diff options
| author | Nyeriah <sarah.trysan@live.com> | 2014-08-29 03:10:29 -0300 |
|---|---|---|
| committer | Nyeriah <sarah.trysan@live.com> | 2014-08-29 05:13:16 -0300 |
| commit | c0697c77260f729742eea2fb777ba3117741f902 (patch) | |
| tree | b93ef70cc3849ba9dacd9303485ae38e247ac5b5 /src | |
| parent | b20b6dedf9b7de13a35f60c6f72f8a80ceed94e6 (diff) | |
Core/Player: Already complete quests shouldn't turn failed
Core/Player: Already complete quests shouldn't turn failed
Core/Player: Already complete quests shouldn't turn failed
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d1495f02614..a4de6a935f7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15448,6 +15448,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, void Player::FailQuest(uint32 questId) { + // Already complete quests shouldn't turn failed. + if (GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) + return; + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { SetQuestStatus(questId, QUEST_STATUS_FAILED); |
