diff options
author | SnapperRy <snapperryen@gmail.com> | 2016-10-04 00:23:49 +0200 |
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committer | SnapperRy <snapperryen@gmail.com> | 2016-10-04 00:23:49 +0200 |
commit | c25f7c48b5ba3982fc83b8c88a8cff619f72b162 (patch) | |
tree | e80f011892801f9a25e03ff0d8be47fac9d49d9d /src | |
parent | 283aec96560f66a72b4d563eefbccdbee2de10ea (diff) |
Core/Unit: don't reset offhand timer for players when starting attack.
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.
Closes #945.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 46716e968a4..e0d73809d5a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8619,7 +8619,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) } // delay offhand weapon attack to next attack time - if (haveOffhandWeapon()) + if (haveOffhandWeapon() && GetTypeId() != TYPEID_PLAYER) resetAttackTimer(OFF_ATTACK); if (meleeAttack) |