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authorMachiavelli <machiavelli.trinity@gmail.com>2011-01-05 23:13:15 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-01-06 16:49:04 +0100
commitc617f1f85c20e9c25913b079330a73a3b95e61c8 (patch)
tree7bcf21d3f51389a0eceeeaf53d5e34b6a18acf98 /src
parent1251cf3f10e3e8b29b0f31f788d515c50a89b116 (diff)
Core/Quests: Fix certain issues with repeatable quests.
closes #36 Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 19632013829..9df71dff847 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14661,10 +14661,13 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
} else if (pQuest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
- RemoveActiveQuest(quest_id);
-
- m_RewardedQuests.insert(quest_id);
- m_RewardedQuestsSave[quest_id] = true;
+ if (!pQuest->IsRepeatable())
+ {
+ m_RewardedQuests.insert(quest_id);
+ m_RewardedQuestsSave[quest_id] = true;
+ }
+ else
+ RemoveActiveQuest(quest_id);
if (announce)
SendQuestReward(pQuest, XP, questGiver);