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authorclick <none@none>2010-04-22 15:24:30 +0200
committerclick <none@none>2010-04-22 15:24:30 +0200
commitca2b52af0d4ca8d2c2d3615bac2db67778af07e7 (patch)
treedecfc5a2388e56cb2fc3a3c0babcc08482340585 /src
parentb31d567bfd1e9c35a81e071b6aa1d4962ceffb67 (diff)
Add 10% healing reduction to PVP-zones (as per 3.3.x patchnotes)
Fix by Havenard - closes #1565 --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellMgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index b52811ca220..24f08556926 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3810,6 +3810,12 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_AREA_ALLY_SRC;
count++;
break;
+ case 74410: // Arena - Dampening
+ case 74411: // Battleground - Dampening
+ spellInfo->EffectApplyAuraName[0] = SPELL_AURA_MOD_HEALING_DONE_PERCENT;
+ spellInfo->EffectBasePoints[0] = -11; // 1 -11 = -10
+ count++;
+ break;
case 31687: // Summon Water Elemental
// 322-330 switch - effect changed to dummy, target entry not changed in client:(
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;