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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-03-07 18:08:30 +0100
committerGitHub <noreply@github.com>2020-03-07 18:08:30 +0100
commitc7974bdf909ceb34821fa3953ef4cb090282fcdf (patch)
tree0902a59ce42f46e82f418d5199bcc4dd628de7d3 /src
parent41d80f2d43863588dc4516ee80579f965b07391b (diff)
Core/Combat: Improve sanctuary combat stop (#24266)
Stop combat when a Player moves to a Sanctuary area only if there is any PvP combat (it would be nice to keep PvE combat but that's still an issue)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3342ce3767b..e2f7fe49d91 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7027,7 +7027,7 @@ void Player::UpdateArea(uint32 newArea)
{
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_SANCTUARY);
pvpInfo.IsInNoPvPArea = true;
- if (!duel)
+ if (!duel && GetCombatManager().HasPvPCombat())
CombatStopWithPets();
}
else