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authorAnubisss <none@none>2009-09-08 14:29:14 +0200
committerAnubisss <none@none>2009-09-08 14:29:14 +0200
commitc06a52b433327b02ae2d93b5a8d71454bf424841 (patch)
treeda2eccb0acb955e5b685122105b339e5cd344585 /src
parente72065780a43401d95db3426f49828d3c6718237 (diff)
*Correct POI for Wintergrasp's gate. This fix the bug that the battle doesn't start. Patch by Trazom.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Wintergrasp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index 153249aed50..bfe931770bb 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -139,7 +139,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// add building to the list
TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
- if((*poi)->id == 2246)
+ if((*poi)->id == 2229)
{
m_gate = m_buildingStates[guid];
}