diff options
author | megamage <none@none> | 2009-03-03 16:18:22 -0600 |
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committer | megamage <none@none> | 2009-03-03 16:18:22 -0600 |
commit | c113bf884f9523745f22aae78cde80903b2ba192 (patch) | |
tree | a14135ce66c9b514a318c9f90a89034c3a1eade4 /src | |
parent | 0a78760b758235ba2c48fc6b48514403ed052730 (diff) |
factionTemplate->faction can be 0, add appropriate checks to prevent crashes and unexpected work. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 5 | ||||
-rw-r--r-- | src/game/Unit.cpp | 76 | ||||
-rw-r--r-- | src/shared/Database/DBCStructure.h | 34 |
4 files changed, 73 insertions, 44 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index e832aec0c57..af365f51517 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -86,7 +86,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 if(factionTemplate) { FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction); - if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) + if( faction && faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) return NULL; } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5d0f4c4e598..ac261b90529 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5757,7 +5757,8 @@ void Player::SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId) if(!factionTemplateEntry) return; - SetFactionVisibleForFactionId(factionTemplateEntry->faction); + if(factionTemplateEntry->faction) + SetFactionVisibleForFactionId(factionTemplateEntry->faction); } void Player::SetFactionVisibleForFactionId(uint32 FactionId) @@ -19247,7 +19248,7 @@ BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId float Player::GetReputationPriceDiscount( Creature const* pCreature ) const { FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry(); - if(!vendor_faction) + if(!vendor_faction || !vendor_faction->faction) return 1.0f; ReputationRank rank = GetReputationRank(vendor_faction->faction); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 480a2724d0f..cc7d9841d41 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7369,28 +7369,34 @@ bool Unit::IsHostileTo(Unit const* unit) const if(tester->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player*)tester)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(target_faction->faction) + { + ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player*)tester)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; - // if faction have reputation then hostile state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return (factionState->Flags & FACTION_FLAG_AT_WAR); + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } } // CvP forced reaction and reputation case else if(target->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(tester_faction->faction) + { + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; - // apply reputation state - FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); - if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + } } // common faction based case (CvC,PvC,CvP) @@ -7478,28 +7484,34 @@ bool Unit::IsFriendlyTo(Unit const* unit) const if(tester->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(target_faction->faction) + { + ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; - // if faction have reputation then friendly state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + } } // CvP forced reaction and reputation case else if(target->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(tester_faction->faction) + { + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; - // apply reputation state - if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) - if(raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + // apply reputation state + if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if(raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + } } // common faction based case (CvC,PvC,CvP) @@ -7509,7 +7521,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const bool Unit::IsHostileToPlayers() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) + if(!my_faction || !my_faction->faction) return false; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); @@ -7522,7 +7534,7 @@ bool Unit::IsHostileToPlayers() const bool Unit::IsNeutralToAll() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) + if(!my_faction || !my_faction->faction) return true; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 975dbf300f1..bfbdbf59c6c 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -735,24 +735,40 @@ struct FactionTemplateEntry { if(ID == entry.ID) return true; - if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction ) - return false; - if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction ) - return true; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return true; + } return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); } bool IsHostileTo(FactionTemplateEntry const& entry) const { if(ID == entry.ID) return false; - if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction ) - return true; - if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction ) - return false; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return false; + } return (hostileMask & entry.ourMask) != 0; } bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } - bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction[0]==0 && enemyFaction[1]==0 && enemyFaction[2]==0 && enemyFaction[3]==0; } + bool IsNeutralToAll() const + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } }; |