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authorariel- <ariel-@users.noreply.github.com>2016-12-13 05:49:16 -0300
committerariel- <ariel-@users.noreply.github.com>2016-12-13 05:49:16 -0300
commitbad4b059c8652173d97891aa5a8a326ac0718961 (patch)
tree788527094afb99177d9003ad7fc2bd44d1713ce8 /src
parent584abe107e2524ae30449b87b19e335e9aa1b196 (diff)
Core/Unit: feral druid attacks should not be normalized
Closes #18460
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9b72a65ab97..215050e6756 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11387,7 +11387,7 @@ float Unit::CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffect
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
{
- if (GetTypeId() != TYPEID_PLAYER)
+ if (GetTypeId() != TYPEID_PLAYER || (IsInFeralForm() && !normalized))
return GetAttackTime(attType) / 1000.0f;
Item* weapon = ToPlayer()->GetWeaponForAttack(attType, true);