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authorsilinoron <none@none>2010-09-05 13:12:24 -0700
committersilinoron <none@none>2010-09-05 13:12:24 -0700
commitbe7d94f24e77d3c5e98fd8790c810bb2f95327e9 (patch)
tree21916cced4665501c3d2bdcdddeca91c15dbacfe /src
parentde59ac3bc36ebdd9cd87f6f12d640f5fc12ded5e (diff)
Add support for character race and faction transfers.
Based (loosely) on patch by Ner'zhul, DarkXuan, and darkshines@sakha.net. Fixes issue #3429. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Chat/Chat.cpp18
-rw-r--r--src/server/game/Chat/Chat.h2
-rw-r--r--src/server/game/Chat/Commands/Level2.cpp55
-rw-r--r--src/server/game/DataStores/DBCStores.cpp17
-rw-r--r--src/server/game/DataStores/DBCStores.h3
-rw-r--r--src/server/game/Entities/Player/Player.cpp11
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp180
-rw-r--r--src/server/game/Globals/ObjectMgr.h12
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h6
-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp317
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp4
-rw-r--r--src/server/game/Server/WorldSession.h1
-rw-r--r--src/server/game/World/World.cpp12
14 files changed, 627 insertions, 13 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 581145a1e5f..c41b34d817d 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -131,14 +131,16 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand characterCommandTable[] =
{
- { "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterCustomizeCommand, "", NULL },
- { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
- { "erase", SEC_CONSOLE, true, &ChatHandler::HandleCharacterEraseCommand, "", NULL },
- { "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterLevelCommand, "", NULL },
- { "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterRenameCommand, "", NULL },
- { "reputation", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterReputationCommand, "", NULL },
- { "titles", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterTitlesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterCustomizeCommand, "", NULL },
+ { "changefaction", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterChangeFactionCommand, "", NULL },
+ { "changerace", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterChangeRaceCommand, "", NULL },
+ { "deleted", SEC_GAMEMASTER, true, NULL, "", characterDeletedCommandTable},
+ { "erase", SEC_CONSOLE, true, &ChatHandler::HandleCharacterEraseCommand, "", NULL },
+ { "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterLevelCommand, "", NULL },
+ { "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterRenameCommand, "", NULL },
+ { "reputation", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterReputationCommand, "", NULL },
+ { "titles", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterTitlesCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
};
static ChatCommand channelSetCommandTable[] =
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index b966a76c622..052d3b66c35 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -138,6 +138,8 @@ class ChatHandler
bool HandleCastTargetCommand(const char *args);
bool HandleCharacterCustomizeCommand(const char * args);
+ bool HandleCharacterChangeFactionCommand(const char * args);
+ bool HandleCharacterChangeRaceCommand(const char * args);
bool HandleCharacterDeletedDeleteCommand(const char* args);
bool HandleCharacterDeletedListCommand(const char* args);
bool HandleCharacterDeletedRestoreCommand(const char* args);
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 763726e79ae..838d3e861d9 100644
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -3254,6 +3254,61 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
return true;
}
+bool ChatHandler::HandleCharacterChangeFactionCommand(const char * args)
+{
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+
+ if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ return false;
+
+ if(target)
+ {
+ // TODO : add text into database
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = playerLink(target_name);
+
+ // TODO : add text into database
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '64' WHERE guid = %u", GUID_LOPART(target_guid));
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
+{
+ Player* target;
+ uint64 target_guid;
+ std::string target_name;
+ if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
+ return false;
+
+ if(target)
+ {
+ // TODO : add text into database
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '128' WHERE guid = %u", target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = playerLink(target_name);
+
+ // TODO : add text into database
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '128' WHERE guid = %u", GUID_LOPART(target_guid));
+ }
+
+ return true;
+}
+
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index c390f2203e2..8f772431d4c 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -170,6 +170,9 @@ static uint32 sTalentTabPages[MAX_CLASSES][3];
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
TaxiMask sTaxiNodesMask;
TaxiMask sOldContinentsNodesMask;
+TaxiMask sHordeTaxiNodesMask;
+TaxiMask sAllianceTaxiNodesMask;
+TaxiMask sDeathKnightTaxiNodesMask;
// DBC used only for initialization sTaxiPathSetBySource at startup.
TaxiPathSetBySource sTaxiPathSetBySource;
@@ -515,11 +518,14 @@ void LoadDBCStores(const std::string& dataPath)
for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
for (int j=0; j < 3; ++j)
- if (sInfo->Effect[j] == 123 /*SPELL_EFFECT_SEND_TAXI*/)
+ if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
spellPaths.insert(sInfo->EffectMiscValue[j]);
memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
- memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
+ memset(sOldContinentsNodesMask,0,sizeof(sOldContinentsNodesMask));
+ memset(sHordeTaxiNodesMask,0,sizeof(sHordeTaxiNodesMask));
+ memset(sAllianceTaxiNodesMask,0,sizeof(sAllianceTaxiNodesMask));
+ memset(sDeathKnightTaxiNodesMask,0,sizeof(sDeathKnightTaxiNodesMask));
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
@@ -549,6 +555,13 @@ void LoadDBCStores(const std::string& dataPath)
uint32 submask = 1<<((i-1)%32);
sTaxiNodesMask[field] |= submask;
+ if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
+ sHordeTaxiNodesMask[field] |= submask;
+ if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
+ sAllianceTaxiNodesMask[field] |= submask;
+ if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
+ sDeathKnightTaxiNodesMask[field] |= submask;
+
// old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
sOldContinentsNodesMask[field] |= submask;
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index bfe38f29926..49042e398cd 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -153,6 +153,9 @@ extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore;
extern DBCStorage <TaxiPathEntry> sTaxiPathStore;
extern TaxiMask sTaxiNodesMask;
extern TaxiMask sOldContinentsNodesMask;
+extern TaxiMask sHordeTaxiNodesMask;
+extern TaxiMask sAllianceTaxiNodesMask;
+extern TaxiMask sDeathKnightTaxiNodesMask;
extern TaxiPathSetBySource sTaxiPathSetBySource;
extern TaxiPathNodesByPath sTaxiPathNodesByPath;
extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1d7458dae4d..6146224b7b9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1654,8 +1654,17 @@ bool Player::BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data)
char_flags |= CHARACTER_FLAG_DECLINED;
*p_data << uint32(char_flags); // character flags
+
// character customize flags
- *p_data << uint32(atLoginFlags & AT_LOGIN_CUSTOMIZE ? CHAR_CUSTOMIZE_FLAG_CUSTOMIZE : CHAR_CUSTOMIZE_FLAG_NONE);
+ if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
+ *p_data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
+ else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
+ *p_data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
+ else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
+ *p_data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
+ else
+ *p_data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
+
// First login
*p_data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f8d6535d5b0..de8aedf5de1 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -501,6 +501,8 @@ enum AtLoginFlags
AT_LOGIN_CUSTOMIZE = 0x08,
AT_LOGIN_RESET_PET_TALENTS = 0x10,
AT_LOGIN_FIRST = 0x20,
+ AT_LOGIN_CHANGE_FACTION = 0x40,
+ AT_LOGIN_CHANGE_RACE = 0x80
};
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 44a6b110759..8ce16622f6a 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8931,3 +8931,183 @@ void ObjectMgr::LoadCreatureClassLevelStats()
sLog.outString();
sLog.outString(">> Loaded %u creature base stats.", counter);
}
+
+void ObjectMgr::LoadFactionChangeAchievements()
+{
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ uint32 counter = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 alliance = fields[0].GetUInt32();
+ uint32 horde = fields[1].GetUInt32();
+
+ if (!sAchievementStore.LookupEntry(alliance))
+ {
+ sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
+ }
+ else if (!sAchievementStore.LookupEntry(horde))
+ {
+ sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
+ }
+ else
+ {
+ factionchange_achievements[alliance] = horde;
+ }
+
+ bar.step();
+ ++counter;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u faction change achievement pairs.", counter);
+}
+
+void ObjectMgr::LoadFactionChangeItems()
+{
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ uint32 counter = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 alliance = fields[0].GetUInt32();
+ uint32 horde = fields[1].GetUInt32();
+
+ if (!GetItemPrototype(alliance))
+ {
+ sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
+ }
+ else if (!GetItemPrototype(horde))
+ {
+ sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
+ }
+ else
+ {
+ factionchange_items[alliance] = horde;
+ }
+
+ bar.step();
+ ++counter;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u faction change item pairs.", counter);
+}
+
+void ObjectMgr::LoadFactionChangeSpells()
+{
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ uint32 counter = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 alliance = fields[0].GetUInt32();
+ uint32 horde = fields[1].GetUInt32();
+
+ if (!sSpellStore.LookupEntry(alliance))
+ {
+ sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
+ }
+ else if (!sSpellStore.LookupEntry(horde))
+ {
+ sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
+ }
+ else
+ {
+ factionchange_spells[alliance] = horde;
+ }
+
+ bar.step();
+ ++counter;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u faction change spell pairs.", counter);
+}
+
+void ObjectMgr::LoadFactionChangeReputations()
+{
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString();
+ sLog.outString(">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ uint32 counter = 0;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ uint32 alliance = fields[0].GetUInt32();
+ uint32 horde = fields[1].GetUInt32();
+
+ if (!sFactionStore.LookupEntry(alliance))
+ {
+ sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
+ }
+ else if (!sFactionStore.LookupEntry(horde))
+ {
+ sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
+ }
+ else
+ {
+ factionchange_reputations[alliance] = horde;
+ }
+
+ bar.step();
+ ++counter;
+ }
+ while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u faction change reputation pairs.", counter);
+}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 26009e60a02..10865250d74 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -390,6 +390,8 @@ class ObjectMgr
typedef std::vector<std::string> ScriptNameMap;
+ typedef std::map<uint32, uint32> CharacterConversionMap;
+
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
@@ -961,6 +963,16 @@ class ObjectMgr
value = data[loc_idx];
}
+ CharacterConversionMap factionchange_achievements;
+ CharacterConversionMap factionchange_items;
+ CharacterConversionMap factionchange_spells;
+ CharacterConversionMap factionchange_reputations;
+
+ void LoadFactionChangeAchievements();
+ void LoadFactionChangeItems();
+ void LoadFactionChangeSpells();
+ void LoadFactionChangeReputations();
+
protected:
// first free id for selected id type
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index dc97eeb1e4a..38116e7e41a 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -87,6 +87,12 @@ enum Races
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)))
+#define RACEMASK_ALLIANCE \
+ ((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
+ (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
+
+#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
+
// Class value is index in ChrClasses.dbc
enum Classes
{
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index e8b50a073f3..0d25742fff1 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -42,6 +42,7 @@
#include "UpdateMask.h"
#include "Util.h"
#include "ScriptMgr.h"
+#include "Battleground.h"
class LoginQueryHolder : public SQLQueryHolder
{
@@ -1327,3 +1328,319 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
data << uint8(0); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
}
+
+void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
+{
+ uint64 guid;
+ std::string newname;
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
+ recv_data >> guid;
+ recv_data >> newname;
+ recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
+
+ QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT class, level, at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (!result)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 playerClass = fields[0].GetUInt32();
+ uint32 level = fields[1].GetUInt32();
+ uint32 at_loginFlags = fields[2].GetUInt32();
+ uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+
+ if (!sObjectMgr.GetPlayerInfo(race, playerClass))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ if (!(at_loginFlags & used_loginFlag))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_ERROR);
+ SendPacket( &data );
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if (!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_NO_NAME);
+ SendPacket( &data );
+ return;
+ }
+
+ uint8 res = ObjectMgr::CheckPlayerName(newname,true);
+ if (res != CHAR_NAME_SUCCESS)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(res);
+ SendPacket( &data );
+ return;
+ }
+
+ // check name limitations
+ if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_NAME_RESERVED);
+ SendPacket( &data );
+ return;
+ }
+
+ // character with this name already exist
+ if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname))
+ {
+ if (newguid != guid)
+ {
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
+ data << uint8(CHAR_CREATE_NAME_IN_USE);
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ CharacterDatabase.escape_string(newname);
+ Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ trans->PAppend("UPDATE `characters` SET name = '%s', race = '%u', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), race, uint32(used_loginFlag), GUID_LOPART(guid));
+ trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
+
+ BattlegroundTeamId team;
+
+ // Search each faction is targeted
+ switch(race)
+ {
+ case RACE_ORC:
+ case RACE_TAUREN:
+ case RACE_UNDEAD_PLAYER:
+ case RACE_TROLL:
+ case RACE_BLOODELF:
+ team = BG_TEAM_HORDE;
+ break;
+ default:
+ team = BG_TEAM_ALLIANCE;
+ break;
+ }
+
+ // Switch Languages
+ // delete all languages first
+ trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND `guid`='%u'", GUID_LOPART(guid));
+
+ // now add them back
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", GUID_LOPART(guid));
+ switch (race)
+ {
+ case RACE_DWARF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_DRAENEI:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_GNOME:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_NIGHTELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", GUID_LOPART(guid));
+ break;
+ }
+ }
+ else if (team == BG_TEAM_HORDE)
+ {
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", GUID_LOPART(guid));
+ switch (race)
+ {
+ case RACE_UNDEAD_PLAYER:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_TAUREN:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_TROLL:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", GUID_LOPART(guid));
+ break;
+ case RACE_BLOODELF:
+ trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", GUID_LOPART(guid));
+ break;
+ }
+ }
+
+ if(recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
+ {
+ // Delete all Flypaths
+ trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'",GUID_LOPART(guid));
+
+ if (level > 7)
+ {
+ // Update Taxi path
+ // this doesn't seem to be 100% blizzlike... but it can't really be helped.
+ std::ostringstream taximaskstream;
+ uint32 numFullTaximasks = level / 7;
+ if (numFullTaximasks > 11)
+ numFullTaximasks = 11;
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << " ";
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
+ }
+ }
+ else
+ {
+ if (playerClass != CLASS_DEATH_KNIGHT)
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i]) << " ";
+ }
+ else
+ {
+ for (uint8 i = 0; i < numFullTaximasks; ++i)
+ taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << " ";
+ }
+ }
+
+ uint32 numEmptyTaximasks = 11 - numFullTaximasks;
+ for (uint8 i = 0; i < numEmptyTaximasks; ++i)
+ taximaskstream << "0 ";
+ taximaskstream << "0";
+ std::string taximask = taximaskstream.str();
+ trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), GUID_LOPART(guid));
+ }
+
+ // Delete all current quests
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE `status` = 3 AND guid ='%u'",GUID_LOPART(guid));
+
+ // Delete record of the faction old completed quests
+ {
+ std::ostringstream quests;
+ ObjectMgr::QuestMap const& qTemplates = sObjectMgr.GetQuestTemplates();
+ for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
+ {
+ Quest *qinfo = iter->second;
+ uint32 requiredRaces = qinfo->GetRequiredRaces();
+ if (team == BG_TEAM_ALLIANCE)
+ {
+ if (requiredRaces & RACEMASK_ALLIANCE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ",";
+ }
+ }
+ else // if (team == BG_TEAM_HORDE)
+ {
+ if (requiredRaces & RACEMASK_HORDE)
+ {
+ quests << uint32(qinfo->GetQuestId());
+ quests << ",";
+ }
+ }
+ }
+
+ std::string questsStr = quests.str();
+ questsStr = questsStr.substr(0, questsStr.length() - 1);
+
+ trans->PAppend("DELETE FROM `character_queststatus` WHERE guid= '%u' AND quest IN (%s)",GUID_LOPART(guid),questsStr.c_str());
+ }
+
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
+ {
+ // Reset guild
+ trans->PAppend("DELETE FROM `guild_member` WHERE `guid`= '%u'",GUID_LOPART(guid));
+ }
+
+ if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND))
+ {
+ // Delete Friend List
+ trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'",GUID_LOPART(guid));
+ trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'",GUID_LOPART(guid));
+ }
+
+ // Leave Arena Teams
+ Player::LeaveAllArenaTeams(GUID_LOPART(guid));
+
+ // Reset homebind and position
+ trans->PAppend("DELETE FROM `character_homebind` WHERE guid = '%u'",GUID_LOPART(guid));
+ if(team == BG_TEAM_ALLIANCE)
+ {
+ trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,0,1519,-8867.68,673.373,97.9034)",GUID_LOPART(guid));
+ Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, GUID_LOPART(guid));
+ }
+ else
+ {
+ trans->PAppend("INSERT INTO `character_homebind` VALUES (%u,1,1637,1633.33,-4439.11,15.7588)",GUID_LOPART(guid));
+ Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, GUID_LOPART(guid));
+ }
+
+ // Achievement conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_achievements.begin(); it != sObjectMgr.factionchange_achievements.end(); ++it)
+ {
+ uint32 achiev_alliance = it->first;
+ uint32 achiev_horde = it->second;
+ trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, GUID_LOPART(guid));
+ }
+
+ // Item conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_items.begin(); it != sObjectMgr.factionchange_items.end(); ++it)
+ {
+ uint32 item_alliance = it->first;
+ uint32 item_horde = it->second;
+ trans->PAppend("UPDATE `character_inventory` SET item = '%u' where item = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid);
+ }
+
+ // Spell conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_spells.begin(); it != sObjectMgr.factionchange_spells.end(); ++it)
+ {
+ uint32 spell_alliance = it->first;
+ uint32 spell_horde = it->second;
+ trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, GUID_LOPART(guid));
+ }
+
+ // Reputation conversion
+ for (std::map<uint32, uint32>::const_iterator it = sObjectMgr.factionchange_reputations.begin(); it != sObjectMgr.factionchange_reputations.end(); ++it)
+ {
+ uint32 reputation_alliance = it->first;
+ uint32 reputation_horde = it->second;
+ trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, GUID_LOPART(guid));
+ trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'",
+ team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, GUID_LOPART(guid));
+ }
+ }
+
+ CharacterDatabase.CommitTransaction(trans);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outDebug("Account: %d (IP: %s), Character guid: %u Change Race/Faction to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
+ data << uint8(RESPONSE_SUCCESS);
+ data << uint64(guid);
+ data << newname;
+ data << uint8(gender);
+ data << uint8(skin);
+ data << uint8(face);
+ data << uint8(hairStyle);
+ data << uint8(hairColor);
+ data << uint8(facialHair);
+ data << uint8(race);
+ SendPacket(&data);
+}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 74fe40a3b6f..347bb93290b 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1269,7 +1269,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4D7*/ { "UMSG_UNKNOWN_1239", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4D8*/ { "SMSG_UNKNOWN_1240", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
+ /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
/*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4DB*/ { "UMSG_UNKNOWN_1243", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4DC*/ { "UMSG_UNKNOWN_1244", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1300,7 +1300,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x4F5*/ { "UMSG_UNKNOWN_1269", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleWorldStateUITimerUpdate },
/*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
- /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_NEVER, &WorldSession::Handle_NULL },
+ /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, &WorldSession::HandleCharFactionOrRaceChange },
/*0x4F9*/ { "UMSG_UNKNOWN_1273", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x4FB*/ { "UMSG_UNKNOWN_1275", STATUS_NEVER, &WorldSession::Handle_NULL },
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 56b549e9658..01ffbe71245 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -323,6 +323,7 @@ class WorldSession
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult_AutoPtr result);
void HandlePlayerLogin(LoginQueryHolder * holder);
+ void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 3afe5bae580..0ee7c5ebe24 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1578,6 +1578,18 @@ void World::SetInitialWorldSettings()
sLog.outString("Loading Conditions...");
sConditionMgr.LoadConditions();
+ sLog.outString("Loading faction change achievement pairs...");
+ sObjectMgr.LoadFactionChangeAchievements();
+
+ sLog.outString("Loading faction change spell pairs...");
+ sObjectMgr.LoadFactionChangeSpells();
+
+ sLog.outString("Loading faction change item pairs...");
+ sObjectMgr.LoadFactionChangeItems();
+
+ sLog.outString("Loading faction change reputation pairs...");
+ sObjectMgr.LoadFactionChangeReputations();
+
sLog.outString("Loading GM tickets...");
sTicketMgr.LoadGMTickets();