diff options
author | Nay <dnpd.dd@gmail.com> | 2012-10-12 16:29:13 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-10-12 16:29:13 -0700 |
commit | c25a0bac72fecb81959223a5b16c37d12a15c236 (patch) | |
tree | c01d09578bb65c8011e200bb393d264a57f0c681 /src | |
parent | d67adf0c9e9fcbf9f3d146605ad8d985aefd17a1 (diff) | |
parent | 4a332082f9d9d4988858abd66664a7e15c890458 (diff) |
Merge pull request #8053 from tibbi/rep_fix
renaming GetBaseReputation used for offline players
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b28f8be7805..b884a369eeb 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7591,7 +7591,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id) } // this allows calculating base reputations to offline players, just by race and class -int32 ObjectMgr::GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) +int32 ObjectMgr::GetBaseReputationOff(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) { if (!factionEntry) return 0; diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 7871bbe3239..bfedd8cd8d0 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -749,7 +749,7 @@ class ObjectMgr return NULL; } - int32 GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass); + int32 GetBaseReputationOff(FactionEntry const* factionEntry, uint8 race, uint8 playerClass); RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const { diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 853e71fd732..396537c1304 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -2027,10 +2027,10 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation); // old base reputation - int32 oldBaseRep = sObjectMgr->GetBaseReputation(factionEntry, oldRace, playerClass); + int32 oldBaseRep = sObjectMgr->GetBaseReputationOff(factionEntry, oldRace, playerClass); // new base reputation - int32 newBaseRep = sObjectMgr->GetBaseReputation(sFactionStore.LookupEntry(newReputation), race, playerClass); + int32 newBaseRep = sObjectMgr->GetBaseReputationOff(sFactionStore.LookupEntry(newReputation), race, playerClass); // final reputation shouldnt change int32 FinalRep = oldDBRep + oldBaseRep; |