diff options
| author | lachtanek <xhrabec@gmail.com> | 2018-01-11 12:22:56 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-01-11 12:22:56 +0100 |
| commit | c50aefac963aca5daeacf409deca9692c6ca3924 (patch) | |
| tree | a1ed410b431fc582daa3b1f61c7377c0d851612a /src | |
| parent | 0e81c3e48d0f0f8f1cb70c543f752175a7acee7c (diff) | |
Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries (#21170)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 40 |
1 files changed, 14 insertions, 26 deletions
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index c8104291770..d4c78df0d38 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -328,36 +328,27 @@ void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 trig // roll objects to be spawned if (!ExplicitlyChanced.empty()) { - while (count && ExplicitlyChanced.size() > rolledObjects.size()) - { - --count; - float roll = (float)rand_chance(); + float roll = (float)rand_chance(); - for (PoolObject& obj : ExplicitlyChanced) + for (PoolObject& obj : ExplicitlyChanced) + { + roll -= obj.chance; + // Triggering object is marked as spawned at this time and can be also rolled (respawn case) + // so this need explicit check for this case + if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid))) { - roll -= obj.chance; - // Triggering object is marked as spawned at this time and can be also rolled (respawn case) - // so this need explicit check for this case - if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject<T>(obj.guid))) - { - rolledObjects.push_back(obj); - break; - } + rolledObjects.push_back(obj); + break; } } } - else if (!EqualChanced.empty()) - { - rolledObjects = EqualChanced; - for (auto itr = rolledObjects.begin(); itr != rolledObjects.end();) + if (!EqualChanced.empty() && rolledObjects.empty()) + { + std::copy_if(EqualChanced.begin(), EqualChanced.end(), std::back_inserter(rolledObjects), [triggerFrom, &spawns](PoolObject const& object) { - // remove most of the active objects so there is higher chance inactive ones are spawned - if (spawns.IsActiveObject<T>(itr->guid) && urand(1, 4) != 1) - itr = rolledObjects.erase(itr); - else - ++itr; - } + return object.guid == triggerFrom || !spawns.IsActiveObject<T>(object.guid); + }); Trinity::Containers::RandomResize(rolledObjects, count); } @@ -365,9 +356,6 @@ void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 trig // try to spawn rolled objects for (PoolObject& obj : rolledObjects) { - if (spawns.IsActiveObject<T>(obj.guid)) - continue; - if (obj.guid == triggerFrom) { ReSpawn1Object(&obj); |
