diff options
author | jackpoz <giacomopoz@gmail.com> | 2015-08-08 12:51:45 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2015-08-08 12:51:45 +0200 |
commit | ca5a2785f760a90ceb0c3d321da208ee07552f87 (patch) | |
tree | 374bd345e4641dd1b7a3e38f9a167f582f189b5e /src | |
parent | a8f447b9eff366129296d6fcad97bca1767d2fd5 (diff) |
Core/Battlegrounds: Move a log from ERROR to DEBUG
The "error" is a false positive happening every time a player in a Battleground logs out because WorldSession::LogoutPlayer() notifies the bg twice
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 43b7acde925..d9950f4ccbc 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -290,10 +290,11 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) itr = m_QueuedPlayers.find(guid); if (itr == m_QueuedPlayers.end()) { + //This happens if a player logs out while in a bg because WorldSession::LogoutPlayer() notifies the bg twice std::string playerName = "Unknown"; if (Player* player = ObjectAccessor::FindPlayer(guid)) playerName = player->GetName(); - TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str()); + TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str()); return; } |