diff options
author | Spp <spp@jorge.gr> | 2013-01-30 09:06:19 +0100 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2013-01-30 09:06:19 +0100 |
commit | c4e4cb1b5c4b407c44da30fb254a6c248503451b (patch) | |
tree | b79d3c19cfcaf7baa97e513b8e994b0a7a353824 /src | |
parent | 2c32393a394a38e0ba6b4b054b6b446320093b17 (diff) |
Core/Misc: Remove using directive from header files (It will eventually lead to name collisions)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchy.cpp | 12 | ||||
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchy.h | 33 | ||||
-rw-r--r-- | src/server/collision/BoundingIntervalHierarchyWrapper.h | 8 | ||||
-rw-r--r-- | src/server/collision/DynamicTree.cpp | 61 | ||||
-rw-r--r-- | src/server/collision/DynamicTree.h | 26 | ||||
-rw-r--r-- | src/server/collision/Maps/MapTree.h | 2 | ||||
-rw-r--r-- | src/server/collision/Models/WorldModel.h | 28 | ||||
-rw-r--r-- | src/server/collision/RegularGrid.h | 16 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MovementPacketBuilder.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MovementPacketBuilder.h | 1 | ||||
-rw-r--r-- | src/tools/mmaps_generator/TerrainBuilder.cpp | 24 | ||||
-rw-r--r-- | src/tools/mmaps_generator/VMapExtensions.cpp | 4 |
13 files changed, 110 insertions, 112 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp index ad3753ea3c9..bca738d1ff6 100644 --- a/src/server/collision/BoundingIntervalHierarchy.cpp +++ b/src/server/collision/BoundingIntervalHierarchy.cpp @@ -18,6 +18,12 @@ #include "BoundingIntervalHierarchy.h" +#if defined __APPLE__ + #define isnan std::isnan +#elif defined _MSC_VER + #define isnan _isnan +#endif + void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats) { // create space for the first node @@ -51,7 +57,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat prevAxis = axis; prevSplit = split; // perform quick consistency checks - Vector3 d( gridBox.hi - gridBox.lo ); + G3D::Vector3 d( gridBox.hi - gridBox.lo ); if (d.x < 0 || d.y < 0 || d.z < 0) throw std::logic_error("negative node extents"); for (int i = 0; i < 3; i++) @@ -255,11 +261,11 @@ bool BIH::writeToFile(FILE* wf) const bool BIH::readFromFile(FILE* rf) { uint32 treeSize; - Vector3 lo, hi; + G3D::Vector3 lo, hi; uint32 check=0, count=0; check += fread(&lo, sizeof(float), 3, rf); check += fread(&hi, sizeof(float), 3, rf); - bounds = AABox(lo, hi); + bounds = G3D::AABox(lo, hi); check += fread(&treeSize, sizeof(uint32), 1, rf); tree.resize(treeSize); check += fread(&tree[0], sizeof(uint32), treeSize, rf); diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index 7cbaedbfba6..997f9c99e5f 100644 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -31,20 +31,8 @@ #include <limits> #include <cmath> -#ifdef __APPLE__ - #define isnan(x) ( std::isnan(x) ) -#endif - #define MAX_STACK_SIZE 64 -#ifdef _MSC_VER - #define isnan(x) _isnan(x) -#endif - -using G3D::Vector3; -using G3D::AABox; -using G3D::Ray; - static inline uint32 floatToRawIntBits(float f) { union @@ -69,7 +57,7 @@ static inline float intBitsToFloat(uint32 i) struct AABound { - Vector3 lo, hi; + G3D::Vector3 lo, hi; }; /** Bounding Interval Hierarchy Class. @@ -105,12 +93,11 @@ class BIH dat.maxPrims = leafSize; dat.numPrims = primitives.size(); dat.indices = new uint32[dat.numPrims]; - dat.primBound = new AABox[dat.numPrims]; + dat.primBound = new G3D::AABox[dat.numPrims]; getBounds(primitives[0], bounds); for (uint32 i=0; i<dat.numPrims; ++i) { dat.indices[i] = i; - AABox tb; getBounds(primitives[i], dat.primBound[i]); bounds.merge(dat.primBound[i]); } @@ -131,13 +118,13 @@ class BIH uint32 primCount() const { return objects.size(); } template<typename RayCallback> - void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const + void intersectRay(const G3D::Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const { float intervalMin = -1.f; float intervalMax = -1.f; - Vector3 org = r.origin(); - Vector3 dir = r.direction(); - Vector3 invDir; + G3D::Vector3 org = r.origin(); + G3D::Vector3 dir = r.direction(); + G3D::Vector3 invDir; for (int i=0; i<3; ++i) { invDir[i] = 1.f / dir[i]; @@ -270,7 +257,7 @@ class BIH } template<typename IsectCallback> - void intersectPoint(const Vector3 &p, IsectCallback& intersectCallback) const + void intersectPoint(const G3D::Vector3 &p, IsectCallback& intersectCallback) const { if (!bounds.contains(p)) return; @@ -353,12 +340,12 @@ class BIH protected: std::vector<uint32> tree; std::vector<uint32> objects; - AABox bounds; + G3D::AABox bounds; struct buildData { uint32 *indices; - AABox *primBound; + G3D::AABox *primBound; uint32 numPrims; int maxPrims; }; @@ -410,4 +397,4 @@ class BIH void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats); }; -#endif // _BIH_H
\ No newline at end of file +#endif // _BIH_H diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h index 315f3004306..305d57b0075 100644 --- a/src/server/collision/BoundingIntervalHierarchyWrapper.h +++ b/src/server/collision/BoundingIntervalHierarchyWrapper.h @@ -37,7 +37,7 @@ class BIHWrap MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) {} - bool operator() (const Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/) + bool operator() (const G3D::Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/) { if (Idx >= objects_size) return false; @@ -46,7 +46,7 @@ class BIHWrap return false; } - void operator() (const Vector3& p, uint32 Idx) + void operator() (const G3D::Vector3& p, uint32 Idx) { if (Idx >= objects_size) return false; @@ -98,7 +98,7 @@ public: } template<typename RayCallback> - void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist) + void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist) { balance(); MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size()); @@ -106,7 +106,7 @@ public: } template<typename IsectCallback> - void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) + void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback) { balance(); MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size()); diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index c6754278d17..c70a4b78a03 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -27,15 +27,24 @@ #include "GameObjectModel.h" #include "ModelInstance.h" +#include <G3D/AABox.h> +#include <G3D/Ray.h> +#include <G3D/Vector3.h> + using VMAP::ModelInstance; -using G3D::Ray; + +namespace { + +int CHECK_TREE_PERIOD = 200; + +} // namespace template<> struct HashTrait< GameObjectModel>{ static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; } }; template<> struct PositionTrait< GameObjectModel> { - static void getPosition(const GameObjectModel& g, Vector3& p) { p = g.getPosition(); } + static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); } }; template<> struct BoundsTrait< GameObjectModel> { @@ -49,11 +58,6 @@ static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2 } */ -int valuesPerNode = 5, numMeanSplits = 3; - -int UNBALANCED_TIMES_LIMIT = 5; -int CHECK_TREE_PERIOD = 200; - typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree; struct DynTreeImpl : public ParentTree/*, public Intersectable*/ @@ -103,43 +107,43 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/ int unbalanced_times; }; -DynamicMapTree::DynamicMapTree() : impl(*new DynTreeImpl()) +DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl()) { } DynamicMapTree::~DynamicMapTree() { - delete &impl; + delete impl; } void DynamicMapTree::insert(const GameObjectModel& mdl) { - impl.insert(mdl); + impl->insert(mdl); } void DynamicMapTree::remove(const GameObjectModel& mdl) { - impl.remove(mdl); + impl->remove(mdl); } bool DynamicMapTree::contains(const GameObjectModel& mdl) const { - return impl.contains(mdl); + return impl->contains(mdl); } void DynamicMapTree::balance() { - impl.balance(); + impl->balance(); } int DynamicMapTree::size() const { - return impl.size(); + return impl->size(); } void DynamicMapTree::update(uint32 t_diff) { - impl.update(t_diff); + impl->update(t_diff); } struct DynamicTreeIntersectionCallback @@ -147,7 +151,7 @@ struct DynamicTreeIntersectionCallback bool did_hit; uint32 phase_mask; DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {} - bool operator()(const Ray& r, const GameObjectModel& obj, float& distance) + bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { did_hit = obj.intersectRay(r, distance, true, phase_mask); return did_hit; @@ -163,7 +167,7 @@ struct DynamicTreeIntersectionCallback_WithLogger { sLog->outDebug(LOG_FILTER_MAPS, "Dynamic Intersection log"); } - bool operator()(const Ray& r, const GameObjectModel& obj, float& distance) + bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { sLog->outDebug(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str()); bool hit = obj.intersectRay(r, distance, true, phase_mask); @@ -177,17 +181,20 @@ struct DynamicTreeIntersectionCallback_WithLogger bool didHit() const { return did_hit;} }; -bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const +bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray, + const G3D::Vector3& endPos, float& maxDist) const { float distance = maxDist; DynamicTreeIntersectionCallback callback(phasemask); - impl.intersectRay(ray, callback, distance, endPos); + impl->intersectRay(ray, callback, distance, endPos); if (callback.didHit()) maxDist = distance; return callback.didHit(); } -bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& startPos, const Vector3& endPos, Vector3& resultHit, float modifyDist) const +bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3& startPos, + const G3D::Vector3& endPos, G3D::Vector3& resultHit, + float modifyDist) const { bool result = false; float maxDist = (endPos - startPos).magnitude(); @@ -199,7 +206,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star resultHit = endPos; return false; } - Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1 + G3D::Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1 G3D::Ray ray(startPos, dir); float dist = maxDist; if (getIntersectionTime(phasemask, ray, endPos, dist)) @@ -227,26 +234,26 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const { - Vector3 v1(x1, y1, z1), v2(x2, y2, z2); + G3D::Vector3 v1(x1, y1, z1), v2(x2, y2, z2); float maxDist = (v2 - v1).magnitude(); if (!G3D::fuzzyGt(maxDist, 0) ) return true; - Ray r(v1, (v2-v1) / maxDist); + G3D::Ray r(v1, (v2-v1) / maxDist); DynamicTreeIntersectionCallback callback(phasemask); - impl.intersectRay(r, callback, maxDist, v2); + impl->intersectRay(r, callback, maxDist, v2); return !callback.did_hit; } float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const { - Vector3 v(x, y, z); - Ray r(v, Vector3(0, 0, -1)); + G3D::Vector3 v(x, y, z); + G3D::Ray r(v, G3D::Vector3(0, 0, -1)); DynamicTreeIntersectionCallback callback(phasemask); - impl.intersectZAllignedRay(r, callback, maxSearchDist); + impl->intersectZAllignedRay(r, callback, maxSearchDist); if (callback.didHit()) return v.z - maxSearchDist; diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h index ca199a9cd70..8e541fd453a 100644 --- a/src/server/collision/DynamicTree.h +++ b/src/server/collision/DynamicTree.h @@ -20,34 +20,36 @@ #ifndef _DYNTREE_H #define _DYNTREE_H -#include <G3D/Matrix3.h> -#include <G3D/Vector3.h> -#include <G3D/AABox.h> -#include <G3D/Ray.h> - -//#include "ModelInstance.h" #include "Define.h" -//#include "GameObjectModel.h" namespace G3D { + class Ray; class Vector3; } -using G3D::Vector3; class GameObjectModel; +struct DynTreeImpl; class DynamicMapTree { - struct DynTreeImpl& impl; + DynTreeImpl *impl; + public: DynamicMapTree(); ~DynamicMapTree(); - bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const; - bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const; - bool getObjectHitPos(uint32 phasemask, const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const; + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, + float z2, uint32 phasemask) const; + + bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, + const G3D::Vector3& endPos, float& maxDist) const; + + bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1, + const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos, + float pModifyDist) const; + float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; void insert(const GameObjectModel&); diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h index c8e9628dff1..5de8e616d2b 100644 --- a/src/server/collision/Maps/MapTree.h +++ b/src/server/collision/Maps/MapTree.h @@ -72,7 +72,7 @@ namespace VMAP bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const; bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; - bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const; + bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const; bool InitMap(const std::string &fname, VMapManager2* vm); void UnloadMap(VMapManager2* vm); diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index ade9efbb040..cea32cfedfb 100644 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -47,11 +47,11 @@ namespace VMAP class WmoLiquid { public: - WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type); + WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type); WmoLiquid(const WmoLiquid &other); ~WmoLiquid(); WmoLiquid& operator=(const WmoLiquid &other); - bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const; + bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const; uint32 GetType() const { return iType; } float *GetHeightStorage() { return iHeight; } uint8 *GetFlagsStorage() { return iFlags; } @@ -60,14 +60,14 @@ namespace VMAP static bool readFromFile(FILE* rf, WmoLiquid* &liquid); private: WmoLiquid(): iHeight(0), iFlags(0) {}; - uint32 iTilesX; //!< number of tiles in x direction, each + uint32 iTilesX; //!< number of tiles in x direction, each uint32 iTilesY; - Vector3 iCorner; //!< the lower corner - uint32 iType; //!< liquid type - float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values - uint8 *iFlags; //!< info if liquid tile is used + G3D::Vector3 iCorner; //!< the lower corner + uint32 iType; //!< liquid type + float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values + uint8 *iFlags; //!< info if liquid tile is used public: - void getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const; + void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const; }; /*! holding additional info for WMO group files */ @@ -76,16 +76,16 @@ namespace VMAP public: GroupModel(): iLiquid(0) {} GroupModel(const GroupModel &other); - GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound): + GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound): iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {} ~GroupModel() { delete iLiquid; } //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! - void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri); + void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri); void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; } bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; - bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const; - bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const; + bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const; + bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const; uint32 GetLiquidType() const; bool writeToFile(FILE* wf); bool readFromFile(FILE* rf); @@ -96,12 +96,12 @@ namespace VMAP G3D::AABox iBound; uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor uint32 iGroupWMOID; - std::vector<Vector3> vertices; + std::vector<G3D::Vector3> vertices; std::vector<MeshTriangle> triangles; BIH meshTree; WmoLiquid* iLiquid; public: - void getMeshData(std::vector<Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid); + void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid); }; /*! Holds a model (converted M2 or WMO) in its original coordinate space */ class WorldModel diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h index f38bf357a19..d1832c1ea06 100644 --- a/src/server/collision/RegularGrid.h +++ b/src/server/collision/RegularGrid.h @@ -3,18 +3,12 @@ #include <G3D/Ray.h> -#include <G3D/AABox.h> #include <G3D/Table.h> #include <G3D/BoundsTrait.h> #include <G3D/PositionTrait.h> #include "Errors.h" -using G3D::Vector2; -using G3D::Vector3; -using G3D::AABox; -using G3D::Ray; - template<class Node> struct NodeCreator{ static Node * makeNode(int /*x*/, int /*y*/) { return new Node();} @@ -54,7 +48,7 @@ public: void insert(const T& value) { - Vector3 pos; + G3D::Vector3 pos; PositionFunc::getPosition(value, pos); Node& node = getGridFor(pos.x, pos.y); node.insert(value); @@ -109,13 +103,13 @@ public: } template<typename RayCallback> - void intersectRay(const Ray& ray, RayCallback& intersectCallback, float max_dist) + void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float max_dist) { intersectRay(ray, intersectCallback, max_dist, ray.origin() + ray.direction() * max_dist); } template<typename RayCallback> - void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist, const Vector3& end) + void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist, const G3D::Vector3& end) { Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y); if (!cell.isValid()) @@ -191,7 +185,7 @@ public: } template<typename IsectCallback> - void intersectPoint(const Vector3& point, IsectCallback& intersectCallback) + void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback) { Cell cell = Cell::ComputeCell(point.x, point.y); if (!cell.isValid()) @@ -202,7 +196,7 @@ public: // Optimized verson of intersectRay function for rays with vertical directions template<typename RayCallback> - void intersectZAllignedRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist) + void intersectZAllignedRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist) { Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y); if (!cell.isValid()) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9e6735efc26..184450ef8d6 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1920,10 +1920,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) { - Vector3 startPos = Vector3(x1, y1, z1); - Vector3 dstPos = Vector3(x2, y2, z2); + G3D::Vector3 startPos(x1, y1, z1); + G3D::Vector3 dstPos(x2, y2, z2); - Vector3 resultPos; + G3D::Vector3 resultPos; bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist); rx = resultPos.x; diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index 7133fc50e9f..801219b2a5a 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h index 92a414e9b3b..b502e203656 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.h +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify diff --git a/src/tools/mmaps_generator/TerrainBuilder.cpp b/src/tools/mmaps_generator/TerrainBuilder.cpp index a42cd2b9bc6..3a87da3d4f1 100644 --- a/src/tools/mmaps_generator/TerrainBuilder.cpp +++ b/src/tools/mmaps_generator/TerrainBuilder.cpp @@ -674,14 +674,14 @@ namespace MMAP // transform data float scale = instance.iScale; G3D::Matrix3 rotation = G3D::Matrix3::fromEulerAnglesXYZ(G3D::pi()*instance.iRot.z/-180.f, G3D::pi()*instance.iRot.x/-180.f, G3D::pi()*instance.iRot.y/-180.f); - Vector3 position = instance.iPos; + G3D::Vector3 position = instance.iPos; position.x -= 32*GRID_SIZE; position.y -= 32*GRID_SIZE; for (std::vector<GroupModel>::iterator it = groupModels.begin(); it != groupModels.end(); ++it) { - std::vector<Vector3> tempVertices; - std::vector<Vector3> transformedVertices; + std::vector<G3D::Vector3> tempVertices; + std::vector<G3D::Vector3> transformedVertices; std::vector<MeshTriangle> tempTriangles; WmoLiquid* liquid = NULL; @@ -698,10 +698,10 @@ namespace MMAP // now handle liquid data if (liquid) { - std::vector<Vector3> liqVerts; + std::vector<G3D::Vector3> liqVerts; std::vector<int> liqTris; uint32 tilesX, tilesY, vertsX, vertsY; - Vector3 corner; + G3D::Vector3 corner; liquid->getPosInfo(tilesX, tilesY, corner); vertsX = tilesX + 1; vertsY = tilesY + 1; @@ -730,11 +730,11 @@ namespace MMAP // tile = x*tilesY+y // flag = y*tilesY+x - Vector3 vert; + G3D::Vector3 vert; for (uint32 x = 0; x < vertsX; ++x) for (uint32 y = 0; y < vertsY; ++y) { - vert = Vector3(corner.x + x * GRID_PART_SIZE, corner.y + y * GRID_PART_SIZE, data[y*vertsX + x]); + vert = G3D::Vector3(corner.x + x * GRID_PART_SIZE, corner.y + y * GRID_PART_SIZE, data[y*vertsX + x]); vert = vert * rotation * scale + position; vert.x *= -1.f; vert.y *= -1.f; @@ -785,12 +785,12 @@ namespace MMAP } /**************************************************************************/ - void TerrainBuilder::transform(std::vector<Vector3> &source, std::vector<Vector3> &transformedVertices, float scale, G3D::Matrix3 &rotation, Vector3 &position) + void TerrainBuilder::transform(std::vector<G3D::Vector3> &source, std::vector<G3D::Vector3> &transformedVertices, float scale, G3D::Matrix3 &rotation, G3D::Vector3 &position) { - for (std::vector<Vector3>::iterator it = source.begin(); it != source.end(); ++it) + for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it) { // apply tranform, then mirror along the horizontal axes - Vector3 v((*it) * rotation * scale + position); + G3D::Vector3 v((*it) * rotation * scale + position); v.x *= -1.f; v.y *= -1.f; transformedVertices.push_back(v); @@ -798,9 +798,9 @@ namespace MMAP } /**************************************************************************/ - void TerrainBuilder::copyVertices(std::vector<Vector3> &source, G3D::Array<float> &dest) + void TerrainBuilder::copyVertices(std::vector<G3D::Vector3> &source, G3D::Array<float> &dest) { - for (std::vector<Vector3>::iterator it = source.begin(); it != source.end(); ++it) + for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it) { dest.push_back((*it).y); dest.push_back((*it).z); diff --git a/src/tools/mmaps_generator/VMapExtensions.cpp b/src/tools/mmaps_generator/VMapExtensions.cpp index 972f222bba6..08929e5259d 100644 --- a/src/tools/mmaps_generator/VMapExtensions.cpp +++ b/src/tools/mmaps_generator/VMapExtensions.cpp @@ -47,7 +47,7 @@ namespace VMAP } // declared in src/shared/vmap/WorldModel.h - void GroupModel::getMeshData(std::vector<Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid) + void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid) { vertices = this->vertices; triangles = this->triangles; @@ -61,7 +61,7 @@ namespace VMAP } // declared in src/shared/vmap/WorldModel.h - void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const + void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const { tilesX = iTilesX; tilesY = iTilesY; |