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authorthenecromancer <none@none>2010-01-23 16:37:06 +0100
committerthenecromancer <none@none>2010-01-23 16:37:06 +0100
commitcaf3505f752c1062fd0adad86738e6d2408f7a31 (patch)
tree16e2313e5cdcf2b57112e660b51e425750767e98 /src
parent1f602fae4743e511b63244d9d26653f3c5dafefa (diff)
Fix Unrelenting Assault applying debuff to non-player target
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuraEffects.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 6f8818298b3..4ec66906aab 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -5344,7 +5344,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
m_spellProto->SpellFamilyFlags[0] & 0x4)
{
- // Must be casting target
+ // In addition, if you strike a player..
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // ..while they are casting
if (target->IsNonMeleeSpellCasted(false, false, true))
{
if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))