diff options
author | Ascathor <Ascathor@web.de> | 2014-02-17 01:05:19 +0100 |
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committer | Ascathor <Break_the_Chain@web.de> | 2014-02-17 01:22:45 +0100 |
commit | c223b88da2500f9fa23b26ab08d6a19dd78849e3 (patch) | |
tree | a09a96434c4fb989b41870cc3e0a4644317fdefe /src | |
parent | 52ac6567926236f75c07454dc466b00882c318d7 (diff) |
Core/LFR: Fix a theoretical error with item_level
Despite the check never happening (player->GetAverageItemLevel() < 0 is impossible), it is more efficient.
Also improves codestyle consistency. Original fix by @emsy.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 1665eae0fcc..822ae904ef1 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -405,7 +405,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */) lockData = LFG_LOCKSTATUS_NOT_IN_SEASON; else if (AccessRequirement const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty))) { - if (player->GetAverageItemLevel() < ar->item_level) + if (ar->item_level && player->GetAverageItemLevel() < ar->item_level) lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE; else if (ar->achievement && !player->HasAchieved(ar->achievement)) lockData = LFG_LOCKSTATUS_MISSING_ACHIEVEMENT; |