diff options
| author | megamage <none@none> | 2009-07-20 11:53:26 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-20 11:53:26 +0800 |
| commit | cb48363788fab7648f7fd315e19df2f0dcabb903 (patch) | |
| tree | a00a187834c43dd9b21fb631c4c10f62c967dbf0 /src | |
| parent | eb6345346e41f923d5568d93c3d63c3521d1479c (diff) | |
[8187] Remove %s prefix in BuildMonsterChat().
For cases where name of sender is expected to show in client chat (mainly emote texts), add %s to the text where name should display.
Signed-off-by: NoFantasy <nofantasy@nf.no>
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Object.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index afe477f3310..5b5ffc350a9 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1623,8 +1623,6 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const { - bool pre = (msgtype==CHAT_MSG_MONSTER_EMOTE || msgtype==CHAT_MSG_RAID_BOSS_EMOTE); - *data << (uint8)msgtype; *data << (uint32)language; *data << (uint64)GetGUID(); @@ -1637,9 +1635,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* *data << (uint32)1; // target name length *data << (uint8)0; // target name } - *data << (uint32)(strlen(text)+1+(pre?3:0)); - if(pre) - data->append("%s ",3); + *data << (uint32)(strlen(text)+1); *data << text; *data << (uint8)0; // ChatTag } |
