diff options
| author | Keader <keader.android@gmail.com> | 2017-06-01 09:08:01 -0300 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-06-14 23:49:05 +0200 |
| commit | c9c178db19441a5b815a7709c23230cd9c5c8a71 (patch) | |
| tree | 39792cfa6790dc54f5fdb2ba90aa5b4e0008a43d /src | |
| parent | 19602c2e8336ed28362ee943e1207f42a9ee8cbf (diff) | |
Core/Spells: Removed duplicated check again followup 3a0417f7128292995a4085a0114ed59fbfa64325
to send some info to client
(cherry picked from commit ed43883160f2bb33f7be64362f32e52ea05e3dd6)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index d1745f80273..b02c080fe9b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2722,12 +2722,9 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget) - return; - // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" - if (!unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster) + if (!unitTarget || !unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; |
