diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-10 19:48:45 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-10 19:48:45 +0200 |
commit | c19dd5b8f9793753fe2fa7307c203177edd6e303 (patch) | |
tree | 75cc1e75efc331ed04a91a1fe68ffb50f926a174 /src | |
parent | d0f1dd552a5f921c585b4e371263f3730fdba0be (diff) |
Scripts/Ulduar/Kologarn: Only set arms in combat with zone if encounter is actually in progress. Thanks to Josh for pointing out.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp index 7121f139d50..866cb60d3d0 100644 --- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp @@ -185,11 +185,11 @@ class boss_kologarn : public CreatureScript instance->SetData64(DATA_RIGHT_ARM, who->GetGUID()); } + if (!isEncounterInProgress) + return; + if (!apply) { - if (!isEncounterInProgress) - return; - who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true); if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f)) |