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authorKeader <keader.android@gmail.com>2017-01-08 23:44:36 -0300
committerKeader <keader.android@gmail.com>2017-01-08 23:44:36 -0300
commitbef8a6dee5352b7c43d0450731104a1660354be7 (patch)
tree9c65d79e292843b31fb4a60fa330bde9f686431a /src
parent21dac301a2bdb038f2e27a784a7d3f1e2fd63977 (diff)
Core/RubySanctum: Updates in Saviana Ragefire encounter
* Fixed Codestyle * Fixed Spell timers * Added DespawnAtEvade Method
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp51
1 files changed, 30 insertions, 21 deletions
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
index aef566023ed..fd28bb5d6d3 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
@@ -74,14 +74,14 @@ class boss_saviana_ragefire : public CreatureScript
struct boss_saviana_ragefireAI : public BossAI
{
- boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE)
- {
- }
+ boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE) { }
void Reset() override
{
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
+ me->SetCanFly(false);
+ me->SetDisableGravity(false);
}
void EnterCombat(Unit* /*who*/) override
@@ -89,15 +89,15 @@ class boss_saviana_ragefire : public CreatureScript
_EnterCombat();
Talk(SAY_AGGRO);
events.Reset();
- events.ScheduleEvent(EVENT_ENRAGE, 20000, EVENT_GROUP_LAND_PHASE);
- events.ScheduleEvent(EVENT_FLAME_BREATH, 14000, EVENT_GROUP_LAND_PHASE);
- events.ScheduleEvent(EVENT_FLIGHT, 60000);
+ events.ScheduleEvent(EVENT_ENRAGE, Seconds(20), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, Seconds(14), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLIGHT, Seconds(60), EVENT_GROUP_LAND_PHASE);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
- me->PlayDirectSound(SOUND_ID_DEATH);
+ DoPlaySoundToSet(me, SOUND_ID_DEATH);
}
void MovementInform(uint32 type, uint32 point) override
@@ -108,32 +108,32 @@ class boss_saviana_ragefire : public CreatureScript
switch (point)
{
case POINT_FLIGHT:
- events.ScheduleEvent(EVENT_CONFLAGRATION, 1000);
+ events.ScheduleEvent(EVENT_CONFLAGRATION, Seconds(1));
Talk(SAY_CONFLAGRATION);
break;
case POINT_LAND:
- events.ScheduleEvent(EVENT_LAND_GROUND, 1);
+ events.ScheduleEvent(EVENT_LAND_GROUND, Milliseconds(1));
break;
case POINT_LAND_GROUND:
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->SetReactState(REACT_AGGRESSIVE);
- DoStartMovement(me->GetVictim());
+ events.ScheduleEvent(EVENT_ENRAGE, Seconds(1), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, Seconds(2), Seconds(4), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLIGHT, Seconds(50), EVENT_GROUP_LAND_PHASE);
break;
case POINT_TAKEOFF:
- events.ScheduleEvent(EVENT_AIR_MOVEMENT, 1);
+ events.ScheduleEvent(EVENT_AIR_MOVEMENT, Milliseconds(1));
break;
default:
break;
}
}
- void JustReachedHome() override
+ void EnterEvadeMode(EvadeReason /*why*/) override
{
- _JustReachedHome();
- me->SetCanFly(false);
- me->SetDisableGravity(false);
+ _DespawnAtEvade();
}
void KilledUnit(Unit* victim) override
@@ -167,21 +167,20 @@ class boss_saviana_ragefire : public CreatureScript
pos.Relocate(me);
pos.m_positionZ += 10.0f;
me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos);
- events.ScheduleEvent(EVENT_FLIGHT, 50000);
- events.DelayEvents(12500, EVENT_GROUP_LAND_PHASE);
+ events.CancelEventGroup(EVENT_GROUP_LAND_PHASE);
break;
}
case EVENT_CONFLAGRATION:
- DoCast(me, SPELL_CONFLAGRATION, true);
+ DoCastSelf(SPELL_CONFLAGRATION, true);
break;
case EVENT_ENRAGE:
- DoCast(me, SPELL_ENRAGE);
+ DoCastSelf(SPELL_ENRAGE);
Talk(EMOTE_ENRAGED);
- events.ScheduleEvent(EVENT_ENRAGE, urand(15000, 20000), EVENT_GROUP_LAND_PHASE);
+ events.Repeat(Seconds(24));
break;
case EVENT_FLAME_BREATH:
DoCastVictim(SPELL_FLAME_BREATH);
- events.ScheduleEvent(EVENT_FLAME_BREATH, urand(20000, 30000), EVENT_GROUP_LAND_PHASE);
+ events.Repeat(Seconds(20), Seconds(30));
break;
case EVENT_AIR_MOVEMENT:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, SavianaRagefireFlyOutPos);
@@ -218,6 +217,7 @@ class ConflagrationTargetSelector
}
};
+// 74452 - Conflagration
class spell_saviana_conflagration_init : public SpellScriptLoader
{
public:
@@ -227,6 +227,14 @@ class spell_saviana_conflagration_init : public SpellScriptLoader
{
PrepareSpellScript(spell_saviana_conflagration_init_SpellScript);
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FLAME_BEACON)
+ || !sSpellMgr->GetSpellInfo(SPELL_CONFLAGRATION_2))
+ return false;
+ return true;
+ }
+
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(ConflagrationTargetSelector());
@@ -255,6 +263,7 @@ class spell_saviana_conflagration_init : public SpellScriptLoader
}
};
+// 74455 - Conflagration
class spell_saviana_conflagration_throwback : public SpellScriptLoader
{
public: