diff options
author | Spp <spp@jorge.gr> | 2013-03-25 14:34:22 +0100 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2013-03-25 14:34:22 +0100 |
commit | c97c381ea0b63963b3756f531b8c64636cb5d66b (patch) | |
tree | c5a99580d20b16b3eb957faab142b7761fefd507 /src | |
parent | 132cc295ca7f1eeb29aaa1ff821faa47ef3478f9 (diff) | |
parent | 1a6a23ec96c7646d2753198f93eaba62d2732a83 (diff) |
Merge branch 'master' into 4.3.4
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Events/GameEventMgr.cpp
src/server/game/Loot/LootMgr.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src')
46 files changed, 563 insertions, 464 deletions
diff --git a/src/server/authserver/Authentication/AuthCodes.h b/src/server/authserver/Authentication/AuthCodes.h index 416d14ba5a0..df7de3ed684 100644 --- a/src/server/authserver/Authentication/AuthCodes.h +++ b/src/server/authserver/Authentication/AuthCodes.h @@ -30,17 +30,22 @@ enum AuthResult WOW_FAIL_DB_BUSY = 0x08, WOW_FAIL_VERSION_INVALID = 0x09, WOW_FAIL_VERSION_UPDATE = 0x0A, + WOW_FAIL_INVALID_SERVER = 0x0B, WOW_FAIL_SUSPENDED = 0x0C, + WOW_FAIL_FAIL_NOACCESS = 0x0D, WOW_SUCCESS_SURVEY = 0x0E, WOW_FAIL_PARENTCONTROL = 0x0F, WOW_FAIL_LOCKED_ENFORCED = 0x10, WOW_FAIL_TRIAL_ENDED = 0x11, WOW_FAIL_USE_BATTLENET = 0x12, - WOW_FAIL_TOO_FAST = 0x16, - WOW_FAIL_CHARGEBACK = 0x17, + WOW_FAIL_ANTI_INDULGENCE = 0x13, + WOW_FAIL_EXPIRED = 0x14, + WOW_FAIL_NO_GAME_ACCOUNT = 0x15, + WOW_FAIL_CHARGEBACK = 0x16, + WOW_FAIL_INTERNET_GAME_ROOM_WITHOUT_BNET = 0x17, WOW_FAIL_GAME_ACCOUNT_LOCKED = 0x18, - WOW_FAIL_INTERNET_GAME_ROOM_WITHOUT_BNET = 0x19, - WOW_FAIL_UNLOCKABLE_LOCK = 0x20, + WOW_FAIL_UNLOCKABLE_LOCK = 0x19, + WOW_FAIL_CONVERSION_REQUIRED = 0x20, WOW_FAIL_DISCONNECTED = 0xFF }; diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index c4c768c445a..4d55b97732d 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -29,13 +29,13 @@ #include <list> -class SpellInfo; - class CreatureAI; +class CreatureGroup; +class Group; class Quest; class Player; +class SpellInfo; class WorldSession; -class CreatureGroup; enum CreatureFlagsExtra { diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 94444ac8765..b1d55a6b200 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -27,6 +27,7 @@ #include "DatabaseEnv.h" class GameObjectAI; +class Group; #define MAX_GAMEOBJECT_QUEST_ITEMS 6 diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e0a183b48de..c1eb9821935 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -16,13 +16,13 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "Object.h" #include "Common.h" #include "SharedDefines.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Log.h" #include "World.h" -#include "Object.h" #include "Creature.h" #include "Player.h" #include "Vehicle.h" @@ -200,8 +200,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c updateType = UPDATETYPE_CREATE_OBJECT2; break; case HIGHGUID_UNIT: - if (ToUnit()->ToTempSummon() && IS_PLAYER_GUID(ToUnit()->ToTempSummon()->GetSummonerGUID())) - updateType = UPDATETYPE_CREATE_OBJECT2; + if (TempSummon const* summon = ToUnit()->ToTempSummon()) + if (IS_PLAYER_GUID(summon->GetSummonerGUID())) + updateType = UPDATETYPE_CREATE_OBJECT2; break; case HIGHGUID_GAMEOBJECT: if (IS_PLAYER_GUID(ToGameObject()->GetOwnerGUID())) @@ -214,7 +215,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... if (isType(TYPEMASK_GAMEOBJECT)) { - switch (((GameObject*)this)->GetGoType()) + switch (ToGameObject()->GetGoType()) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_DUEL_ARBITER: @@ -231,8 +232,10 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c } } - if (ToUnit() && ToUnit()->getVictim()) - flags |= UPDATEFLAG_HAS_TARGET; + if (Unit const* unit = ToUnit()) + if (unit->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + ByteBuffer buf(500); buf << uint8(updateType); @@ -349,6 +352,17 @@ uint16 Object::GetUInt16Value(uint16 index, uint8 offset) const void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { + Unit const* self = NULL; + ObjectGuid guid = GetGUID(); + uint32 movementFlags = 0; + uint16 movementFlagsExtra = 0; + + bool hasFallDirection = false; + bool hasFallData = false; + bool hasPitch = false; + bool hasSpline = false; + bool hasSplineElevation = false; + uint32 unkLoopCounter = 0; // Bit content data->WriteBit(0); @@ -369,10 +383,16 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (flags & UPDATEFLAG_LIVING) { - Unit const* self = ToUnit(); - ObjectGuid guid = GetGUID(); - uint32 movementFlags = self->m_movementInfo.GetMovementFlags(); - uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags(); + self = ToUnit(); + movementFlags = self->m_movementInfo.GetMovementFlags(); + movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags(); + hasPitch = ((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || + (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)); + hasSpline = self->IsSplineEnabled(); + hasSplineElevation = movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION; + hasFallData = movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING; + hasFallDirection = movementFlags & MOVEMENTFLAG_FALLING; + if (GetTypeId() == TYPEID_UNIT) movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED; @@ -385,14 +405,14 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const data->WriteBits(movementFlags, 30); data->WriteBit(0); - data->WriteBit(!((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || - (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))); // Has pitch - data->WriteBit(self->IsSplineEnabled()); // Has spline data - data->WriteBit(movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING);// Has fall data - data->WriteBit(!(movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION)); // Has spline elevation + data->WriteBit(!hasPitch); // Has pitch + data->WriteBit(hasSpline); // Has spline data + data->WriteBit(hasFallData); // Has fall data + data->WriteBit(!hasSplineElevation); // Has spline elevation data->WriteBit(guid[5]); data->WriteBit(self->m_movementInfo.t_guid); // Has transport data data->WriteBit(0); // Is missing time + if (self->m_movementInfo.t_guid) { ObjectGuid transGuid = self->m_movementInfo.t_guid; @@ -410,12 +430,13 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const } data->WriteBit(guid[4]); - if (self->IsSplineEnabled()) + + if (hasSpline) Movement::PacketBuilder::WriteCreateBits(*self->movespline, *data); data->WriteBit(guid[6]); - if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING) - data->WriteBit(movementFlags & MOVEMENTFLAG_FALLING); + if (hasFallData) + data->WriteBit(hasFallDirection); data->WriteBit(guid[0]); data->WriteBit(guid[1]); @@ -443,7 +464,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (flags & UPDATEFLAG_HAS_TARGET) { - ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer + ObjectGuid victimGuid = self->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer data->WriteBit(victimGuid[2]); data->WriteBit(victimGuid[7]); data->WriteBit(victimGuid[0]); @@ -469,18 +490,12 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (flags & UPDATEFLAG_LIVING) { - Unit const* self = ToUnit(); - ObjectGuid guid = GetGUID(); - uint32 movementFlags = self->m_movementInfo.GetMovementFlags(); - uint16 movementFlagsExtra = self->m_movementInfo.GetExtraMovementFlags(); - if (GetTypeId() == TYPEID_UNIT) - movementFlags &= MOVEMENTFLAG_MASK_CREATURE_ALLOWED; - data->WriteByteSeq(guid[4]); *data << self->GetSpeed(MOVE_RUN_BACK); - if (movementFlagsExtra & MOVEMENTFLAG2_INTERPOLATED_TURNING) + + if (hasFallData) { - if (movementFlags & MOVEMENTFLAG_FALLING) + if (hasFallDirection) { *data << float(self->m_movementInfo.j_cosAngle); *data << float(self->m_movementInfo.j_xyspeed); @@ -492,14 +507,15 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const } *data << self->GetSpeed(MOVE_SWIM_BACK); - if (movementFlags & MOVEMENTFLAG_SPLINE_ELEVATION) + if (hasSplineElevation) *data << float(self->m_movementInfo.splineElevation); - if (self->IsSplineEnabled()) + if (hasSpline) Movement::PacketBuilder::WriteCreateData(*self->movespline, *data); *data << float(self->GetPositionZMinusOffset()); data->WriteByteSeq(guid[5]); + if (self->m_movementInfo.t_guid) { ObjectGuid transGuid = self->m_movementInfo.t_guid; @@ -547,8 +563,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const *data << float(self->GetOrientation()); *data << self->GetSpeed(MOVE_RUN); - if ((movementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || - (movementFlagsExtra & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) + if (hasPitch) *data << float(self->m_movementInfo.pitch); *data << self->GetSpeed(MOVE_FLIGHT); @@ -556,7 +571,6 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (flags & UPDATEFLAG_VEHICLE) { - Unit const* self = ToUnit(); *data << float(self->GetOrientation()); *data << uint32(self->GetVehicleKit()->GetVehicleInfo()->m_ID); } @@ -625,7 +639,7 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (flags & UPDATEFLAG_HAS_TARGET) { - ObjectGuid victimGuid = ToUnit()->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer + ObjectGuid victimGuid = self->getVictim()->GetGUID(); // checked in BuildCreateUpdateBlockForPlayer data->WriteByteSeq(victimGuid[4]); data->WriteByteSeq(victimGuid[0]); data->WriteByteSeq(victimGuid[3]); @@ -650,45 +664,50 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. } -void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* updateMask, Player* target) const +void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask* updateMask, Player* target) const { if (!target) return; bool IsActivateToQuest = false; - if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) - { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) - { - if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) - IsActivateToQuest = true; - if (((GameObject*)this)->GetGoArtKit()) - updateMask->SetBit(GAMEOBJECT_BYTES_1); - } - else if (isType(TYPEMASK_UNIT)) - { - if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) - updateMask->SetBit(UNIT_FIELD_AURASTATE); - } + // Before trying to convert to each type there is a check, so safe + Unit const* unit = ToUnit(); + GameObject const* go = ToGameObject(); + + if (unit) + { + if (unit->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) + updateMask->SetBit(UNIT_FIELD_AURASTATE); } - else // case UPDATETYPE_VALUES + else if (go) { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) + if (updateType == UPDATETYPE_CREATE_OBJECT || updateType == UPDATETYPE_CREATE_OBJECT2) { - if (((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) - IsActivateToQuest = true; - - updateMask->SetBit(GAMEOBJECT_BYTES_1); + if (!go->IsDynTransport()) + { + if (go->ActivateToQuest(target) || target->isGameMaster()) + IsActivateToQuest = true; - if (ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_CHEST && ToGameObject()->GetGOInfo()->chest.groupLootRules && - ToGameObject()->HasLootRecipient()) - updateMask->SetBit(GAMEOBJECT_FLAGS); + if (go->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); + } } - else if (isType(TYPEMASK_UNIT)) + else { - if (((Unit*)this)->HasFlag(UNIT_FIELD_AURASTATE, PER_CASTER_AURA_STATE_MASK)) - updateMask->SetBit(UNIT_FIELD_AURASTATE); + if (!go->IsTransport()) + { + if (go->ActivateToQuest(target) || target->isGameMaster()) + IsActivateToQuest = true; + + updateMask->SetBit(GAMEOBJECT_BYTES_1); + + if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules && + go->HasLootRecipient()) + { + updateMask->SetBit(GAMEOBJECT_FLAGS); + } + } } } @@ -696,14 +715,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* if (GetTypeId() == TYPEID_PLAYER && target != this) valCount = PLAYER_END_NOT_SELF; - WPAssert(updateMask && updateMask->GetCount() == valCount); + ASSERT(updateMask && updateMask->GetCount() == valCount); - *data << (uint8)updateMask->GetBlockCount(); + *data << uint8(updateMask->GetBlockCount()); updateMask->AppendToPacket(data); // 2 specialized loops for speed optimization in non-unit case - if (isType(TYPEMASK_UNIT)) // unit (creature/player) case + if (unit) // unit (creature/player) case { + Creature const* creature = ToCreature(); for (uint16 index = 0; index < valCount; ++index) { if (updateMask->GetBit(index)) @@ -720,7 +740,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* if (appendValue & UNIT_NPC_FLAG_TRAINER) { - if (!this->ToCreature()->isCanTrainingOf(target, false)) + if (!creature->isCanTrainingOf(target, false)) appendValue &= ~(UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS | UNIT_NPC_FLAG_TRAINER_PROFESSION); } } @@ -729,8 +749,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* } else if (index == UNIT_FIELD_AURASTATE) { - // Check per caster aura states to not enable using a pell in client if specified aura is not by target - *data << ((Unit*)this)->BuildAuraStateUpdateForTarget(target); + // Check per caster aura states to not enable using a spell in client if specified aura is not by target + *data << unit->BuildAuraStateUpdateForTarget(target); } // FIXME: Some values at server stored in float format but must be sent to client in uint32 format else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME) @@ -759,7 +779,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* { if (GetTypeId() == TYPEID_UNIT) { - CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); + CreatureTemplate const* cinfo = creature->GetCreatureTemplate(); // this also applies for transform auras if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(ToUnit()->getTransForm())) @@ -799,7 +819,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* { uint32 dynamicFlags = m_uint32Values[index]; - if (Creature const* creature = ToCreature()) + if (creature) { if (creature->hasLootRecipient()) { @@ -824,16 +844,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* } // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras - if (Unit const* unit = ToUnit()) - if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT) - if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) - dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; + if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT) + if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID())) + dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT; *data << dynamicFlags; } // FG: pretend that OTHER players in own group are friendly ("blue") else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) { - Unit const* unit = ToUnit(); if (unit->IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && unit->IsInRaidWith(target)) { FactionTemplateEntry const* ft1 = unit->getFactionTemplateEntry(); @@ -866,7 +884,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* } } } - else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case + else if (go) // gameobject case { for (uint16 index = 0; index < valCount; ++index) { @@ -877,7 +895,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* { if (IsActivateToQuest) { - switch (ToGameObject()->GetGoType()) + switch (go->GetGoType()) { case GAMEOBJECT_TYPE_CHEST: if (target->isGameMaster()) @@ -910,8 +928,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* else if (index == GAMEOBJECT_FLAGS) { uint32 flags = m_uint32Values[index]; - if (ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_CHEST) - if (ToGameObject()->GetGOInfo()->chest.groupLootRules && !ToGameObject()->IsLootAllowedFor(target)) + if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST) + if (go->GetGOInfo()->chest.groupLootRules && !go->IsLootAllowedFor(target)) flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; *data << flags; @@ -1444,6 +1462,14 @@ bool Object::PrintIndexError(uint32 index, bool set) const return false; } +bool Position::operator==(Position const &a) +{ + return (G3D::fuzzyEq(a.m_positionX, m_positionX) && + G3D::fuzzyEq(a.m_positionY, m_positionY) && + G3D::fuzzyEq(a.m_positionZ, m_positionZ) && + G3D::fuzzyEq(a.m_orientation, m_orientation)); +} + bool Position::HasInLine(WorldObject const* target, float width) const { if (!HasInArc(M_PI, target)) @@ -2187,7 +2213,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const const WorldObject* seer = this; // Pets don't have detection, they use the detection of their masters - if (const Unit* thisUnit = ToUnit()) + if (Unit const* thisUnit = ToUnit()) if (Unit* controller = thisUnit->GetCharmerOrOwner()) seer = controller; @@ -2239,8 +2265,9 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const float distance = GetExactDist(obj); float combatReach = 0.0f; - if (isType(TYPEMASK_UNIT)) - combatReach = ((Unit*)this)->GetCombatReach(); + Unit const* unit = ToUnit(); + if (unit) + combatReach = unit->GetCombatReach(); if (distance < combatReach) return true; @@ -2248,14 +2275,14 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const if (!HasInArc(M_PI, obj)) return false; + GameObject const* go = ToGameObject(); for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i) { if (!(obj->m_stealth.GetFlags() & (1 << i))) continue; - if (isType(TYPEMASK_UNIT)) - if (((Unit*)this)->HasAuraTypeWithMiscvalue(SPELL_AURA_DETECT_STEALTH, i)) - return true; + if (unit && unit->HasAuraTypeWithMiscvalue(SPELL_AURA_DETECT_STEALTH, i)) + return true; // Starting points int32 detectionValue = 30; @@ -2267,8 +2294,8 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const // Apply modifiers detectionValue += m_stealthDetect.GetValue(StealthType(i)); - if (obj->isType(TYPEMASK_GAMEOBJECT)) - if (Unit* owner = ((GameObject*)obj)->GetOwner()) + if (go) + if (Unit* owner = go->GetOwner()) detectionValue -= int32(owner->getLevelForTarget(this) - 1) * 5; detectionValue -= obj->m_stealth.GetValue(StealthType(i)); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 622b60cd7af..66d8f533a09 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -21,10 +21,8 @@ #include "Common.h" #include "UpdateMask.h" -#include "UpdateData.h" #include "GridReference.h" #include "ObjectDefines.h" -#include "GridDefines.h" #include "Map.h" #include <set> @@ -101,20 +99,20 @@ enum NotifyFlags NOTIFY_ALL = 0xFF }; -class WorldPacket; -class UpdateData; -class ByteBuffer; -class WorldSession; +class Corpse; class Creature; -class Player; -class InstanceScript; +class CreatureAI; +class DynamicObject; class GameObject; +class InstanceScript; +class Player; class TempSummon; -class Vehicle; -class CreatureAI; -class ZoneScript; -class Unit; class Transport; +class Unit; +class UpdateData; +class WorldObject; +class WorldPacket; +class ZoneScript; typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; @@ -351,17 +349,24 @@ struct Position float m_orientation; //public: + bool operator==(Position const &a); + + inline bool operator!=(Position const &a) + { + return !(operator==(a)); + } + void Relocate(float x, float y) { m_positionX = x; m_positionY = y;} void Relocate(float x, float y, float z) { m_positionX = x; m_positionY = y; m_positionZ = z; } void Relocate(float x, float y, float z, float orientation) { m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation); } - void Relocate(const Position &pos) + void Relocate(Position const &pos) { m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation); } - void Relocate(const Position* pos) + void Relocate(Position const* pos) { m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation); } - void RelocateOffset(const Position &offset); + void RelocateOffset(Position const &offset); void SetOrientation(float orientation) { m_orientation = NormalizeOrientation(orientation); } @@ -397,37 +402,37 @@ struct Position { float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; } float GetExactDist2d(const float x, const float y) const { return sqrt(GetExactDist2dSq(x, y)); } - float GetExactDist2dSq(const Position* pos) const + float GetExactDist2dSq(Position const* pos) const { float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; } - float GetExactDist2d(const Position* pos) const + float GetExactDist2d(Position const* pos) const { return sqrt(GetExactDist2dSq(pos)); } float GetExactDistSq(float x, float y, float z) const { float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; } float GetExactDist(float x, float y, float z) const { return sqrt(GetExactDistSq(x, y, z)); } - float GetExactDistSq(const Position* pos) const + float GetExactDistSq(Position const* pos) const { float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; } - float GetExactDist(const Position* pos) const + float GetExactDist(Position const* pos) const { return sqrt(GetExactDistSq(pos)); } - void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const; + void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const; - float GetAngle(const Position* pos) const; + float GetAngle(Position const* pos) const; float GetAngle(float x, float y) const; - float GetRelativeAngle(const Position* pos) const + float GetRelativeAngle(Position const* pos) const { return GetAngle(pos) - m_orientation; } float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; } void GetSinCos(float x, float y, float &vsin, float &vcos) const; bool IsInDist2d(float x, float y, float dist) const { return GetExactDist2dSq(x, y) < dist * dist; } - bool IsInDist2d(const Position* pos, float dist) const + bool IsInDist2d(Position const* pos, float dist) const { return GetExactDist2dSq(pos) < dist * dist; } bool IsInDist(float x, float y, float z, float dist) const { return GetExactDistSq(x, y, z) < dist * dist; } - bool IsInDist(const Position* pos, float dist) const + bool IsInDist(Position const* pos, float dist) const { return GetExactDistSq(pos) < dist * dist; } - bool HasInArc(float arcangle, const Position* pos, float border = 2.0f) const; + bool HasInArc(float arcangle, Position const* pos, float border = 2.0f) const; bool HasInLine(WorldObject const* target, float width) const; std::string ToString() const; @@ -471,23 +476,15 @@ struct MovementInfo // falling uint32 fallTime; // jumping - float j_zspeed, j_cosAngle, j_sinAngle, j_xyspeed; + float j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed; // spline float splineElevation; - MovementInfo() - { - pos.Relocate(0, 0, 0, 0); - guid = 0; - flags = 0; - flags2 = 0; - time = t_time = t_time2 = t_time3 = fallTime = 0; - splineElevation = 0; - pitch = j_zspeed = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f; - t_guid = 0; - t_pos.Relocate(0, 0, 0, 0); - t_seat = -1; - } + MovementInfo() : + guid(), flags(), flags2(), pos(), time(), t_guid(), t_pos(), + t_seat(-1), t_time(), t_time2(), pitch(), fallTime(), + j_zspeed(), j_sinAngle(), j_cosAngle(), j_xyspeed() + { } uint32 GetMovementFlags() const { return flags; } void SetMovementFlags(uint32 flag) { flags = flag; } @@ -575,14 +572,14 @@ class WorldObject : public Object, public WorldLocation void MovePositionToFirstCollision(Position &pos, float dist, float angle); void GetFirstCollisionPosition(Position &pos, float dist, float angle); void GetRandomNearPosition(Position &pos, float radius); - void GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const; + void GetContactPoint(WorldObject const* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const; float GetObjectSize() const; void UpdateGroundPositionZ(float x, float y, float &z) const; void UpdateAllowedPositionZ(float x, float y, float &z) const; - void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const; - void GetRandomPoint(const Position &srcPos, float distance, Position &pos) const; + void GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const; + void GetRandomPoint(Position const &srcPos, float distance, Position &pos) const; uint32 GetInstanceId() const { return m_InstanceId; } @@ -602,24 +599,24 @@ class WorldObject : public Object, public WorldLocation virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; } - float GetDistance(const WorldObject* obj) const; - float GetDistance(const Position &pos) const; + float GetDistance(WorldObject const* obj) const; + float GetDistance(Position const &pos) const; float GetDistance(float x, float y, float z) const; - float GetDistance2d(const WorldObject* obj) const; + float GetDistance2d(WorldObject const* obj) const; float GetDistance2d(float x, float y) const; - float GetDistanceZ(const WorldObject* obj) const; + float GetDistanceZ(WorldObject const* obj) const; - bool IsSelfOrInSameMap(const WorldObject* obj) const; - bool IsInMap(const WorldObject* obj) const; + bool IsSelfOrInSameMap(WorldObject const* obj) const; + bool IsInMap(WorldObject const* obj) const; bool IsWithinDist3d(float x, float y, float z, float dist) const; - bool IsWithinDist3d(const Position* pos, float dist) const; + bool IsWithinDist3d(Position const* pos, float dist) const; bool IsWithinDist2d(float x, float y, float dist) const; - bool IsWithinDist2d(const Position* pos, float dist) const; + bool IsWithinDist2d(Position const* pos, float dist) const; // use only if you will sure about placing both object at same map bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const; bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const; bool IsWithinLOS(float x, float y, float z) const; - bool IsWithinLOSInMap(const WorldObject* obj) const; + bool IsWithinLOSInMap(WorldObject const* obj) const; bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const; bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; @@ -627,7 +624,7 @@ class WorldObject : public Object, public WorldLocation bool isInFront(WorldObject const* target, float arc = M_PI) const; bool isInBack(WorldObject const* target, float arc = M_PI) const; - bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const; + bool IsInBetween(WorldObject const* obj1, WorldObject const* obj2, float size = 0) const; virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units @@ -658,7 +655,7 @@ class WorldObject : public Object, public WorldLocation float GetGridActivationRange() const; float GetVisibilityRange() const; - float GetSightRange(const WorldObject* target = NULL) const; + float GetSightRange(WorldObject const* target = NULL) const; bool canSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false) const; FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealth; @@ -685,7 +682,7 @@ class WorldObject : public Object, public WorldLocation void SetZoneScript(); ZoneScript* GetZoneScript() const { return m_zoneScript; } - TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const; + TempSummon* SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const; TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const; GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); @@ -787,13 +784,13 @@ namespace Trinity class ObjectDistanceOrderPred { public: - ObjectDistanceOrderPred(const WorldObject* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {} - bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const + ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {} + bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const { return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight); } private: - const WorldObject* m_refObj; + WorldObject const* m_refObj; const bool m_ascending; }; } diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h index 7d84c991ef4..c782ec99929 100644 --- a/src/server/game/Entities/Object/Updates/UpdateData.h +++ b/src/server/game/Entities/Object/Updates/UpdateData.h @@ -20,6 +20,8 @@ #define __UPDATEDATA_H #include "ByteBuffer.h" +#include <set> + class WorldPacket; enum OBJECT_UPDATE_TYPE diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 2d598d78236..b3cba647c7a 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -35,9 +35,10 @@ #define PET_XP_FACTOR 0.05f -Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner, true), - m_usedTalentCount(0), m_removed(false), m_petType(type), m_duration(0), - m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL) +Pet::Pet(Player* owner, PetType type) : + Guardian(NULL, owner, true), m_usedTalentCount(0), m_removed(false), + m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), + m_declinedname(NULL) { ASSERT(m_owner->GetTypeId() == TYPEID_PLAYER); @@ -554,7 +555,7 @@ void Pet::Update(uint32 diff) { if (owner->GetPetGUID() != GetGUID()) { - sLog->outError(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName().c_str()); + sLog->outError(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str()); Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } @@ -788,19 +789,24 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) //Determine pet type PetType petType = MAX_PET_TYPE; - if (isPet() && m_owner->GetTypeId() == TYPEID_PLAYER) + if (isPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER) { - if ((m_owner->getClass() == CLASS_WARLOCK) - || (m_owner->getClass() == CLASS_SHAMAN) // Fire Elemental - || (m_owner->getClass() == CLASS_DEATH_KNIGHT)) // Risen Ghoul + if (GetOwner()->getClass() == CLASS_WARLOCK + || GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental + || GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul + { petType = SUMMON_PET; - else if (m_owner->getClass() == CLASS_HUNTER) + } + else if (GetOwner()->getClass() == CLASS_HUNTER) { petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; } else - sLog->outError(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); + { + sLog->outError(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u", + GetEntry(), GetOwner()->getClass()); + } } uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; @@ -868,12 +874,14 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { case SUMMON_PET: { - //the damage bonus used for pets is either fire or shadow damage, whatever is higher - uint32 fire = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); - uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); - uint32 val = (fire > shadow) ? fire : shadow; - SetBonusDamage(int32 (val * 0.15f)); - //bonusAP += val * 0.57; + // the damage bonus used for pets is either fire or shadow damage, whatever is higher + int32 fire = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); + int32 shadow = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); + int32 val = (fire > shadow) ? fire : shadow; + if (val < 0) + val = 0; + + SetBonusDamage(val * 0.15f); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); @@ -898,14 +906,14 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { case 510: // mage Water Elemental { - SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f)); + SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f)); break; } case 1964: //force of nature { if (!pInfo) SetCreateHealth(30 + 30*petlevel); - float bonusDmg = m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f; + float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg)); break; @@ -925,7 +933,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetCreateHealth(40*petlevel); SetCreateMana(28 + 10*petlevel); } - SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f)); + SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f)); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; @@ -937,7 +945,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); } - int32 bonus_dmg = (int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f)); + int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg)); @@ -966,16 +974,16 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel))); - SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor) - SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina) + SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor) + SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina) if (!HasAura(58877))//prevent apply twice for the 2 wolves AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done. break; } case 31216: // Mirror Image { - SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f)); - SetDisplayId(m_owner->GetDisplayId()); + SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f)); + SetDisplayId(GetOwner()->GetDisplayId()); if (!pInfo) { SetCreateMana(28 + 30*petlevel); @@ -990,7 +998,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) SetCreateMana(28 + 10*petlevel); SetCreateHealth(28 + 30*petlevel); } - SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f)); + SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f)); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; @@ -998,7 +1006,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) case 28017: // Bloodworms { SetCreateHealth(4 * petlevel); - SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); + SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4))); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 806026d9715..fb63f955524 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11904,14 +11904,8 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje return EQUIP_ERR_OK; } -Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId) -{ - AllowedLooterSet allowedLooters; - return StoreNewItem(dest, item, update, randomPropertyId, allowedLooters); -} - // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. -Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters) +Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet const& allowedLooters) { uint32 count = 0; for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) @@ -12028,7 +12022,6 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool AddEnchantmentDurations(pItem); AddItemDurations(pItem); - const ItemTemplate* proto = pItem->GetTemplate(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger @@ -16197,15 +16190,16 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) { uint16 addkillcount = 1; uint32 real_entry = entry; + Creature* killed = NULL; if (guid) { - Creature* killed = GetMap()->GetCreature(guid); + killed = GetMap()->GetCreature(guid); if (killed && killed->GetEntry()) real_entry = killed->GetEntry(); } StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, 0, guid ? GetMap()->GetCreature(guid) : NULL); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, 0, killed); for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { @@ -26575,7 +26569,7 @@ void Player::RefundItem(Item* item) { ItemPosCountVec dest; InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count); - ASSERT(msg == EQUIP_ERR_OK) /// Already checked before + ASSERT(msg == EQUIP_ERR_OK); /// Already checked before Item* it = StoreNewItem(dest, itemid, true); SendNewItem(it, count, true, false, true); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 097376970dd..e0b24c919a6 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1384,8 +1384,7 @@ class Player : public Unit, public GridObject<Player> InventoryResult CanUseItem(ItemTemplate const* pItem) const; InventoryResult CanUseAmmo(uint32 item) const; InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const; - Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0); - Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters); + Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet const& allowedLooters = AllowedLooterSet()); Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update); Item* EquipNewItem(uint16 pos, uint32 item, bool update); Item* EquipItem(uint16 pos, Item* pItem, bool update); @@ -2915,4 +2914,5 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas basevalue = T((float)basevalue + diff); return T(diff); } + #endif diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index 1b59a097ff3..dac60d30c69 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -28,15 +28,8 @@ #include "AccountMgr.h" #include "WorldSession.h" -PlayerSocial::PlayerSocial() -{ - m_playerGUID = 0; -} - -PlayerSocial::~PlayerSocial() -{ - m_playerSocialMap.clear(); -} +PlayerSocial::PlayerSocial(): m_playerGUID() +{ } uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) { diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h index 0e73af8f809..4f2a4fdde72 100644 --- a/src/server/game/Entities/Player/SocialMgr.h +++ b/src/server/game/Entities/Player/SocialMgr.h @@ -104,7 +104,6 @@ class PlayerSocial friend class SocialMgr; public: PlayerSocial(); - ~PlayerSocial(); // adding/removing bool AddToSocialList(uint32 friend_guid, bool ignore); void RemoveFromSocialList(uint32 friend_guid, bool ignore); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 69fc0aa9d62..6c03808fea6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9000,7 +9000,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin AddPct(DoneTotalMod, GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC, spellProto->Mechanic)); // done scripted mod (take it from owner) - Unit const * const owner = GetOwner() ? GetOwner() : this; + Unit const* owner = GetOwner() ? GetOwner() : this; AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 44d56b3eb99..11e36ad5150 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -19,6 +19,7 @@ #ifndef __UNIT_H #define __UNIT_H +#include "DBCStructure.h" #include "EventProcessor.h" #include "FollowerReference.h" #include "FollowerRefManager.h" @@ -126,14 +127,32 @@ enum SpellValueMod SPELLVALUE_AURA_STACK }; -typedef std::pair<SpellValueMod, int32> CustomSpellValueMod; -class CustomSpellValues : public std::vector<CustomSpellValueMod> +class CustomSpellValues { - public: - void AddSpellMod(SpellValueMod mod, int32 value) - { - push_back(std::make_pair(mod, value)); - } + typedef std::pair<SpellValueMod, int32> CustomSpellValueMod; + typedef std::vector<CustomSpellValueMod> StorageType; + +public: + typedef StorageType::const_iterator const_iterator; + +public: + void AddSpellMod(SpellValueMod mod, int32 value) + { + storage_.push_back(CustomSpellValueMod(mod, value)); + } + + const_iterator begin() const + { + return storage_.begin(); + } + + const_iterator end() const + { + return storage_.end(); + } + +private: + StorageType storage_; }; enum SpellFacingFlags @@ -1424,10 +1443,13 @@ class Unit : public WorldObject void ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL); void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL); - void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo); + void GetProcAurasTriggeredOnEvent(AuraApplicationList& aurasTriggeringProc, AuraApplicationList* procAuras, ProcEventInfo eventInfo); void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo); - void TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo); - void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& procAuras); + void TriggerAurasProcOnEvent(AuraApplicationList* myProcAuras, AuraApplicationList* targetProcAuras, + Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, + uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, + DamageInfo* damageInfo, HealInfo* healInfo); + void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationList& procAuras); void HandleEmoteCommand(uint32 anim_id); void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false); diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index e6d7fb58928..1b4f687d8c5 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -205,7 +205,7 @@ void GameEventMgr::LoadFromDB() { { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 7 + // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event FROM game_event"); if (!result) { @@ -792,7 +792,7 @@ void GameEventMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 + // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type FROM game_event_npc_vendor ORDER BY guid, slot ASC"); if (!result) diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 0ea66a056fb..08075235bab 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -47,6 +47,35 @@ ObjectAccessor::~ObjectAccessor() { } +template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) +{ + T* obj = HashMapHolder<T>::Find(guid); + if (!obj || obj->GetMapId() != mapid) + return NULL; + + CellCoord p = Trinity::ComputeCellCoord(x, y); + if (!p.IsCoordValid()) + { + sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); + return NULL; + } + + CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); + if (!q.IsCoordValid()) + { + sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); + return NULL; + } + + int32 dx = int32(p.x_coord) - int32(q.x_coord); + int32 dy = int32(p.y_coord) - int32(q.y_coord); + + if (dx > -2 && dx < 2 && dy > -2 && dy < 2) + return obj; + else + return NULL; +} + Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/) { Player* player = HashMapHolder<Player>::Find(guid); diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h index 6a53d58c57f..1abe3550729 100644 --- a/src/server/game/Globals/ObjectAccessor.h +++ b/src/server/game/Globals/ObjectAccessor.h @@ -138,34 +138,7 @@ class ObjectAccessor return NULL; } - template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) - { - T* obj = HashMapHolder<T>::Find(guid); - if (!obj || obj->GetMapId() != mapid) - return NULL; - - CellCoord p = Trinity::ComputeCellCoord(x, y); - if (!p.IsCoordValid()) - { - sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); - return NULL; - } - - CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); - if (!q.IsCoordValid()) - { - sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); - return NULL; - } - - int32 dx = int32(p.x_coord) - int32(q.x_coord); - int32 dy = int32(p.y_coord) - int32(q.y_coord); - - if (dx > -2 && dx < 2 && dy > -2 && dy < 2) - return obj; - else - return NULL; - } + template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/); // these functions return objects only if in map of specified object static WorldObject* GetWorldObject(WorldObject const&, uint64); diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index 14c0588c3b4..ad48e4fd128 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -85,13 +85,11 @@ template<uint32 LIMIT> struct CoordPair { CoordPair(uint32 x=0, uint32 y=0) - : x_coord(x) - , y_coord(y) + : x_coord(x), y_coord(y) {} CoordPair(const CoordPair<LIMIT> &obj) - : x_coord(obj.x_coord) - , y_coord(obj.y_coord) + : x_coord(obj.x_coord), y_coord(obj.y_coord) {} CoordPair<LIMIT> & operator=(const CoordPair<LIMIT> &obj) diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h index f64c54c8c43..65cdd3a6033 100644 --- a/src/server/game/Grids/NGrid.h +++ b/src/server/game/Grids/NGrid.h @@ -78,15 +78,10 @@ class NGrid { public: typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType; - NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) - : i_gridId(id) - , i_GridInfo(GridInfo(expiry, unload)) - , i_x(x) - , i_y(y) - , i_cellstate(GRID_STATE_INVALID) - , i_GridObjectDataLoaded(false) - { - } + NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : + i_gridId(id), i_GridInfo(GridInfo(expiry, unload)), i_x(x), i_y(y), + i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) + { } GridType& GetGridType(const uint32 x, const uint32 y) { diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 90c97562185..21341a44c5f 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1369,8 +1369,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) item->is_looted = true; roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; - AllowedLooterSet looters = item->GetAllowedLooters(); - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters); + player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters()); } else { @@ -1422,8 +1421,7 @@ void Group::CountTheRoll(Rolls::iterator rollI) item->is_looted = true; roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; - AllowedLooterSet looters = item->GetAllowedLooters(); - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters); + player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters()); } else { @@ -2174,7 +2172,7 @@ void Group::SetLfgRoles(uint64 guid, const uint8 roles) return; slot->roles = roles; - SendUpdate(); + SendUpdate(); } bool Group::IsFull() const @@ -2222,7 +2220,7 @@ uint32 Group::GetLowGUID() const return GUID_LOPART(m_guid); } -const char * Group::GetLeaderName() const +char const* Group::GetLeaderName() const { return m_leaderName.c_str(); } diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index c4967e46623..498abbdc597 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -51,14 +51,13 @@ InstanceSaveManager::~InstanceSaveManager() ++next; (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); } - save->m_playerList.clear(); for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next) { ++next; (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true); } - save->m_groupList.clear(); + delete save; } } diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index bf131fb2d33..d07aa528f86 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -1230,15 +1230,11 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo LootTemplate::~LootTemplate() { - while (!Entries.empty()) - { - delete Entries.back(); - Entries.pop_back(); - } + for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i) + delete *i; for (size_t i = 0; i < Groups.size(); ++i) delete Groups[i]; - Groups.clear(); } // Adds an entry to the group (at loading stage) diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index c2079c22e76..62fec9e4b20 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -29,8 +29,6 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL) { - // initialize instanced maps list - m_InstancedMaps.clear(); // fill with zero memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index e007f6585a9..73832a632c3 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -23,7 +23,6 @@ #include "SpellInfo.h" #include "Unit.h" -class Unit; class SpellInfo; struct SpellModifier; struct ProcTriggerSpell; @@ -153,7 +152,15 @@ class Aura bool IsArea() const; bool IsPassive() const; bool IsDeathPersistent() const; - bool IsRemovedOnShapeLost(Unit* target) const { return (GetCasterGUID() == target->GetGUID() && m_spellInfo->Stances && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); } + + bool IsRemovedOnShapeLost(Unit* target) const + { + return GetCasterGUID() == target->GetGUID() + && m_spellInfo->Stances + && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) + && !(m_spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT); + } + bool CanBeSaved() const; bool IsRemoved() const { return m_isRemoved; } bool CanBeSentToClient() const; @@ -175,7 +182,7 @@ class Aura // Helpers for targets ApplicationMap const & GetApplicationMap() {return m_applications;} - void GetApplicationList(std::list<AuraApplication*> & applicationList) const; + void GetApplicationList(Unit::AuraApplicationList& applicationList) const; const AuraApplication * GetApplicationOfTarget (uint64 guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; } AuraApplication * GetApplicationOfTarget (uint64 guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; } bool IsAppliedOnTarget(uint64 guid) const { return m_applications.find(guid) != m_applications.end(); } diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 08a7b087be2..96189af7657 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -460,7 +460,7 @@ class Spell void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } bool IsNextMeleeSwingSpell() const; - bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; }; + bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; } bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; } bool IsAutoActionResetSpell() const; @@ -495,7 +495,7 @@ class Spell Unit* const m_caster; - SpellValue * const m_spellValue; + SpellValue* const m_spellValue; uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection // e.g. damage around area spell trigered by victim aura and damage enemies of aura caster diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index 40e74baf09f..7d508b154eb 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -19,7 +19,6 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellAuras.h" -#include "MapManager.h" #include "MoveSplineInit.h" #include "Player.h" #include "icecrown_citadel.h" diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp index 38f02622e5a..0a6c09093f1 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp @@ -672,7 +672,7 @@ public: if (Creature* Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000)) { - Cyclone->ToCreature()->SetObjectScale(3.0f); + Cyclone->SetObjectScale(3.0f); Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Cyclone->setFaction(me->getFaction()); Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 2cfe73ea719..a13d91e8bff 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -164,24 +164,24 @@ class boss_warchief_kargath_bladefist : public CreatureScript { for (std::vector<uint64>::const_iterator itr = adds.begin(); itr!= adds.end(); ++itr) { - Unit* temp = Unit::GetUnit(*me, *itr); - if (temp && temp->isAlive()) + Creature* creature = Unit::GetCreature(*me, *itr); + if (creature && creature->isAlive()) { - temp->GetMotionMaster()->Clear(true); - me->DealDamage(temp, temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - temp->ToCreature()->RemoveCorpse(); + creature->GetMotionMaster()->Clear(true); + me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + creature->RemoveCorpse(); } } adds.clear(); for (std::vector<uint64>::const_iterator itr = assassins.begin(); itr!= assassins.end(); ++itr) { - Unit* temp = Unit::GetUnit(*me, *itr); - if (temp && temp->isAlive()) + Creature* creature = Unit::GetCreature(*me, *itr); + if (creature && creature->isAlive()) { - temp->GetMotionMaster()->Clear(true); - me->DealDamage(temp, temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - temp->ToCreature()->RemoveCorpse(); + creature->GetMotionMaster()->Clear(true); + me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + creature->RemoveCorpse(); } } assassins.clear(); diff --git a/src/server/scripts/Outland/zone_shattrath_city.cpp b/src/server/scripts/Outland/zone_shattrath_city.cpp index 95ba9476905..4af11191708 100644 --- a/src/server/scripts/Outland/zone_shattrath_city.cpp +++ b/src/server/scripts/Outland/zone_shattrath_city.cpp @@ -474,16 +474,16 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->setFaction(1194); - if (Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) + if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) { - Creepjack->ToCreature()->AI()->EnterEvadeMode(); + Creepjack->AI()->EnterEvadeMode(); Creepjack->setFaction(1194); Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } - if (Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20)) + if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) { - Malone->ToCreature()->AI()->EnterEvadeMode(); + Malone->AI()->EnterEvadeMode(); Malone->setFaction(1194); Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -521,31 +521,31 @@ public: { if (Event) SayTimer = NextStep(++Step); - } else SayTimer -= diff; + } + else + SayTimer -= diff; if (Attack) { - Player* player = Unit::GetPlayer(*me, PlayerGUID); me->setFaction(14); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (player) - { - Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20); - if (Creepjack) - { - Creepjack->Attack(player, true); - Creepjack->setFaction(14); - Creepjack->GetMotionMaster()->MoveChase(player); - Creepjack->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } - Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20); - if (Malone) + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) { - Malone->Attack(player, true); - Malone->setFaction(14); - Malone->GetMotionMaster()->MoveChase(player); - Malone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - } + if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) + { + Creepjack->Attack(player, true); + Creepjack->setFaction(14); + Creepjack->GetMotionMaster()->MoveChase(player); + Creepjack->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + + if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) + { + Malone->Attack(player, true); + Malone->setFaction(14); + Malone->GetMotionMaster()->MoveChase(player); + Malone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } DoStartMovement(player); AttackStart(player); } @@ -557,17 +557,17 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveAllAuras(); - if (Unit* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) + if (Creature* Creepjack = me->FindNearestCreature(NPC_CREEPJACK, 20)) { - Creepjack->ToCreature()->AI()->EnterEvadeMode(); + Creepjack->AI()->EnterEvadeMode(); Creepjack->setFaction(1194); Creepjack->GetMotionMaster()->MoveTargetedHome(); Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } - if (Unit* Malone = me->FindNearestCreature(NPC_MALONE, 20)) + if (Creature* Malone = me->FindNearestCreature(NPC_MALONE, 20)) { - Malone->ToCreature()->AI()->EnterEvadeMode(); + Malone->AI()->EnterEvadeMode(); Malone->setFaction(1194); Malone->GetMotionMaster()->MoveTargetedHome(); Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index c9c75cdb134..0c9817ba167 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -813,6 +813,7 @@ class spell_item_scroll_of_recall : public SpellScriptLoader enum ShadowsFate { SPELL_SOUL_FEAST = 71203, + NPC_SINDRAGOSA = 36853 }; class spell_item_unsated_craving : public SpellScriptLoader @@ -831,7 +832,7 @@ class spell_item_unsated_craving : public SpellScriptLoader return false; Unit* target = procInfo.GetActionTarget(); - if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || target->isSummon()) + if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || (target->GetEntry() != NPC_SINDRAGOSA && target->isSummon())) return false; return true; diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt index 01ccf648b31..447819b0431 100644 --- a/src/server/shared/CMakeLists.txt +++ b/src/server/shared/CMakeLists.txt @@ -16,6 +16,7 @@ file(GLOB_RECURSE sources_Configuration Configuration/*.cpp Configuration/*.h) file(GLOB_RECURSE sources_Cryptography Cryptography/*.cpp Cryptography/*.h) file(GLOB_RECURSE sources_Database Database/*.cpp Database/*.h) file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h) +file(GLOB_RECURSE sources_Debugging Debugging/*.cpp Debugging/*.h) file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h) file(GLOB_RECURSE sources_Logging Logging/*.cpp Logging/*.h) file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h) @@ -39,13 +40,13 @@ set(shared_STAT_SRCS ${sources_Cryptography} ${sources_Database} ${sources_DataStores} + ${sources_Debugging} ${sources_Dynamic} ${sources_Logging} ${sources_Packets} ${sources_Threading} ${sources_Utilities} ${sources_localdir} - Debugging/Errors.h ) include_directories( diff --git a/src/server/shared/Containers.h b/src/server/shared/Containers.h index 83c691a99e2..b33954d7ea4 100644 --- a/src/server/shared/Containers.h +++ b/src/server/shared/Containers.h @@ -18,6 +18,7 @@ #ifndef TRINITY_CONTAINERS_H #define TRINITY_CONTAINERS_H +#include "Define.h" #include <list> //! Because circular includes are bad diff --git a/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp b/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp index 0f68fcb6c37..003c09e4589 100644 --- a/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp +++ b/src/server/shared/Cryptography/Authentication/AuthCrypt.cpp @@ -20,15 +20,10 @@ #include "Cryptography/HMACSHA1.h" #include "Cryptography/BigNumber.h" -AuthCrypt::AuthCrypt() : _clientDecrypt(SHA_DIGEST_LENGTH), _serverEncrypt(SHA_DIGEST_LENGTH) - , _initialized(false) -{ -} - -AuthCrypt::~AuthCrypt() -{ - -} +AuthCrypt::AuthCrypt() : + _clientDecrypt(SHA_DIGEST_LENGTH), _serverEncrypt(SHA_DIGEST_LENGTH), + _initialized(false) +{ } void AuthCrypt::Init(BigNumber* K) { diff --git a/src/server/shared/Cryptography/Authentication/AuthCrypt.h b/src/server/shared/Cryptography/Authentication/AuthCrypt.h index 200681afd08..95e773b586e 100644 --- a/src/server/shared/Cryptography/Authentication/AuthCrypt.h +++ b/src/server/shared/Cryptography/Authentication/AuthCrypt.h @@ -27,7 +27,6 @@ class AuthCrypt { public: AuthCrypt(); - ~AuthCrypt(); void Init(BigNumber* K); void DecryptRecv(uint8 *, size_t); diff --git a/src/server/shared/Cryptography/BigNumber.cpp b/src/server/shared/Cryptography/BigNumber.cpp index 37778cceab8..06ea57b662e 100644 --- a/src/server/shared/Cryptography/BigNumber.cpp +++ b/src/server/shared/Cryptography/BigNumber.cpp @@ -24,18 +24,15 @@ #include <algorithm> BigNumber::BigNumber() - : _bn(BN_new()) - , _array(NULL) + : _bn(BN_new()), _array(NULL) { } BigNumber::BigNumber(BigNumber const& bn) - : _bn(BN_dup(bn._bn)) - , _array(NULL) + : _bn(BN_dup(bn._bn)), _array(NULL) { } BigNumber::BigNumber(uint32 val) - : _bn(BN_new()) - , _array(NULL) + : _bn(BN_new()), _array(NULL) { BN_set_word(_bn, val); } diff --git a/src/server/shared/Cryptography/HMACSHA1.cpp b/src/server/shared/Cryptography/HMACSHA1.cpp index ab50eb9981a..297b4e90316 100644 --- a/src/server/shared/Cryptography/HMACSHA1.cpp +++ b/src/server/shared/Cryptography/HMACSHA1.cpp @@ -40,7 +40,7 @@ void HmacHash::Finalize() { uint32 length = 0; HMAC_Final(&m_ctx, (uint8*)m_digest, &length); - ASSERT(length == SHA_DIGEST_LENGTH) + ASSERT(length == SHA_DIGEST_LENGTH); } uint8 *HmacHash::ComputeHash(BigNumber* bn) diff --git a/src/server/shared/DataStores/DB2Store.h b/src/server/shared/DataStores/DB2Store.h index 08f3294b188..77d6c4144e5 100644 --- a/src/server/shared/DataStores/DB2Store.h +++ b/src/server/shared/DataStores/DB2Store.h @@ -19,6 +19,7 @@ #define DB2STORE_H #include "DB2FileLoader.h" +#include "Common.h" #include "ByteBuffer.h" #include <vector> @@ -229,4 +230,4 @@ private: StringPoolList m_stringPoolList; }; -#endif
\ No newline at end of file +#endif diff --git a/src/server/shared/Database/DatabaseWorkerPool.h b/src/server/shared/Database/DatabaseWorkerPool.h index 524a3de2628..a197610c6b5 100644 --- a/src/server/shared/Database/DatabaseWorkerPool.h +++ b/src/server/shared/Database/DatabaseWorkerPool.h @@ -55,8 +55,8 @@ class DatabaseWorkerPool memset(_connectionCount, 0, sizeof(_connectionCount)); _connections.resize(IDX_SIZE); - WPFatal (mysql_thread_safe(), "Used MySQL library isn't thread-safe."); - WPFatal (mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "TrinityCore does not support MySQL versions below 5.1"); + WPFatal(mysql_thread_safe(), "Used MySQL library isn't thread-safe."); + WPFatal(mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "TrinityCore does not support MySQL versions below 5.1"); } ~DatabaseWorkerPool() diff --git a/src/server/shared/Debugging/Errors.cpp b/src/server/shared/Debugging/Errors.cpp new file mode 100644 index 00000000000..bd299906de0 --- /dev/null +++ b/src/server/shared/Debugging/Errors.cpp @@ -0,0 +1,38 @@ +#include "Errors.h" +#include "Log.h" + +#include <ace/Stack_Trace.h> +#include <ace/OS_NS_unistd.h> + +namespace Trinity { + +void Assert(char const *file, int line, char const *function, char const *message) +{ + ACE_Stack_Trace st; + fprintf(stderr, "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n", + file, line, function, message, st.c_str()); + *((volatile int*)NULL) = 0; +} + +void Fatal(char const *file, int line, char const *function, char const *message) +{ + sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s FATAL ERROR:\n %s\n", + file, line, function, message); + ACE_OS::sleep(10); + *((volatile int*)NULL) = 0; +} + +void Error(char const *file, int line, char const *function, char const *message) +{ + sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s ERROR:\n %s\n", + file, line, function, message); + *((volatile int*)NULL) = 0; +} + +void Warning(char const *file, int line, char const *function, char const *message) +{ + sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s WARNING:\n %s\n", + file, line, function, message); +} + +} // namespace Trinity diff --git a/src/server/shared/Debugging/Errors.h b/src/server/shared/Debugging/Errors.h index 10e94634e9a..554b20c3648 100644 --- a/src/server/shared/Debugging/Errors.h +++ b/src/server/shared/Debugging/Errors.h @@ -19,15 +19,23 @@ #ifndef TRINITYCORE_ERRORS_H #define TRINITYCORE_ERRORS_H -#include "Common.h" -#include "Log.h" -#include <ace/Stack_Trace.h> -#include <ace/OS_NS_unistd.h> +namespace Trinity { -#define WPAssert(assertion) { if (!(assertion)) { ACE_Stack_Trace st; fprintf(stderr, "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n", __FILE__, __LINE__, __FUNCTION__, #assertion, st.c_str()); *((volatile int*)NULL) = 0; } } -#define WPError(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "%\n%s:%i in %s ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); *((volatile int*)NULL) = 0; } } -#define WPWarning(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s WARNING:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); } } -#define WPFatal(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s FATAL ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); ACE_OS::sleep(10); *((volatile int*)NULL) = 0; } } +void Assert(char const *file, int line, char const *function, char const *message); + +void Fatal(char const *file, int line, char const *function, char const *message); + +void Error(char const *file, int line, char const *function, char const *message); + +void Warning(char const *file, int line, char const *function, char const *message); + +} // namespace Trinity + +#define WPAssert(cond) do { if (!(cond)) Trinity::Assert(__FILE__, __LINE__, __FUNCTION__, #cond); } while(0) +#define WPFatal(cond, msg) do { if (!(cond)) Trinity::Fatal(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) +#define WPError(cond, msg) do { if (!(cond)) Trinity::Error(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) +#define WPWarning(cond, msg) do { if (!(cond)) Trinity::Warning(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) #define ASSERT WPAssert + #endif diff --git a/src/server/shared/Debugging/WheatyExceptionReport.cpp b/src/server/shared/Debugging/WheatyExceptionReport.cpp index d07e579ab5d..d4bd630ca25 100644 --- a/src/server/shared/Debugging/WheatyExceptionReport.cpp +++ b/src/server/shared/Debugging/WheatyExceptionReport.cpp @@ -3,6 +3,8 @@ // MSDN Magazine, 2002 // FILE: WheatyExceptionReport.CPP //========================================== +#include "CompilerDefs.h" + #if PLATFORM == PLATFORM_WINDOWS && !defined(__MINGW32__) #define WIN32_LEAN_AND_MEAN #pragma warning(disable:4996) diff --git a/src/server/shared/Logging/Appender.cpp b/src/server/shared/Logging/Appender.cpp index efb141d1060..cde94fe3a7c 100644 --- a/src/server/shared/Logging/Appender.cpp +++ b/src/server/shared/Logging/Appender.cpp @@ -218,6 +218,8 @@ char const* Appender::getLogFilterTypeString(LogFilterType type) return "SOAP"; case LOG_FILTER_RBAC: return "RBAC"; + case LOG_FILTER_CHEAT: + return "CHEAT"; default: break; } diff --git a/src/server/shared/Logging/Appender.h b/src/server/shared/Logging/Appender.h index e11bc40c42f..983f6a5ddbe 100644 --- a/src/server/shared/Logging/Appender.h +++ b/src/server/shared/Logging/Appender.h @@ -68,10 +68,11 @@ enum LogFilterType LOG_FILTER_SERVER_LOADING = 40, LOG_FILTER_OPCODES = 41, LOG_FILTER_SOAP = 42, - LOG_FILTER_RBAC = 43 + LOG_FILTER_RBAC = 43, + LOG_FILTER_CHEAT = 44 }; -const uint8 MaxLogFilter = 43; +const uint8 MaxLogFilter = 45; // Values assigned have their equivalent in enum ACE_Log_Priority enum LogLevel @@ -108,12 +109,8 @@ enum AppenderFlags struct LogMessage { LogMessage(LogLevel _level, LogFilterType _type, std::string _text) - : level(_level) - , type(_type) - , text(_text) - { - mtime = time(NULL); - } + : level(_level), type(_type), text(_text), mtime(time(NULL)) + { } static std::string getTimeStr(time_t time); std::string getTimeStr(); diff --git a/src/server/shared/Logging/LogOperation.h b/src/server/shared/Logging/LogOperation.h index 0a0dde3bb61..40017cb87f4 100644 --- a/src/server/shared/Logging/LogOperation.h +++ b/src/server/shared/Logging/LogOperation.h @@ -25,8 +25,7 @@ class LogOperation { public: LogOperation(Logger* _logger, LogMessage* _msg) - : logger(_logger) - , msg(_msg) + : logger(_logger), msg(_msg) { } ~LogOperation(); diff --git a/src/server/shared/Packets/ByteBuffer.cpp b/src/server/shared/Packets/ByteBuffer.cpp new file mode 100644 index 00000000000..a14cf3477af --- /dev/null +++ b/src/server/shared/Packets/ByteBuffer.cpp @@ -0,0 +1,95 @@ +#include "ByteBuffer.h" +#include "Log.h" + +#include <ace/Stack_Trace.h> +#include <sstream> + +ByteBufferPositionException::ByteBufferPositionException(bool add, size_t pos, + size_t size, size_t valueSize) +{ + std::ostringstream ss; + ACE_Stack_Trace trace; + + ss << "Attempted to " << (add ? "put" : "get") << " value with size: " + << valueSize << " in ByteBuffer (pos: " << pos << " size: " << size + << ")\n\n" << trace.c_str(); + + message().assign(ss.str()); +} + +ByteBufferSourceException::ByteBufferSourceException(size_t pos, size_t size, + size_t valueSize) +{ + std::ostringstream ss; + ACE_Stack_Trace trace; + + ss << "Attempted to put a " + << (valueSize > 0 ? "NULL-pointer" : "zero-sized value") + << " in ByteBuffer (pos: " << pos << " size: " << size << ")\n\n" + << trace.c_str(); + + message().assign(ss.str()); +} + +void ByteBuffer::print_storage() const +{ + if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output + return; + + std::ostringstream o; + o << "STORAGE_SIZE: " << size(); + for (uint32 i = 0; i < size(); ++i) + o << read<uint8>(i) << " - "; + o << " "; + + sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); +} + +void ByteBuffer::textlike() const +{ + if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output + return; + + std::ostringstream o; + o << "STORAGE_SIZE: " << size(); + for (uint32 i = 0; i < size(); ++i) + { + char buf[1]; + snprintf(buf, 1, "%c", read<uint8>(i)); + o << buf; + } + o << " "; + sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); +} + +void ByteBuffer::hexlike() const +{ + if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output + return; + + uint32 j = 1, k = 1; + + std::ostringstream o; + o << "STORAGE_SIZE: " << size(); + + for (uint32 i = 0; i < size(); ++i) + { + char buf[3]; + snprintf(buf, 1, "%2X ", read<uint8>(i)); + if ((i == (j * 8)) && ((i != (k * 16)))) + { + o << "| "; + ++j; + } + else if (i == (k * 16)) + { + o << "\n"; + ++k; + ++j; + } + + o << buf; + } + o << " "; + sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); +} diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 6504a645e2b..0f4221b53ff 100644 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -19,66 +19,47 @@ #ifndef _BYTEBUFFER_H #define _BYTEBUFFER_H -#include "Common.h" +#include "Define.h" #include "Debugging/Errors.h" -#include "Log.h" #include "Utilities/ByteConverter.h" +#include <exception> +#include <list> +#include <map> +#include <string> +#include <vector> +#include <cstring> -class ByteBufferException +// Root of ByteBuffer exception hierarchy +class ByteBufferException : public std::exception { - public: - ByteBufferException(size_t pos, size_t size, size_t valueSize) - : Pos(pos), Size(size), ValueSize(valueSize) - { - } +public: + ~ByteBufferException() throw() { } - protected: - size_t Pos; - size_t Size; - size_t ValueSize; + char const * what() const throw() { return msg_.c_str(); } + +protected: + std::string & message() throw() { return msg_; } + +private: + std::string msg_; }; class ByteBufferPositionException : public ByteBufferException { - public: - ByteBufferPositionException(bool add, size_t pos, size_t size, size_t valueSize) - : ByteBufferException(pos, size, valueSize), _add(add) - { - PrintError(); - } - - protected: - void PrintError() const - { - ACE_Stack_Trace trace; +public: + ByteBufferPositionException(bool add, size_t pos, size_t size, size_t valueSize); - sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: " SIZEFMTD " in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stack trace: %s]", - (_add ? "put" : "get"), ValueSize, Pos, Size, trace.c_str()); - } - - private: - bool _add; + ~ByteBufferPositionException() throw() { } }; class ByteBufferSourceException : public ByteBufferException { - public: - ByteBufferSourceException(size_t pos, size_t size, size_t valueSize) - : ByteBufferException(pos, size, valueSize) - { - PrintError(); - } +public: + ByteBufferSourceException(size_t pos, size_t size, size_t valueSize); - protected: - void PrintError() const - { - ACE_Stack_Trace trace; - - sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to put a %s in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD ")\n[Stack trace: %s]", - (ValueSize > 0 ? "NULL-pointer" : "zero-sized value"), Pos, Size, trace.c_str()); - } + ~ByteBufferSourceException() throw() { } }; class ByteBuffer @@ -453,7 +434,7 @@ class ByteBuffer { if (_rpos + len > size()) throw ByteBufferPositionException(false, _rpos, len, size()); - memcpy(dest, &_storage[_rpos], len); + std::memcpy(dest, &_storage[_rpos], len); _rpos += len; } @@ -485,8 +466,7 @@ class ByteBuffer { if (!length) return std::string(); - char* buffer = new char[length + 1]; - memset(buffer, 0, length + 1); + char* buffer = new char[length + 1](); read((uint8*)buffer, length); std::string retval = buffer; delete[] buffer; @@ -504,8 +484,7 @@ class ByteBuffer uint32 ReadPackedTime() { uint32 packedDate = read<uint32>(); - tm lt; - memset(<, 0, sizeof(lt)); + tm lt = tm(); lt.tm_min = packedDate & 0x3F; lt.tm_hour = (packedDate >> 6) & 0x1F; @@ -565,7 +544,7 @@ class ByteBuffer if (_storage.size() < _wpos + cnt) _storage.resize(_wpos + cnt); - memcpy(&_storage[_wpos], src, cnt); + std::memcpy(&_storage[_wpos], src, cnt); _wpos += cnt; } @@ -618,71 +597,14 @@ class ByteBuffer if (!src) throw ByteBufferSourceException(_wpos, size(), cnt); - memcpy(&_storage[pos], src, cnt); + std::memcpy(&_storage[pos], src, cnt); } - void print_storage() const - { - if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output - return; + void print_storage() const; - std::ostringstream o; - o << "STORAGE_SIZE: " << size(); - for (uint32 i = 0; i < size(); ++i) - o << read<uint8>(i) << " - "; - o << " "; + void textlike() const; - sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); - } - - void textlike() const - { - if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output - return; - - std::ostringstream o; - o << "STORAGE_SIZE: " << size(); - for (uint32 i = 0; i < size(); ++i) - { - char buf[1]; - snprintf(buf, 1, "%c", read<uint8>(i)); - o << buf; - } - o << " "; - sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); - } - - void hexlike() const - { - if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output - return; - - uint32 j = 1, k = 1; - - std::ostringstream o; - o << "STORAGE_SIZE: " << size(); - - for (uint32 i = 0; i < size(); ++i) - { - char buf[3]; - snprintf(buf, 1, "%2X ", read<uint8>(i)); - if ((i == (j * 8)) && ((i != (k * 16)))) - { - o << "| "; - ++j; - } - else if (i == (k * 16)) - { - o << "\n"; - ++k; - ++j; - } - - o << buf; - } - o << " "; - sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str()); - } + void hexlike() const; protected: size_t _rpos, _wpos, _bitpos; diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index a4b279c4b0c..448ea2930e3 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1097,7 +1097,7 @@ AccountInstancesPerHour = 5 # RBAC.DefaultGroups # Description: Comma separated list of groups to be added to any account # Check auth.rbac_groups for correct ids -# Default: "" (No group) +# Default: "" (No group) RBAC.DefaultGroups = "" @@ -2680,6 +2680,7 @@ Appenders=Console Server GM DBErrors Char RA Warden Chat # 41 - Opcodes (just id and name sent / received) # 42 - SOAP # 43 - RBAC (Role Based Access Control) +# 44 - Cheat (used to log cheat attempts) # # LogLevel # 0 - (Disabled) |