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authorMachiavelli <none@none>2010-03-10 16:24:48 +0100
committerMachiavelli <none@none>2010-03-10 16:24:48 +0100
commitbb38d246f40b57a3f28f5fb890d9bdd8bf26b8a1 (patch)
treeec1d88a3a5a97f4dff228a50a096c6fdf6005ff3 /src
parent35e1a1eda8d5d20c9c6b5049ac8d9bce1bd55d49 (diff)
Minor code style cleanup
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Item.cpp218
1 files changed, 111 insertions, 107 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index f6b50704abd..99e4b460caa 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -34,27 +34,27 @@ void AddItemsSetItem(Player*player,Item *item)
ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
- if(!set)
+ if (!set)
{
sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
return;
}
- if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value )
+ if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
return;
ItemSetEffect *eff = NULL;
for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
{
- if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
+ if (player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
{
eff = player->ItemSetEff[x];
break;
}
}
- if(!eff)
+ if (!eff)
{
eff = new ItemSetEffect;
memset(eff,0,sizeof(ItemSetEffect));
@@ -62,10 +62,10 @@ void AddItemsSetItem(Player*player,Item *item)
size_t x = 0;
for (; x < player->ItemSetEff.size(); x++)
- if(!player->ItemSetEff[x])
+ if (!player->ItemSetEff[x])
break;
- if(x < player->ItemSetEff.size())
+ if (x < player->ItemSetEff.size())
player->ItemSetEff[x]=eff;
else
player->ItemSetEff.push_back(eff);
@@ -75,27 +75,27 @@ void AddItemsSetItem(Player*player,Item *item)
for (uint32 x=0; x<8; x++)
{
- if(!set->spells [x])
+ if (!set->spells [x])
continue;
//not enough for spell
- if(set->items_to_triggerspell[x] > eff->item_count)
+ if (set->items_to_triggerspell[x] > eff->item_count)
continue;
uint32 z=0;
for (; z<8; z++)
- if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ if (eff->spells[z] && eff->spells[z]->Id==set->spells[x])
break;
- if(z < 8)
+ if (z < 8)
continue;
//new spell
for (uint32 y=0; y<8; y++)
{
- if(!eff->spells[y]) // free slot
+ if (!eff->spells[y]) // free slot
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]);
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
break;
@@ -116,7 +116,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
- if(!set)
+ if (!set)
{
sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
return;
@@ -126,7 +126,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
size_t setindex = 0;
for (; setindex < player->ItemSetEff.size(); setindex++)
{
- if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
+ if (player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
{
eff = player->ItemSetEff[setindex];
break;
@@ -134,23 +134,23 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
}
// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
- if(!eff)
+ if (!eff)
return;
--eff->item_count;
for (uint32 x=0; x<8; x++)
{
- if(!set->spells[x])
+ if (!set->spells[x])
continue;
// enough for spell
- if(set->items_to_triggerspell[x] <= eff->item_count)
+ if (set->items_to_triggerspell[x] <= eff->item_count)
continue;
for (uint32 z=0; z<8; z++)
{
- if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ if (eff->spells[z] && eff->spells[z]->Id==set->spells[x])
{
// spell can be not active if not fit form requirement
player->ApplyEquipSpell(eff->spells[z],NULL,false);
@@ -160,7 +160,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
}
}
- if(!eff->item_count) //all items of a set were removed
+ if (!eff->item_count) //all items of a set were removed
{
assert(eff == player->ItemSetEff[setindex]);
delete eff;
@@ -170,7 +170,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
{
- if(!pProto || !pBagProto)
+ if (!pProto || !pBagProto)
return false;
switch(pBagProto->Class)
@@ -181,35 +181,35 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt
case ITEM_SUBCLASS_CONTAINER:
return true;
case ITEM_SUBCLASS_SOUL_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS))
return false;
return true;
case ITEM_SUBCLASS_HERB_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
return false;
return true;
case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_MINING_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_GEM_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
return false;
return true;
case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
return false;
return true;
case ITEM_SUBCLASS_INSCRIPTION_CONTAINER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP))
return false;
return true;
default:
@@ -219,11 +219,11 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt
switch(pBagProto->SubClass)
{
case ITEM_SUBCLASS_QUIVER:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
return false;
return true;
case ITEM_SUBCLASS_AMMO_POUCH:
- if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
+ if (!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
return false;
return true;
default:
@@ -260,7 +260,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
- if(!itemProto)
+ if (!itemProto)
return false;
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
@@ -300,33 +300,37 @@ void Item::SaveToDB()
switch (uState)
{
case ITEM_NEW:
+ {
std::ostringstream ss;
ss << "REPLACE INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
- for (uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
ss << "' )";
CharacterDatabase.Execute(ss.str().c_str());
- break;
+ }break;
case ITEM_CHANGED:
+ {
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for (uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
CharacterDatabase.Execute( ss.str().c_str() );
- if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
- break;
+ }break;
case ITEM_REMOVED:
- if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 )
+ {
+ if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0)
CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
- if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
delete this;
return;
+ }
case ITEM_UNCHANGED:
break;
}
@@ -339,7 +343,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HIGHGUID_ITEM);
- if(!result)
+ if (!result)
result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
if (!result)
@@ -350,7 +354,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
Field *fields = result->Fetch();
- if(!LoadValues(fields[0].GetString()))
+ if (!LoadValues(fields[0].GetString()))
{
sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid);
return false;
@@ -360,30 +364,30 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
// overwrite possible wrong/corrupted guid
uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
- if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
+ if (GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
{
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
need_save = true;
}
ItemPrototype const* proto = GetProto();
- if(!proto)
+ if (!proto)
return false;
// update max durability (and durability) if need
- if(proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
+ if (proto->MaxDurability!= GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
{
SetUInt32Value(ITEM_FIELD_MAXDURABILITY,proto->MaxDurability);
- if(GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
+ if (GetUInt32Value(ITEM_FIELD_DURABILITY) > proto->MaxDurability)
SetUInt32Value(ITEM_FIELD_DURABILITY,proto->MaxDurability);
need_save = true;
}
// recalculate suffix factor
- if(GetItemRandomPropertyId() < 0)
+ if (GetItemRandomPropertyId() < 0)
{
- if(UpdateItemSuffixFactor())
+ if (UpdateItemSuffixFactor())
need_save = true;
}
@@ -395,28 +399,28 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
}
// update duration if need, and remove if not need
- if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
+ if ((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
{
SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
need_save = true;
}
// set correct owner
- if(owner_guid != 0 && GetOwnerGUID() != owner_guid)
+ if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
{
SetOwnerGUID(owner_guid);
need_save = true;
}
- if(need_save) // normal item changed state set not work at loading
+ if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for (uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
}
return true;
@@ -463,13 +467,13 @@ uint32 Item::GetSkill()
switch (proto->Class)
{
case ITEM_CLASS_WEAPON:
- if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON )
+ if (proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
return 0;
else
return item_weapon_skills[proto->SubClass];
case ITEM_CLASS_ARMOR:
- if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR )
+ if (proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
return 0;
else
return item_armor_skills[proto->SubClass];
@@ -506,7 +510,7 @@ uint32 Item::GetSpell()
default: return 0;
}
case ITEM_CLASS_ARMOR:
- switch(proto->SubClass)
+ switch (proto->SubClass)
{
case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078;
case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077;
@@ -523,26 +527,26 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
{
ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
- if(!itemProto)
+ if (!itemProto)
return 0;
// item must have one from this field values not null if it can have random enchantments
- if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
+ if ((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
return 0;
// item can have not null only one from field values
- if((itemProto->RandomProperty) && (itemProto->RandomSuffix))
+ if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
return 0;
}
// RandomProperty case
- if(itemProto->RandomProperty)
+ if (itemProto->RandomProperty)
{
int32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
- if(!random_id)
+ if (!random_id)
{
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
return 0;
@@ -555,7 +559,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
{
uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
- if(!random_id)
+ if (!random_id)
{
sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
return 0;
@@ -567,15 +571,15 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
void Item::SetItemRandomProperties(int32 randomPropId)
{
- if(!randomPropId)
+ if (!randomPropId)
return;
- if(randomPropId > 0)
+ if (randomPropId > 0)
{
ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
- if(item_rand)
+ if (item_rand)
{
- if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
+ if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
SetState(ITEM_CHANGED);
@@ -587,9 +591,9 @@ void Item::SetItemRandomProperties(int32 randomPropId)
else
{
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
- if(item_rand)
+ if (item_rand)
{
- if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
+ if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
!GetItemSuffixFactor())
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
@@ -606,7 +610,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
bool Item::UpdateItemSuffixFactor()
{
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
- if(GetItemSuffixFactor()==suffixFactor)
+ if (GetItemSuffixFactor()==suffixFactor)
return false;
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
return true;
@@ -704,12 +708,12 @@ bool Item::CanBeTraded(bool mail) const
if ((!mail || !IsBoundAccountWide()) && IsSoulBound())
return false;
- if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
+ if (IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()))
return false;
if (Player* owner = GetOwner())
{
- if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK )
+ if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK)
return false;
if (owner->GetLootGUID()==GetGUID())
return false;
@@ -769,25 +773,25 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
// Special case - accept vellum for armor/weapon requirements
- if( (spellInfo->EquippedItemClass==ITEM_CLASS_ARMOR && proto->IsArmorVellum())
+ if ((spellInfo->EquippedItemClass==ITEM_CLASS_ARMOR && proto->IsArmorVellum())
||( spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells
return true;
- if(spellInfo->EquippedItemClass != int32(proto->Class))
+ if (spellInfo->EquippedItemClass != int32(proto->Class))
return false; // wrong item class
- if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
+ if (spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
{
- if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
+ if ((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
return false; // subclass not present in mask
}
}
- if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
+ if (spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
{
// Special case - accept weapon type for main and offhand requirements
- if(proto->InventoryType == INVTYPE_WEAPON &&
+ if (proto->InventoryType == INVTYPE_WEAPON &&
(spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
return true;
@@ -809,7 +813,7 @@ bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
return false;
for (ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
- if(itr->second.IsFitToRequirements(pUnitTarget))
+ if (itr->second.IsFitToRequirements(pUnitTarget))
return true;
return false;
@@ -818,7 +822,7 @@ bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
{
// Better lost small time at check in comparison lost time at item save to DB.
- if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
+ if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
@@ -829,7 +833,7 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint
void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
{
- if(GetEnchantmentDuration(slot) == duration)
+ if (GetEnchantmentDuration(slot) == duration)
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
@@ -838,7 +842,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
{
- if(GetEnchantmentCharges(slot) == charges)
+ if (GetEnchantmentCharges(slot) == charges)
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
@@ -847,7 +851,7 @@ void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
void Item::ClearEnchantment(EnchantmentSlot slot)
{
- if(!GetEnchantmentId(slot))
+ if (!GetEnchantmentId(slot))
return;
for (uint8 x = 0; x < 3; ++x)
@@ -863,29 +867,29 @@ bool Item::GemsFitSockets() const
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id)
+ if (!enchant_id)
{
- if(SocketColor) fits &= false;
+ if (SocketColor) fits &= false;
continue;
}
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
+ if (!enchantEntry)
{
- if(SocketColor) fits &= false;
+ if (SocketColor) fits &= false;
continue;
}
uint8 GemColor = 0;
uint32 gemid = enchantEntry->GemID;
- if(gemid)
+ if (gemid)
{
ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
- if(gemProto)
+ if (gemProto)
{
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
- if(gemProperty)
+ if (gemProperty)
GemColor = gemProperty->color;
}
}
@@ -901,14 +905,14 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id)
+ if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
+ if (!enchantEntry)
continue;
- if(GemID == enchantEntry->GemID)
+ if (GemID == enchantEntry->GemID)
++count;
}
return count;
@@ -920,18 +924,18 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
- if(!enchant_id)
+ if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!enchantEntry)
+ if (!enchantEntry)
continue;
ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID);
- if(!gemProto)
+ if (!gemProto)
continue;
- if(gemProto->ItemLimitCategory==limitCategory)
+ if (gemProto->ItemLimitCategory==limitCategory)
++count;
}
return count;
@@ -940,7 +944,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const
{
ItemPrototype const* proto = GetProto();
- return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId );
+ return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId);
}
// Though the client has the information in the item's data field,
@@ -959,19 +963,19 @@ void Item::SendTimeUpdate(Player* owner)
Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
{
- if ( count < 1 )
+ if (count < 1)
return NULL; //don't create item at zero count
ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if( pProto )
+ if (pProto)
{
- if ( count > pProto->GetMaxStackSize())
+ if (count > pProto->GetMaxStackSize())
count = pProto->GetMaxStackSize();
assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
Item *pItem = NewItemOrBag( pProto );
- if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
+ if (pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player))
{
pItem->SetCount( count );
return pItem;
@@ -987,7 +991,7 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
Item* Item::CloneItem( uint32 count, Player const* player ) const
{
Item* newItem = CreateItem( GetEntry(), count, player );
- if(!newItem)
+ if (!newItem)
return NULL;
newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) );
@@ -1001,19 +1005,19 @@ Item* Item::CloneItem( uint32 count, Player const* player ) const
bool Item::IsBindedNotWith( Player const* player ) const
{
// not binded item
- if(!IsSoulBound())
+ if (!IsSoulBound())
return false;
// own item
- if(GetOwnerGUID()== player->GetGUID())
+ if (GetOwnerGUID()== player->GetGUID())
return false;
// not BOA item case
- if(!IsBoundAccountWide())
+ if (!IsBoundAccountWide())
return true;
// online
- if(Player* owner = objmgr.GetPlayer(GetOwnerGUID()))
+ if (Player* owner = objmgr.GetPlayer(GetOwnerGUID()))
{
return owner->GetSession()->GetAccountId() != player->GetSession()->GetAccountId();
}
@@ -1026,10 +1030,10 @@ bool Item::IsBindedNotWith( Player const* player ) const
bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
{
- if(pUnitTarget->GetTypeId() != TYPEID_UNIT)
+ if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
return false;
- if(pUnitTarget->GetEntry() != m_uiTargetEntry)
+ if (pUnitTarget->GetEntry() != m_uiTargetEntry)
return false;
switch(m_uiType)
@@ -1045,7 +1049,7 @@ bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
void Item::BuildUpdate(UpdateDataMapType& data_map)
{
- if(Player *owner = GetOwner())
+ if (Player *owner = GetOwner())
BuildFieldsUpdate(owner, data_map);
ClearUpdateMask(false);
}