diff options
author | trickerer <onlysuffering@gmail.com> | 2021-08-30 16:26:37 +0700 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-13 23:43:50 +0100 |
commit | c783ba38d2e6a01f7a695737bc2f9297f824c62f (patch) | |
tree | d18e0f5ed3c778622a41b7085fcfcc3d81fc5e60 /src | |
parent | a19c71a77075b569192eca556635dba85ac6f2ec (diff) |
Core/Combat Fix first autoattack being skipped after charging (#26860)
Fixes #25014
Fixes #24626
(cherry picked from commit 8729bec8449d06ce2bcd25c2a176923221bca2dd)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2fcf09032c2..1e0343efd96 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1005,7 +1005,7 @@ void Player::Update(uint32 p_time) m_achievementMgr->UpdateTimedCriteria(p_time); - if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING)) + if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_CHARGING)) { if (Unit* victim = GetVictim()) { |