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authorthenecromancer <none@none>2010-07-31 13:49:13 +0200
committerthenecromancer <none@none>2010-07-31 13:49:13 +0200
commitbdf20fa4204c89207c97b5ab9175d7ad504142f6 (patch)
tree095e7a0c2059b2f3dd3f70e63636d4593ccf02a8 /src
parent99efabdbd396b4d56d0827d49997ccc0278b56df (diff)
Fix exploit with Shiv giving 100% chance to apply any enchant on offhand items
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a5c4dc5570f..94487f5d9d4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7886,7 +7886,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
// Shiv has 100% chance to apply the poison
- if (FindCurrentSpellBySpellId(5938))
+ if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
chance = 100.0f;
if (roll_chance_f(chance))