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authorTreeston <treeston.mmoc@gmail.com>2018-06-26 12:15:57 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-06-26 12:15:57 +0200
commitc0a7274ff148b35577bf8c57320142bb08e10710 (patch)
tree98d97f814f47ea541770bb8c11678b00560e942c /src
parentd4beeb875ff56127c185078dff06d81775c55456 (diff)
Core/AI: Add a new LeavingWorld AI hook
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index b0a651da0d7..5b2071b9d8d 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -283,6 +283,9 @@ class TC_GAME_API UnitAI
// Called when the unit leaves combat
virtual void JustExitedCombat() { }
+ // Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
+ virtual void LeavingWorld() { }
+
// Called at any Damage to any victim (before damage apply)
virtual void DamageDealt(Unit* /*victim*/, uint32& /*damage*/, DamageEffectType /*damageType*/) { }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6e8a96d72f2..09f5ef01a5e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9424,6 +9424,9 @@ void Unit::RemoveFromWorld()
if (IsInWorld())
{
m_duringRemoveFromWorld = true;
+ if (IsAIEnabled)
+ GetAI()->LeavingWorld();
+
if (IsVehicle())
RemoveVehicleKit();