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authormegamage <none@none>2009-05-24 11:29:38 -0500
committermegamage <none@none>2009-05-24 11:29:38 -0500
commitc14fb429155f4f477bc1881696162fd0832f6503 (patch)
treeb3a013a4a151531c699ed5da65e31ea352c82964 /src
parent6da36b90ccf0bc7be9c5ffca97b19cd79228a8a0 (diff)
*Change the value of CREATURE_FLAG_EXTRA_NO_TAUNT.
*There is no creatures with this flag in core. So if you have custom content, you can use this: update creature_template set flags_extra = (flags_extra | 0x00000100) where flags_extra & 0x00010000; update creature_template set flags_extra = (flags_extra & ~0x00010000) where flags_extra & 0x00010000; --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index aeecc19a3ba..2f583e25be0 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -146,9 +146,9 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
+ CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
//CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
- CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted
CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes
};