diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-20 08:13:38 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-11 16:18:41 +0100 |
commit | bfef73b5102201e85a31b39ae595da42d9750c7e (patch) | |
tree | 643a1baeaf22c60fdd7011b37cc6b6391aa0cb7d /src | |
parent | 20082ac65ab8f1310bc4a8d71bbe0a5c9cae8adb (diff) |
Core/Loot: don't allow to regenerate chest loot inside instances and raids. (#23449)
(cherry picked from commit 4320cd7d375927f1008824d6ddf8cc7d212d4ed2)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 402b5dbea10..2d2443edcf9 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8796,7 +8796,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa // loot was generated and respawntime has passed since then, allow to recreate loot // to avoid bugs, this rule covers spawned gameobjects only - if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime()) + // Don't allow to regenerate chest loot inside instances and raids, to avoid exploits with duplicate boss loot being given for some encounters + if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && !go->GetMap()->Instanceable() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime()) go->SetLootState(GO_READY); if (go->getLootState() == GO_READY) |