diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-07-03 23:44:29 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-07-03 23:44:29 +0200 |
commit | c7b976d3637058e60d82a2a9a49f1ed0e3bd1333 (patch) | |
tree | 17fa0b9b9f6fb57c694659e7a15ff455a48a3cb5 /src | |
parent | 6d50b438801372fe44ac484f3442015e066b6ae0 (diff) |
Core/Quests: Fixed "Continue" button in quest ui being always clickable even if quest is not completed
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/GossipDef.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index 48a76bcc2bb..9aae79ecc9a 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -703,7 +703,10 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU packet.QuestFlags[0] = quest->GetFlags(); packet.QuestFlags[1] = quest->GetFlagsEx(); packet.SuggestPartyMembers = quest->GetSuggestedPlayers(); - packet.StatusFlags = 0xDF; // Unk, send common value + + // incomplete: FD + // incomplete quest with item objective but item objective is complete DD + packet.StatusFlags = canComplete ? 0xFF ? 0xFD; packet.MoneyToGet = 0; for (QuestObjective const& obj : quest->GetObjectives()) |