diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-01-14 00:06:36 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2024-01-14 00:06:36 +0100 |
commit | c5f7e6cbd7354f8e0f0e732f3d1e1093a0640a7a (patch) | |
tree | 11ea3a3a40fc11c9aabaf33dcf97076c303487b7 /src | |
parent | 151dd67e2eb22e49ce84c2eb28b08985bcce7602 (diff) |
Core/Spells: Kill incorrect attribute implementation
(cherry picked from commit 8b183ddac3b77eea47eae578226ce8b928d262b8)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4873e420c23..3d95e2890d1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3847,7 +3847,7 @@ void Spell::_cast(bool skipCheck) creatureCaster->ReleaseSpellFocus(this); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_NO_HARMFUL_THREAT)) + if (m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start |