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authorMeji <alvaro.megias@outlook.com>2025-11-16 20:25:56 +0100
committerGitHub <noreply@github.com>2025-11-16 20:25:56 +0100
commitc4bec744ad8f35aa1ea42c64ffc07095b576b59d (patch)
tree22028b149b1f16ede9df3890b8ba4bd1790aafd5 /src
parent0394e7d2dbf334bc620f7579b80c3461583a181a (diff)
Core/Movement: Knockback improvements (#28081)
* Knockbacks with negative speeds will now be validated and processed. * Creatures that cast knockback spells on themselves will use their orientation to determine the direction of movement.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp17
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
2 files changed, 18 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index bccfa78dd0d..85bb2e365f3 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -806,23 +806,34 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
- if (speedXY < 0.01f)
+ if (std::abs(speedXY) < 0.01f /* && std::abs(speedZ) < 0.01f */)
return;
Position dest = _owner->GetPosition();
+ float o = dest == origin ? 0.0f : _owner->GetRelativeAngle(origin) + float(M_PI);
+ if (speedXY < 0)
+ {
+ speedXY = -speedXY;
+ o = o - float(M_PI);
+ }
+
+ if (speedZ < 0)
+ speedZ = -speedZ; // doesn't seem to be supported on official servers - packet sent for knockback with positive and negative speed has the same flags and JumpGravity
+
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
// Use a mmap raycast to get a valid destination.
- _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(origin) + float(M_PI));
+ _owner->MovePositionToFirstCollision(dest, dist, o);
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
{
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
- init.SetVelocity(speedXY);
+ if (speedXY >= 0.01f)
+ init.SetVelocity(speedXY);
if (effect)
init.SetSpellEffectExtraData(*effect);
};
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9954a89d928..95df657d03d 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4040,9 +4040,9 @@ void Spell::EffectKnockBack()
return;
float ratio = 0.1f;
- float speedxy = float(effectInfo->MiscValue) * ratio;
- float speedz = float(damage) * ratio;
- if (speedxy < 0.01f && speedz < 0.01f)
+ float speedXY = float(effectInfo->MiscValue) * ratio;
+ float speedZ = float(damage) * ratio;
+ if (std::abs(speedXY) < 0.01f && std::abs(speedZ) < 0.01f)
return;
Position origin;
@@ -4056,7 +4056,7 @@ void Spell::EffectKnockBack()
else //if (effectInfo->Effect == SPELL_EFFECT_KNOCK_BACK)
origin = m_caster->GetPosition();
- unitTarget->KnockbackFrom(origin, speedxy, speedz);
+ unitTarget->KnockbackFrom(origin, speedXY, speedZ);
Unit::ProcSkillsAndAuras(GetUnitCasterForEffectHandlers(), unitTarget, PROC_FLAG_NONE, { PROC_FLAG_NONE, PROC_FLAG_2_KNOCKBACK },
PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_NONE, nullptr, nullptr, nullptr);