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author | jackpoz <giacomopoz@gmail.com> | 2019-06-01 15:59:52 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-06-01 15:59:52 +0200 |
commit | bda351d7f1cb3ff663a9d231afa85864ea0f8078 (patch) | |
tree | bd822cd1696a8cb68a17b37fa0fb0ae3963d6c93 /src | |
parent | 2d5387ea425fc4c31d664fcccad02c83a9f41aa0 (diff) |
Core/Map: Don't log errors about Area ID 0
Restore a check about Area ID 0 that would silently ignore this case instead of spamming log errors. Check removed in e79c595b695ea5f35b8324efbb7741ccb102bce9
Fix #23085
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 68c474be9cb..c0ed0408890 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6416,6 +6416,9 @@ void Player::CheckAreaExploreAndOutdoor() RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY); uint32 const areaId = GetAreaId(); + if (!areaId) + return; + AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId); if (!areaEntry) { |