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authorShauren <shauren.trinity@gmail.com>2014-10-10 23:28:34 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-10 23:28:34 +0200
commitcb06ac47b3fda8c6a8f13bb4f6e28cb18f84ade8 (patch)
tree8b28657f8568e195fca72076eeb2e7488b440b54 /src
parentf52e921521b7a29b5ec971875d4be1a44f2f839c (diff)
Removed a file that somehow came back - I blame magic.
Diffstat (limited to 'src')
-rw-r--r--src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp320
1 files changed, 0 insertions, 320 deletions
diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
deleted file mode 100644
index dd8e04564af..00000000000
--- a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-/*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "AuthenticationPackets.h"
-#include "BattlenetSession.h"
-#include "Util.h"
-
-void Battlenet::Authentication::LogonRequest::Read()
-{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
-
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
- {
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
- }
-
- if (_stream.Read<uint32>(1))
- Login = _stream.ReadString(9, 3);
-}
-
-std::string Battlenet::Authentication::LogonRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- if (!Login.empty())
- stream << std::endl << "Battlenet::Authentication::LogonRequest Login: " << Login;
-
- return stream.str();
-}
-
-void Battlenet::Authentication::LogonRequest::CallHandler(Session* session) const
-{
- session->HandleLogonRequest(*this);
-}
-
-void Battlenet::Authentication::ResumeRequest::Read()
-{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
-
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
- {
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
- }
-
- Login = _stream.ReadString(9, 3);
- Region = _stream.Read<uint8>(8);
- GameAccountName = _stream.ReadString(5, 1);
-}
-
-std::string Battlenet::Authentication::ResumeRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- stream << std::endl << "Login: " << Login;
- stream << std::endl << "Region: " << uint32(Region);
- stream << std::endl << "GameAccountName: " << GameAccountName;
-
- return stream.str();
-}
-
-void Battlenet::Authentication::ResumeRequest::CallHandler(Session* session) const
-{
- session->HandleResumeRequest(*this);
-}
-
-Battlenet::Authentication::ProofRequest::~ProofRequest()
-{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
-}
-
-void Battlenet::Authentication::ProofRequest::Write()
-{
- _stream.Write(Modules.size(), 3);
- for (ModuleInfo const* info : Modules)
- {
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-}
-
-std::string Battlenet::Authentication::ProofRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofRequest modules " << Modules.size();
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-Battlenet::Authentication::ProofResponse::~ProofResponse()
-{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
-}
-
-void Battlenet::Authentication::ProofResponse::Read()
-{
- Modules.resize(_stream.Read<uint32>(3));
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- BitStream*& dataStream = Modules[i];
- dataStream = new BitStream(_stream.Read<uint32>(10));
- memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize());
- }
-}
-
-std::string Battlenet::Authentication::ProofResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofResponse Modules " << Modules.size();
- for (BitStream* module : Modules)
- {
- std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize());
- stream << std::endl << "Battlenet::Authentication::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr;
- }
-
- return stream.str();
-}
-
-void Battlenet::Authentication::ProofResponse::CallHandler(Session* session) const
-{
- session->HandleProofResponse(*this);
-}
-
-Battlenet::Authentication::LogonResponse::~LogonResponse()
-{
- for (ModuleInfo* m : Modules)
- delete m;
-}
-
-void Battlenet::Authentication::LogonResponse::Write()
-{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
- {
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
- {
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
- {
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
- }
- }
-
- _stream.WriteString(FirstName, 8); // First name
- _stream.WriteString(LastName, 8); // Last name - not set for WoW
-
- _stream.Write(AccountId, 32);
- _stream.Write(Region, 8);
- _stream.Write(Flags, 64);
-
- _stream.Write(GameAccountRegion, 8);
- _stream.WriteString(GameAccountName, 5, -1);
- _stream.Write(GameAccountFlags, 64);
-
- _stream.Write(FailedLogins, 32);
- }
- else
- {
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
- {
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- }
-
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
- {
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
- }
- }
-}
-
-std::string Battlenet::Authentication::LogonResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName
- << " GameAccountFlags " << GameAccountFlags << " FailedLogins " << FailedLogins << " Modules " << Modules.size();
-
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-void Battlenet::Authentication::LogonResponse::SetAuthResult(AuthResult result)
-{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
-}
-
-Battlenet::Authentication::ResumeResponse::~ResumeResponse()
-{
- for (ModuleInfo* m : Modules)
- delete m;
-}
-
-void Battlenet::Authentication::ResumeResponse::Write()
-{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
- {
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
- {
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
- {
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
- {
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
- }
- }
- }
- else
- {
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
- {
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- }
-
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
- {
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
- }
- }
-}
-
-std::string Battlenet::Authentication::ResumeResponse::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " Modules " << Modules.size();
-
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
-void Battlenet::Authentication::ResumeResponse::SetAuthResult(AuthResult result)
-{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
-}