diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-10-25 22:10:55 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-10-25 22:10:55 -0300 |
| commit | bea0c019644b06a06ab07f150de87a1496898459 (patch) | |
| tree | ff5871151526a0b60853f4d9930aedfd7fcc4189 /src | |
| parent | de22843bcbe13ea2ba1ef89605a96aaaac6a3587 (diff) | |
Core/Spells: moved handling of SPELL_ATTR0_CU_DONT_BREAK_STEALTH inside proc system.
Fixes additional issues with spells that shouldn't be breaking stealth and had this attribute
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 5 |
3 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 997c2904e9e..fabdbe44334 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -976,15 +976,12 @@ bool AuraEffect::CheckEffectProc(AuraApplication* aurApp, ProcEventInfo& eventIn return false; // Spell own damage at apply won't break CC - if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo()) + if (spellInfo && spellInfo == GetSpellInfo()) { - if (spellInfo == GetSpellInfo()) - { - Aura* aura = GetBase(); - // called from spellcast, should not have ticked yet - if (aura->GetDuration() == aura->GetMaxDuration()) - return false; - } + Aura* aura = GetBase(); + // called from spellcast, should not have ticked yet + if (aura->GetDuration() == aura->GetMaxDuration()) + return false; } break; } diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 970bb93b271..2d8916463a4 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1892,6 +1892,14 @@ uint8 Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& event if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo)) return 0; + // check don't break stealth attr present + if (m_spellInfo->HasAura(SPELL_AURA_MOD_STEALTH)) + { + if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo()) + if (spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH)) + return 0; + } + // check if aura can proc when spell is triggered (exception for hunter auto shot & wands) if (!(procEntry->AttributesMask & PROC_ATTR_TRIGGERED_CAN_PROC) && !(eventInfo.GetTypeMask() & AUTO_ATTACK_PROC_FLAG_MASK)) if (Spell const* spell = eventInfo.GetProcSpell()) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b67a488624f..b86f0b20d68 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2563,12 +2563,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA return SPELL_MISS_EVADE; if (m_caster->_IsValidAttackTarget(unit, m_spellInfo)) - { unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); - - if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH)) - unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); - } else if (m_caster->IsFriendlyTo(unit)) { // for delayed spells ignore negative spells (after duel end) for friendly targets |
