diff options
| author | robinsch <robin.schriever.hude@web.de> | 2015-06-03 14:53:05 +0200 |
|---|---|---|
| committer | Rushor <PBienati@web.de> | 2015-06-03 14:54:01 +0200 |
| commit | cb280ec5dde6e966f84318395bb67c1bf317821a (patch) | |
| tree | 33dab98fbfdc7f61e32b203017bd5fd27b96e9ea /src | |
| parent | 0148832b322b58a5219ea4393331e1b5937c304c (diff) | |
Scripts/SmartScripts: Clear Movement on Death
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 20a7ca05d93..21a15fa4f99 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -581,7 +581,11 @@ void SmartAI::JustDied(Unit* killer) { GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer); if (HasEscortState(SMART_ESCORT_ESCORTING)) + { EndPath(true); + me->StopMoving();//force stop + me->GetMotionMaster()->MoveIdle(); + } } void SmartAI::KilledUnit(Unit* victim) |
