LootItemStorage.cpp index 476f80d4e09..e1cf342fd4d 100644 --- a/src/server/game/Loot/LootItemStorage.cpp +++ b/src/server/game/Loot/LootItemStorage.cpp @@ -143,7 +143,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player) { std::shared_lock<std::shared_mutex> lock(*GetLock()); - auto itr = _lootItemStore.find(loot->containerID.GetCounter()); + auto itr = _lootItemStore.find(item->GetGUID().GetCounter()); if (itr == _lootItemStore.end()) return false; @@ -235,7 +235,7 @@ void LootItemStorage::RemoveStoredLootItemForContainer(uint64 containerId, uint3 itr->second.RemoveItem(itemId, count, itemIndex); } -void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player) +void LootItemStorage::AddNewStoredLoot(uint64 containerId, Loot* loot, Player* player) { // Saves the money and item loot associated with an openable item to the DB if (loot->isLooted()) // no money and no loot @@ -245,22 +245,22 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player) { std::shared_lock<std::shared_mutex> lock(*GetLock()); - auto itr = _lootItemStore.find(loot->containerID.GetCounter()); + auto itr = _lootItemStore.find(containerId); if (itr != _lootItemStore.end()) { - TC_LOG_ERROR("misc", "Trying to store item loot by player: %s for container id: %s that is already in storage!", player->GetGUID().ToString().c_str(), loot->containerID.ToString().c_str()); + TC_LOG_ERROR("misc", "Trying to store item loot by player: %s for container id: " UI64FMTD " that is already in storage!", player->GetGUID().ToString().c_str(), containerId); return; } } - StoredLootContainer container(loot->containerID.GetCounter()); + StoredLootContainer container(containerId); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (loot->gold) container.AddMoney(loot->gold, trans); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS); - stmt->setUInt64(0, loot->containerID.GetCounter()); + stmt->setUInt64(0, containerId); trans->Append(stmt); for (LootItem const& li : loot->items) @@ -286,7 +286,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player) // write { std::unique_lock<std::shared_mutex> lock(*GetLock()); - _lootItemStore.emplace(loot->containerID.GetCounter(), std::move(container)); + _lootItemStore.emplace(containerId, std::move(container)); } } diff --git a/src/server/game/Loot/LootItemStorage.h b/src/server/game/Loot/LootItemStorage.h index a696e43d475..9ff9ff55310 100644 --- a/src/server/game/Loot/LootItemStorage.h +++ b/src/server/game/Loot/LootItemStorage.h @@ -84,7 +84,7 @@ class LootItemStorage void RemoveStoredMoneyForContainer(uint64 containerId); void RemoveStoredLootForContainer(uint64 containerId); void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count, uint32 itemIndex); - void AddNewStoredLoot(Loot* loot, Player* player); + void AddNewStoredLoot(uint64 containerId, Loot* loot, Player* player); private: LootItemStorage() { } |