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authorxinef1 <w.szyszko2@gmail.com>2017-02-05 21:05:00 +0100
committerShauren <shauren.trinity@gmail.com>2017-02-05 21:05:00 +0100
commitc1ca852e1682c8a09b9fbb4143663674320ce021 (patch)
tree6c9b3c3ccdda9717253f310f6cf58ea57945b482 /src
parentf91ba9c2a8ec2131df865f7490366288cec1bc91 (diff)
Core/Spells: Corrected execution time calculation for dst targets (#19039)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3f220229486..2b3c764bfbd 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -811,7 +811,8 @@ void Spell::SelectSpellTargets()
}
else if (m_spellInfo->Speed > 0.0f)
{
- float dist = m_caster->GetDistance(*m_targets.GetDstPos());
+ // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
+ float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
m_delayMoment = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
}
}