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authorccrs <ccrs@users.noreply.github.com>2019-07-19 15:52:35 +0200
committerccrs <ccrs@users.noreply.github.com>2019-07-19 15:52:35 +0200
commitc8cb866db088837cd7c771059e66d98a46de4fdd (patch)
tree3ffcfd666407e43c303bc184130735a4c3089abe /src
parentbca46aa7506daba1a9bd765be405915288605180 (diff)
Core/SmartAI: allow more Unit::ResumeMovement calls on JustReachedHome()
Since ResumeMovement also works on other MOTION_SLOT_DEFAULT generators (like RandomMG)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 2856a55a245..521ebdd8f62 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -548,8 +548,8 @@ void SmartAI::JustReachedHome()
if (me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
}
- else
- me->ResumeMovement();
+
+ me->ResumeMovement();
}
else if (formation->IsFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader