diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-02-05 21:05:00 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-02-05 21:05:00 +0100 |
commit | c1ca852e1682c8a09b9fbb4143663674320ce021 (patch) | |
tree | 6c9b3c3ccdda9717253f310f6cf58ea57945b482 /src | |
parent | f91ba9c2a8ec2131df865f7490366288cec1bc91 (diff) |
Core/Spells: Corrected execution time calculation for dst targets (#19039)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3f220229486..2b3c764bfbd 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -811,7 +811,8 @@ void Spell::SelectSpellTargets() } else if (m_spellInfo->Speed > 0.0f) { - float dist = m_caster->GetDistance(*m_targets.GetDstPos()); + // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP) + float dist = m_caster->GetExactDist(*m_targets.GetDstPos()); m_delayMoment = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f); } } |