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authorMachiavelli <machiavelli.trinity@gmail.com>2011-06-10 19:48:45 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-06-10 19:48:45 +0200
commitc19dd5b8f9793753fe2fa7307c203177edd6e303 (patch)
tree75cc1e75efc331ed04a91a1fe68ffb50f926a174 /src
parentd0f1dd552a5f921c585b4e371263f3730fdba0be (diff)
Scripts/Ulduar/Kologarn: Only set arms in combat with zone if encounter is actually in progress. Thanks to Josh for pointing out.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
index 7121f139d50..866cb60d3d0 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
@@ -185,11 +185,11 @@ class boss_kologarn : public CreatureScript
instance->SetData64(DATA_RIGHT_ARM, who->GetGUID());
}
+ if (!isEncounterInProgress)
+ return;
+
if (!apply)
{
- if (!isEncounterInProgress)
- return;
-
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))