aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authormegamage <none@none>2009-07-01 17:38:38 -0500
committermegamage <none@none>2009-07-01 17:38:38 -0500
commitbea88590c7c4707ca8217c765177a876b956c6a0 (patch)
tree6dd86e8f9ab84e92ddec71fd9bf5ae74d0bc0e2c /src
parent9c9c9f507895e551c8c7dc941e06e44b2b35b9a9 (diff)
[8092] Check bag size at item protos loading and item slots at invetory loading. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/ObjectMgr.cpp6
-rw-r--r--src/game/Player.cpp297
2 files changed, 156 insertions, 147 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index cbf445ebc6b..c9c2ef42820 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2035,6 +2035,12 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->Stackable = 1000;
}
+ if(proto->ContainerSlots > MAX_BAG_SIZE)
+ {
+ sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
+ const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
+ }
+
if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 71464587e18..24a14bcbff0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -9071,39 +9071,42 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
Item* pItem2 = GetItemByPos( bag, slot );
// ignore move item (this slot will be empty at move)
- if(pItem2==pSrcItem)
+ if (pItem2==pSrcItem)
pItem2 = NULL;
uint32 need_space;
// empty specific slot - check item fit to slot
- if( !pItem2 || swap )
+ if (!pItem2 || swap)
{
- if( bag == INVENTORY_SLOT_BAG_0 )
+ if (bag == INVENTORY_SLOT_BAG_0)
{
// keyring case
- if(slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
+ if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// currencytoken case
- if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
+ if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// prevent cheating
- if(slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
+ if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
}
else
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
- if( !pBag )
+ if (!pBag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
ItemPrototype const* pBagProto = pBag->GetProto();
- if( !pBagProto )
+ if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- if( !ItemCanGoIntoBag(pProto,pBagProto) )
+ if (slot >= pBagProto->ContainerSlots)
+ return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
+
+ if (!ItemCanGoIntoBag(pProto,pBagProto))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
}
@@ -9114,22 +9117,22 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
else
{
// check item type
- if(pItem2->GetEntry() != pProto->ItemId)
+ if (pItem2->GetEntry() != pProto->ItemId)
return EQUIP_ERR_ITEM_CANT_STACK;
// check free space
- if(pItem2->GetCount() >= pProto->GetMaxStackSize())
+ if (pItem2->GetCount() >= pProto->GetMaxStackSize())
return EQUIP_ERR_ITEM_CANT_STACK;
// free stack space or infinity
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
}
- if(need_space > count)
+ if (need_space > count)
need_space = count;
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
- if(!newPosition.isContainedIn(dest))
+ if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
@@ -9140,55 +9143,55 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot ) const
{
// skip specific bag already processed in first called _CanStoreItem_InBag
- if(bag==skip_bag)
+ if (bag==skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
- if( !pBag )
+ if (!pBag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
ItemPrototype const* pBagProto = pBag->GetProto();
- if( !pBagProto )
+ if (!pBagProto)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// specialized bag mode or non-specilized
- if( non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER) )
+ if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- if( !ItemCanGoIntoBag(pProto,pBagProto) )
+ if (!ItemCanGoIntoBag(pProto,pBagProto))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if(j==skip_slot)
+ if (j==skip_slot)
continue;
Item* pItem2 = GetItemByPos( bag, j );
// ignore move item (this slot will be empty at move)
- if(pItem2==pSrcItem)
+ if (pItem2==pSrcItem)
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
- if((pItem2!=NULL)!=merge)
+ if ((pItem2!=NULL)!=merge)
continue;
- if( pItem2 )
+ if (pItem2)
{
- if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
+ if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
{
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
if(need_space > count)
need_space = count;
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
- if(!newPosition.isContainedIn(dest))
+ if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
- if(count==0)
+ if (count==0)
return EQUIP_ERR_OK;
}
}
@@ -9196,16 +9199,16 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
else
{
uint32 need_space = pProto->GetMaxStackSize();
- if(need_space > count)
+ if (need_space > count)
need_space = count;
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
- if(!newPosition.isContainedIn(dest))
+ if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
- if(count==0)
+ if (count==0)
return EQUIP_ERR_OK;
}
}
@@ -9218,33 +9221,33 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
for(uint32 j = slot_begin; j < slot_end; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if(INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
+ if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
continue;
Item* pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, j );
// ignore move item (this slot will be empty at move)
- if(pItem2==pSrcItem)
+ if (pItem2==pSrcItem)
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
- if((pItem2!=NULL)!=merge)
+ if ((pItem2!=NULL)!=merge)
continue;
- if( pItem2 )
+ if (pItem2)
{
- if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
+ if (pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize())
{
uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
- if(need_space > count)
+ if (need_space > count)
need_space = count;
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
- if(!newPosition.isContainedIn(dest))
+ if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
- if(count==0)
+ if (count==0)
return EQUIP_ERR_OK;
}
}
@@ -9252,16 +9255,16 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end,
else
{
uint32 need_space = pProto->GetMaxStackSize();
- if(need_space > count)
+ if (need_space > count)
need_space = count;
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
- if(!newPosition.isContainedIn(dest))
+ if (!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
- if(count==0)
+ if (count==0)
return EQUIP_ERR_OK;
}
}
@@ -9274,16 +9277,16 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
sLog.outDebug( "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
ItemPrototype const *pProto = objmgr.GetItemPrototype(entry);
- if( !pProto )
+ if (!pProto)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count;
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED :EQUIP_ERR_ITEM_NOT_FOUND;
}
- if(pItem && pItem->IsBindedNotWith(this))
+ if (pItem && pItem->IsBindedNotWith(this))
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count;
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
}
@@ -9291,11 +9294,11 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
// check count of items (skip for auto move for same player from bank)
uint32 no_similar_count = 0; // can't store this amount similar items
uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(count==no_similar_count)
+ if (count==no_similar_count)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = no_similar_count;
return res;
}
@@ -9303,22 +9306,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
// in specific slot
- if( bag != NULL_BAG && slot != NULL_SLOT )
+ if (bag != NULL_BAG && slot != NULL_SLOT)
{
res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9327,45 +9330,45 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
// not specific slot or have space for partly store only in specific slot
// in specific bag
- if( bag != NULL_BAG )
+ if (bag != NULL_BAG)
{
// search stack in bag for merge to
- if( pProto->Stackable != 1 )
+ if (pProto->Stackable != 1)
{
- if( bag == INVENTORY_SLOT_BAG_0 ) // inventory
+ if (bag == INVENTORY_SLOT_BAG_0) // inventory
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9374,22 +9377,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
{
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,false,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,true,true,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9397,83 +9400,83 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
// search free slot in bag for place to
- if( bag == INVENTORY_SLOT_BAG_0 ) // inventory
+ if(bag == INVENTORY_SLOT_BAG_0) // inventory
{
// search free slot - keyring case
- if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
+ if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
{
uint32 keyringSize = GetMaxKeyringSize();
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
- else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
+ else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9481,22 +9484,22 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
else // equipped bag
{
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9506,58 +9509,58 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
// not specific bag or have space for partly store only in specific bag
// search stack for merge to
- if( pProto->Stackable != 1 )
+ if (pProto->Stackable != 1)
{
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
- if( pProto->BagFamily )
+ if (pProto->BagFamily)
{
for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
continue;
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9567,15 +9570,15 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
continue;
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9583,45 +9586,45 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
}
// search free slot - special bag case
- if( pProto->BagFamily )
+ if (pProto->BagFamily)
{
- if(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
+ if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
{
uint32 keyringSize = GetMaxKeyringSize();
res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_START+keyringSize,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
- else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
+ else if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9630,15 +9633,15 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
for(uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
continue;
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9647,19 +9650,19 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
// search free slot
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
{
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return res;
}
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
@@ -9667,21 +9670,21 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);
- if(res!=EQUIP_ERR_OK)
+ if (res!=EQUIP_ERR_OK)
continue;
- if(count==0)
+ if (count==0)
{
- if(no_similar_count==0)
+ if (no_similar_count==0)
return EQUIP_ERR_OK;
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
}
}
- if(no_space_count)
+ if (no_space_count)
*no_space_count = count + no_similar_count;
return EQUIP_ERR_INVENTORY_FULL;