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| author | SnapperRy <snapperryen@gmail.com> | 2016-10-29 23:44:03 +0200 |
|---|---|---|
| committer | SnapperRy <snapperryen@gmail.com> | 2016-10-29 23:44:03 +0200 |
| commit | c189e27f39f25982f5b9d808b7af0e11f57074ef (patch) | |
| tree | 079a5a353314dbfa1c04e824a9eda80bac839a25 /src | |
| parent | 2729eb156f9a6779247b8fa8312c62b372206963 (diff) | |
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
Now it really does what it says on the tin.
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index bd6f6949ec8..48315eb44ed 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1671,6 +1671,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ResetBaseObject(); break; case SMART_ACTION_CALL_SCRIPT_RESET: + SetPhase(0); OnReset(); break; case SMART_ACTION_SET_RANGED_MOVEMENT: |
