diff options
author | Killyana <morphone1@gmail.com> | 2019-12-29 14:05:03 +0100 |
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committer | Killyana <morphone1@gmail.com> | 2019-12-29 14:05:03 +0100 |
commit | cb11ad97fb9eb6202b54913b0f522eda4935d533 (patch) | |
tree | d112d0cd51dc2de5fc6ff0814b331652d10196ea /src | |
parent | 6b19f4a0ab1f77ea969a080a6eea0379baf9f8df (diff) |
Creature/AI: Reset CoolDowns on evade
Closes #24008
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index ec98534a621..5f1d13e047c 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -30,6 +30,7 @@ #include "ObjectAccessor.h" #include "Player.h" #include "SpellMgr.h" +#include "SpellHistory.h" #include "TemporarySummon.h" #include "Vehicle.h" #include "World.h" @@ -309,6 +310,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); return true; |