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authorJeremy <Golrag@users.noreply.github.com>2018-07-15 12:40:39 +0200
committerShauren <shauren.trinity@gmail.com>2018-07-15 12:40:39 +0200
commitbee4f04b13306159e3e5afb03b45cd9649307bad (patch)
tree7f20b8d3206813b8b666c5c2f8a58e103f84a165 /src
parent7d353acde9a6ed348d4ff77d934176623bfca46a (diff)
Core/GameObject: Set SpellVisualID to capturePoint.SpellVisual1 when creating Capture Points (#22159)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 09dcddf1649..d0a458a7946 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -360,6 +360,9 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
case GAMEOBJECT_TYPE_PHASEABLE_MO:
SetByteValue(GAMEOBJECT_FLAGS, 1, m_goInfo->phaseableMO.AreaNameSet & 0xF);
break;
+ case GAMEOBJECT_TYPE_CAPTURE_POINT:
+ SetUInt32Value(GAMEOBJECT_SPELL_VISUAL_ID, m_goInfo->capturePoint.SpellVisual1);
+ break;
default:
SetGoAnimProgress(animProgress);
break;