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authormik1893 <michele.roscelli@gmail.com>2015-06-29 19:39:26 +0200
committermik1893 <michele.roscelli@gmail.com>2015-06-29 19:39:26 +0200
commitc8df10dbc00c10fc81535e2904a3092465d654e4 (patch)
tree3f7af41eb66ccc0a3bf44a1edd8b4529c28e7dd0 /src
parent1b2a67a1b57e549a41015fdd8b92f5d64a059c14 (diff)
parent7fbd035620bfc5813a3366b9cb2f91deb7a216aa (diff)
Merge pull request #14976 from robinsch/wgTimer
Core/WorldState: WG Interface timer Closes issue #14913
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5f68b6de320..55d882c65d3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9616,13 +9616,9 @@ void Player::SendBattlefieldWorldStates()
{
if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
{
- if (wg->IsWarTime())
- SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL)));
- else // Time to next battle
- {
- uint32 timer = wg->GetTimer() / 1000;
- SendUpdateWorldState(ClockWorldState[1], time(NULL) + timer);
- }
+ SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1);
+ uint32 timer = wg->IsWarTime() ? 0 : (wg->GetTimer() / 1000); // 0 - Time to next battle
+ SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL) + timer));
}
}
}