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authorNay <dnpd.dd@gmail.com>2012-09-03 15:51:34 +0100
committerNay <dnpd.dd@gmail.com>2012-09-03 15:51:34 +0100
commitc7fed98b9ddef32b7c17d6022435b5bf8c4fa3f5 (patch)
tree3ae3947ff14a14208f6ece4e635f0b5641c8c9d3 /src
parentffe8c75f17aa4c4059771265dd408055cb3c4e52 (diff)
parent0db5573d4de436cf14c9f6d113a28800fa278c2c (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: dep/PackageList.txt
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h6
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp38
-rw-r--r--src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp2
-rw-r--r--src/server/scripts/Northrend/storm_peaks.cpp348
-rw-r--r--src/tools/map_extractor/System.cpp1
6 files changed, 162 insertions, 235 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index ba0a94d2590..aa46d555b7d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -41,8 +41,10 @@ class SummonList : public std::list<uint64>
template <class Predicate> void DoAction(int32 info, Predicate& predicate, uint16 max = 0)
{
- Trinity::Containers::RandomResizeList<uint64, Predicate>(*this, predicate, max);
- for (iterator i = begin(); i != end(); )
+ // We need to use a copy of SummonList here, otherwise original SummonList would be modified
+ std::list<uint64> listCopy = *this;
+ Trinity::Containers::RandomResizeList<uint64, Predicate>(listCopy, predicate, max);
+ for (iterator i = listCopy.begin(); i != listCopy.end(); )
{
Creature* summon = Unit::GetCreature(*me, *i++);
if (summon && summon->IsAIEnabled)
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 1848250ec8e..fc56106ab6f 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -325,6 +325,7 @@ void AddSC_bug_trio();
void AddSC_boss_sartura();
void AddSC_boss_skeram();
void AddSC_boss_twinemperors();
+void AddSC_boss_ouro();
void AddSC_mob_anubisath_sentinel();
void AddSC_instance_temple_of_ahnqiraj();
void AddSC_wailing_caverns(); //Wailing caverns
@@ -953,6 +954,7 @@ void AddKalimdorScripts()
AddSC_boss_sartura();
AddSC_boss_skeram();
AddSC_boss_twinemperors();
+ AddSC_boss_ouro();
AddSC_mob_anubisath_sentinel();
AddSC_instance_temple_of_ahnqiraj();
AddSC_wailing_caverns(); //Wailing caverns
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 95345ed8b93..79e6404f73e 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4083,41 +4083,47 @@ void Spell::WriteAmmoToPacket(WorldPacket* data)
*data << uint32(ammoInventoryType);
}
+/// Writes miss and hit targets for a SMSG_SPELL_GO packet
void Spell::WriteSpellGoTargets(WorldPacket* data)
{
// This function also fill data for channeled spells:
// m_needAliveTargetMask req for stop channelig if one target die
- uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
- uint32 miss = 0;
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
- {
// possibly SPELL_MISS_IMMUNE2 for this??
ihit->missCondition = SPELL_MISS_IMMUNE2;
- ++miss;
- }
- else if ((*ihit).missCondition == SPELL_MISS_NONE)
- ++hit;
- else
- ++miss;
}
- *data << (uint8)hit;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ // Hit and miss target counts are both uint8, that limits us to 255 targets for each
+ // sending more than 255 targets crashes the client (since count sent would be wrong)
+ // Spells like 40647 (with a huge radius) can easily reach this limit (spell might need
+ // target conditions but we still need to limit the number of targets sent and keeping
+ // correct count for both hit and miss).
+
+ uint32 hit = 0;
+ size_t hitPos = data->wpos();
+ *data << (uint8)0; // placeholder
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit <= 255; ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
{
*data << uint64(ihit->targetGUID);
m_channelTargetEffectMask |=ihit->effectMask;
+ ++hit;
}
}
- for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit <= 255; ++ighit)
+ {
*data << uint64(ighit->targetGUID); // Always hits
+ ++hit;
+ }
- *data << (uint8)miss;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ uint32 miss = 0;
+ size_t missPos = data->wpos();
+ *data << (uint8)0; // placeholder
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss <= 255; ++ihit)
{
if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
{
@@ -4125,11 +4131,15 @@ void Spell::WriteSpellGoTargets(WorldPacket* data)
*data << uint8(ihit->missCondition);
if (ihit->missCondition == SPELL_MISS_REFLECT)
*data << uint8(ihit->reflectResult);
+ ++miss;
}
}
// Reset m_needAliveTargetMask for non channeled spell
if (!m_spellInfo->IsChanneled())
m_channelTargetEffectMask = 0;
+
+ data->put<uint8>(hitPos, (uint8)hit);
+ data->put<uint8>(missPos, (uint8)miss);
}
void Spell::SendLogExecute()
diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
index 84e9957a60c..fa99078cedb 100644
--- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
+++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
@@ -77,7 +77,7 @@ class boss_golemagg : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
- if (HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
+ if (!HealthBelowPct(10) || me->HasAura(SPELL_ENRAGE))
return;
DoCast(me, SPELL_ENRAGE, true);
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index 60c289dc8de..976a6e5dba5 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Vehicle.h"
+#include "CombatAI.h"
/*######
## npc_agnetta_tyrsdottar
@@ -131,132 +132,6 @@ public:
}
};
-/*######
-## npc_thorim
-######*/
-
-#define GOSSIP_HN "Thorim?"
-#define GOSSIP_SN1 "Can you tell me what became of Sif?"
-#define GOSSIP_SN2 "He did more than that, Thorim. He controls Ulduar now."
-#define GOSSIP_SN3 "It needn't end this way."
-
-enum eThorim
-{
- QUEST_SIBLING_RIVALRY = 13064,
- NPC_THORIM = 29445,
- GOSSIP_TEXTID_THORIM1 = 13799,
- GOSSIP_TEXTID_THORIM2 = 13801,
- GOSSIP_TEXTID_THORIM3 = 13802,
- GOSSIP_TEXTID_THORIM4 = 13803
-};
-
-class npc_thorim : public CreatureScript
-{
-public:
- npc_thorim() : CreatureScript("npc_thorim") { }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_SIBLING_RIVALRY) == QUEST_STATUS_INCOMPLETE) {
- player->ADD_GOSSIP_ITEM(0, GOSSIP_HN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM1, creature->GetGUID());
- return true;
- }
- return false;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(0, GOSSIP_SN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM2, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(0, GOSSIP_SN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM3, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(0, GOSSIP_SN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_THORIM4, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->CLOSE_GOSSIP_MENU();
- player->CompleteQuest(QUEST_SIBLING_RIVALRY);
- break;
- }
- return true;
- }
-};
-
-/*######
-## npc_loklira_crone
-######*/
-
-#define GOSSIP_LOKLIRACRONE "Tell me about this proposal"
-#define GOSSIP_LOKLIRACRONE1 "What happened then?"
-#define GOSSIP_LOKLIRACRONE2 "You want me to take part in the Hyldsmeet to end the war?"
-#define GOSSIP_LOKLIRACRONE3 "Very well. I'll take part in this competition."
-
-enum eLokliraCrone
-{
- QUEST_HYLDSMEET = 12970,
-
- GOSSIP_TEXTID_LOK1 = 13778,
- GOSSIP_TEXTID_LOK2 = 13779,
- GOSSIP_TEXTID_LOK3 = 13780
-};
-
-class npc_loklira_crone : public CreatureScript
-{
-public:
- npc_loklira_crone() : CreatureScript("npc_loklira_crone") { }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(QUEST_HYLDSMEET) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
- return false;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK1, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK2, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOKLIRACRONE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_LOK3, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->CLOSE_GOSSIP_MENU();
- player->CompleteQuest(QUEST_HYLDSMEET);
- break;
- }
- return true;
- }
-};
-
/////////////////////
///npc_injured_goblin
/////////////////////
@@ -409,14 +284,12 @@ public:
## npc_brunnhildar_prisoner
######*/
-enum brunhildar {
- NPC_QUEST_GIVER = 29592,
-
+enum BrunnhildarPrisoner {
SPELL_ICE_PRISON = 54894,
- SPELL_KILL_CREDIT_PRISONER = 55144,
- SPELL_KILL_CREDIT_DRAKE = 55143,
- SPELL_SUMMON_LIBERATED = 55073,
- SPELL_ICE_LANCE = 55046
+ SPELL_ICE_LANCE = 55046,
+ SPELL_FREE_PRISONER = 55048,
+ SPELL_RIDE_DRAKE = 55074,
+ SPELL_SHARD_IMPACT = 55047
};
class npc_brunnhildar_prisoner : public CreatureScript
@@ -428,129 +301,169 @@ public:
{
npc_brunnhildar_prisonerAI(Creature* creature) : ScriptedAI(creature) {}
- uint64 drakeGUID;
- uint16 enter_timer;
- bool hasEmptySeats;
+ bool freed;
void Reset()
{
+ freed = false;
me->CastSpell(me, SPELL_ICE_PRISON, true);
- enter_timer = 0;
- drakeGUID = 0;
- hasEmptySeats = false;
}
- void UpdateAI(const uint32 diff)
+ void JustRespawned()
{
- //TODO: not good script
- if (!drakeGUID)
+ Reset();
+ }
+
+ void UpdateAI(const uint32 /*diff*/)
+ {
+ if (!freed)
return;
- Creature* drake = Unit::GetCreature(*me, drakeGUID);
- if (!drake)
+ if (!me->HasUnitState(UNIT_STATE_ONVEHICLE))
{
- drakeGUID = 0;
- return;
+ me->DespawnOrUnsummon();
}
+ }
- // drake unsummoned, passengers dropped
- if (!me->IsOnVehicle(drake) && !hasEmptySeats)
- me->DespawnOrUnsummon(3000);
-
- if (enter_timer <= 0)
+ void SpellHit(Unit* caster, const SpellInfo* spell)
+ {
+ if (spell->Id != SPELL_ICE_LANCE)
return;
- if (enter_timer < diff)
+ if (caster->GetVehicleKit()->GetAvailableSeatCount() != 0)
{
- enter_timer = 0;
- if (hasEmptySeats)
- me->JumpTo(drake, 25.0f);
- else
- Reset();
+ me->CastSpell(me, SPELL_FREE_PRISONER, true);
+ me->CastSpell(caster, SPELL_RIDE_DRAKE, true);
+ me->CastSpell(me, SPELL_SHARD_IMPACT, true);
+ freed = true;
}
- else
- enter_timer -= diff;
}
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_brunnhildar_prisonerAI(creature);
+ }
+};
+
+/*######
+## npc_freed_protodrake
+######*/
+
+enum FreedProtoDrake
+{
+ AREA_VALLEY_OF_ANCIENT_WINTERS = 4437,
+ TEXT_EMOTE = 0,
+ SPELL_KILL_CREDIT_PRISONER = 55144,
+ SPELL_SUMMON_LIBERATED = 55073,
+ SPELL_KILL_CREDIT_DRAKE = 55143
+};
+
+const Position FreedDrakeWaypoints[16] =
+{
+ {7294.96f, -2418.733f, 823.869f, 0.0f},
+ {7315.984f, -2331.46f, 826.3972f, 0.0f},
+ {7271.826f, -2271.479f, 833.5917f, 0.0f},
+ {7186.253f, -2218.475f, 847.5632f, 0.0f},
+ {7113.195f, -2164.288f, 850.2301f, 0.0f},
+ {7078.018f, -2063.106f, 854.7581f, 0.0f},
+ {7073.221f, -1983.382f, 861.9246f, 0.0f},
+ {7061.455f, -1885.899f, 865.119f, 0.0f},
+ {7033.32f, -1826.775f, 876.2578f, 0.0f},
+ {6999.902f, -1784.012f, 897.4521f, 0.0f},
+ {6954.913f, -1747.043f, 897.4521f, 0.0f},
+ {6933.856f, -1720.698f, 882.2022f, 0.0f},
+ {6932.729f, -1687.306f, 866.1189f, 0.0f},
+ {6952.458f, -1663.802f, 849.8133f, 0.0f},
+ {7002.819f, -1651.681f, 831.397f, 0.0f},
+ {7026.531f, -1649.239f, 828.8406f, 0.0f}
+};
- void MoveInLineOfSight(Unit* who)
+
+class npc_freed_protodrake : public CreatureScript
+{
+public:
+ npc_freed_protodrake() : CreatureScript("npc_freed_protodrake") { }
+
+ struct npc_freed_protodrakeAI : public VehicleAI
+ {
+ npc_freed_protodrakeAI(Creature* creature) : VehicleAI(creature) {}
+
+ bool autoMove;
+ bool wpReached;
+ uint16 CheckTimer;
+ uint16 countWP;
+
+ void Reset()
{
- if (!who || !drakeGUID)
+ autoMove = false;
+ wpReached = false;
+ CheckTimer = 5000;
+ countWP = 0;
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if (type != POINT_MOTION_TYPE)
return;
- Creature* drake = Unit::GetCreature(*me, drakeGUID);
- if (!drake)
+ if (id < 15)
{
- drakeGUID = 0;
- return;
+ ++countWP;
+ wpReached = true;
}
-
- if (!me->IsOnVehicle(drake) && !me->HasAura(SPELL_ICE_PRISON))
+ else
+ // drake reached village
{
- if (who->IsVehicle() && me->IsWithinDist(who, 25.0f, true) && who->ToCreature() && who->ToCreature()->GetEntry() == 29709)
+ // get player that rides drake (from seat 0)
+ Unit* player = me->GetVehicleKit()->GetPassenger(0);
+ if (player && player->GetTypeId() == TYPEID_PLAYER)
{
- uint8 seat = who->GetVehicleKit()->GetNextEmptySeat(0, true);
- if (seat <= 0)
- return;
-
- me->EnterVehicle(who, seat);
- me->SendMovementFlagUpdate();
- hasEmptySeats = false;
+ // for each prisoner on drake,give credit
+ for (uint8 i = 1; i < 4; ++i)
+ if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i))
+ {
+ if (prisoner->GetTypeId() != TYPEID_UNIT)
+ return;
+ prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true);
+ prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true);
+ prisoner->ExitVehicle();
+ }
+ me->CastSpell(me, SPELL_KILL_CREDIT_DRAKE, true);
+ player->ExitVehicle();
}
}
+ }
- if (who->ToCreature() && me->IsOnVehicle(drake))
+ void UpdateAI(const uint32 diff)
+ {
+ if (!autoMove)
{
- if (who->ToCreature()->GetEntry() == NPC_QUEST_GIVER && me->IsWithinDist(who, 15.0f, false))
+ if (CheckTimer < diff)
{
- Unit* rider = drake->GetVehicleKit()->GetPassenger(0);
- if (!rider)
- return;
-
- rider->CastSpell(rider, SPELL_KILL_CREDIT_PRISONER, true);
-
- me->ExitVehicle();
- me->CastSpell(me, SPELL_SUMMON_LIBERATED, true);
- me->DespawnOrUnsummon(500);
-
- // drake is empty now, deliver credit for drake and despawn him
- if (drake->GetVehicleKit()->HasEmptySeat(1) &&
- drake->GetVehicleKit()->HasEmptySeat(2) &&
- drake->GetVehicleKit()->HasEmptySeat(3))
+ CheckTimer = 5000;
+ if (me->GetAreaId() == AREA_VALLEY_OF_ANCIENT_WINTERS)
{
- // not working rider->CastSpell(rider, SPELL_KILL_CREDIT_DRAKE, true);
- if (rider->ToPlayer())
- rider->ToPlayer()->KilledMonsterCredit(29709, 0);
-
- drake->DespawnOrUnsummon(0);
+ Talk(TEXT_EMOTE, me->GetVehicleKit()->GetPassenger(0)->GetGUID());
+ autoMove = true;
+ wpReached = true;
}
}
+ else
+ CheckTimer -= diff;
}
- }
-
- void SpellHit(Unit* hitter, const SpellInfo* spell)
- {
- if (!hitter || !spell)
- return;
-
- if (spell->Id != SPELL_ICE_LANCE)
- return;
- me->RemoveAura(SPELL_ICE_PRISON);
- enter_timer = 500;
-
- if (hitter->IsVehicle())
- drakeGUID = hitter->GetGUID();
- else
- return;
-
- if (hitter->GetVehicleKit()->GetNextEmptySeat(0, true))
- hasEmptySeats = true;
+ if (wpReached && autoMove)
+ {
+ wpReached = false;
+ me->GetMotionMaster()->MovePoint(countWP, FreedDrakeWaypoints[countWP]);
+ }
}
};
CreatureAI* GetAI(Creature* creature) const
{
- return new npc_brunnhildar_prisonerAI(creature);
+ return new npc_freed_protodrakeAI(creature);
}
};
@@ -655,11 +568,10 @@ void AddSC_storm_peaks()
{
new npc_agnetta_tyrsdottar();
new npc_frostborn_scout();
- new npc_thorim();
- new npc_loklira_crone();
new npc_injured_goblin();
new npc_roxi_ramrocket();
new npc_brunnhildar_prisoner();
+ new npc_freed_protodrake();
new npc_icefang();
new npc_hyldsmeet_protodrake();
}
diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp
index 021b22fd70c..552bab30d50 100644
--- a/src/tools/map_extractor/System.cpp
+++ b/src/tools/map_extractor/System.cpp
@@ -9,6 +9,7 @@
#include "direct.h"
#else
#include <sys/stat.h>
+#include <unistd.h>
#endif
#include "dbcfile.h"