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authormegamage <none@none>2009-08-15 20:35:16 -0500
committermegamage <none@none>2009-08-15 20:35:16 -0500
commitcbe2f63d4277b502a79736463f71755d92830695 (patch)
treeaf38f6246920276f786e05ab84f04d6d922de914 /src
parentbcd0656b0d6d023c31eedf707db2d9dc044c3482 (diff)
*Remove inline because it is not necessary. VC++ will set all functions defined in class declaration as inline automatically.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 480e74079d5..c6557c6a19d 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2205,8 +2205,8 @@ class MANGOS_DLL_SPEC Player : public Unit
//bool isActiveObject() const { return true; }
bool canSeeSpellClickOn(Creature const* creature) const;
- inline uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
- inline void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
+ uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
+ void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
protected:
uint32 m_contestedPvPTimer;