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author | jackpoz <giacomopoz@gmail.com> | 2014-05-25 00:35:35 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-05-25 00:35:35 +0200 |
commit | c4497e26f34ab764ea8a0ff5f0b1bdbb9cf05b4d (patch) | |
tree | db2490e42c04a0bc7a484fc37d7e50ebd0c6bb63 /src | |
parent | 1f78ff541ac1a2cec878889ef282410894f2d549 (diff) | |
parent | ea1c4a355ca56b4edd431bf4c3d9dd932b8af770 (diff) |
Merge pull request #12119 from Trisjdc/sniper_training
Core/Spells: Sniper Training should refresh every 6 seconds if all conditions are met
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 2739a8453df..725312eafce 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -744,8 +744,13 @@ class spell_hun_sniper_training : public SpellScriptLoader { Unit* target = GetTarget(); uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1; - if (!target->HasAura(spellId)) - target->CastSpell(target, spellId, true, 0, aurEff); + target->CastSpell(target, spellId, true, 0, aurEff); + if (Player* playerTarget = GetUnitOwner()->ToPlayer()) + { + int32 baseAmount = aurEff->GetBaseAmount(); + int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount); + GetEffect(EFFECT_0)->SetAmount(amount); + } } } |