diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-08-29 23:27:52 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-08-29 23:27:52 +0200 |
commit | c072cfed799975d210efebbdc689bf7512ec68e4 (patch) | |
tree | 6350615465b164068910b6bd4eea7bede1ccad5b /src | |
parent | a834c66a4e637edfc1d271daf3c64468fb8c731f (diff) |
Core/Spells: Removed old Spirit of Redemption code
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 28 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 |
3 files changed, 4 insertions, 29 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index fcf4263800e..7adccabdc77 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1859,7 +1859,7 @@ uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const if (itr->second.Team == Team) { Player* player = ObjectAccessor::FindPlayer(itr->first); - if (player && player->IsAlive() && player->GetShapeshiftForm() != FORM_SPIRIT_OF_REDEMPTION) + if (player && player->IsAlive()) ++count; } } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a5947dec0ac..999feb07560 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11032,32 +11032,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (Player* killerPlayer = GetCharmerOrOwnerPlayerOrPlayerItself()) killerPlayer->UpdateCriteria(CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, 0, victim); - // if talent known but not triggered (check priest class for speedup check) - bool spiritOfRedemption = false; - if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST) - { - if (AuraEffect const* spiritOfRedemptionEffect = GetAuraEffect(20711, EFFECT_0)) - { - // save value before aura remove - uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL); - if (!ressSpellId) - ressSpellId = victim->ToPlayer()->GetResurrectionSpellId(); - // Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) - victim->RemoveAllAurasOnDeath(); - // restore for use at real death - victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId); - - // FORM_SPIRIT_OF_REDEMPTION and related auras - victim->CastSpell(victim, 27827, true, NULL, spiritOfRedemptionEffect); - spiritOfRedemption = true; - } - } - - if (!spiritOfRedemption) - { - TC_LOG_DEBUG("entities.unit", "SET JUST_DIED"); - victim->setDeathState(JUST_DIED); - } + TC_LOG_DEBUG("entities.unit", "SET JUST_DIED"); + victim->setDeathState(JUST_DIED); // Inform pets (if any) when player kills target) // MUST come after victim->setDeathState(JUST_DIED); or pet next target diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 6a6e14857b9..72545e45e72 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1317,6 +1317,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const case FORM_SPIRIT_OF_REDEMPTION: spellId = 27792; spellId2 = 27795; + spellId3 = 62371; break; case FORM_SHADOWFORM: if (target->HasAura(107906)) // Glyph of Shadow @@ -1614,8 +1615,6 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m if (!target->IsStandState()) target->SetStandState(UNIT_STAND_STATE_STAND); } - - target->SetHealth(1); } // die at aura end else if (target->IsAlive()) |