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authorNyeriah <sarah.trysan@live.com>2014-08-29 03:10:29 -0300
committerNyeriah <sarah.trysan@live.com>2014-08-29 05:13:16 -0300
commitc0697c77260f729742eea2fb777ba3117741f902 (patch)
treeb93ef70cc3849ba9dacd9303485ae38e247ac5b5 /src
parentb20b6dedf9b7de13a35f60c6f72f8a80ceed94e6 (diff)
Core/Player: Already complete quests shouldn't turn failed
Core/Player: Already complete quests shouldn't turn failed Core/Player: Already complete quests shouldn't turn failed
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d1495f02614..a4de6a935f7 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15448,6 +15448,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
void Player::FailQuest(uint32 questId)
{
+ // Already complete quests shouldn't turn failed.
+ if (GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ return;
+
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
SetQuestStatus(questId, QUEST_STATUS_FAILED);