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authorAnubisss <none@none>2009-07-25 20:48:12 +0200
committerAnubisss <none@none>2009-07-25 20:48:12 +0200
commitc2f5b67a40c59d42b4d30d27cd3632336a19acab (patch)
treea271b7552577cf7c06c0ca9c1abc2d7ee46993c1 /src
parent7fa1036c08279a9bf3a948ed6fcfdc1ffe55d223 (diff)
*Correct damage for spell Piercing Shots' ticks.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0ac5f788263..cd378c94586 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7363,7 +7363,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
return false;
}
- basepoints0 = int32(damage * triggerAmount / 100);
+ SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
+ if(!TriggerPS)
+ return false;
+ basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
target = pVictim;
}
break;