diff options
author | Rat <gmstreetrat@gmail.com> | 2015-03-30 20:14:41 +0200 |
---|---|---|
committer | Rat <gmstreetrat@gmail.com> | 2015-03-30 20:14:41 +0200 |
commit | cc07de1d87e9b7e989825876fe326a8d070965da (patch) | |
tree | c05efc3e5d6993b4a4a39cae47d352f0ef14b7e7 /src | |
parent | 718ba572aeda79473105f1a3be749781132f85b1 (diff) |
Core/PacketIO: Tested and enabled some opcodes
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index bec3affe71a..6bc83ac52f1 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -150,8 +150,8 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_ACTIVATE_TAXI, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_ACTIVATE_TAXI_EXPRESS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Social::AddFriend, &WorldSession::HandleAddFriendOpcode); - DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode); + DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddFriend, &WorldSession::HandleAddFriendOpcode); + DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::AlterApperance, &WorldSession::HandleAlterAppearance); DEFINE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode); @@ -167,8 +167,8 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_ARENA_TEAM_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_ARENA_TEAM_REMOVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_ARENA_TEAM_ROSTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode ); - DEFINE_HANDLER(CMSG_ATTACKSTOP, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode); - DEFINE_HANDLER(CMSG_ATTACKSWING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode); + DEFINE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode); + DEFINE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode); DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems ); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_LIST_ITEMS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems ); @@ -180,16 +180,16 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_AUCTION_SELL_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem ); DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess); DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess); - DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode); + DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOBANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItem, &WorldSession::HandleAutoEquipItemOpcode); + DEFINE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItem, &WorldSession::HandleAutoEquipItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode ); DEFINE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoStoreBagItem, &WorldSession::HandleAutoStoreBagItemOpcode); - DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoStoreBankItem, &WorldSession::HandleAutoStoreBankItemOpcode); + DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoStoreBankItem, &WorldSession::HandleAutoStoreBankItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Loot::AutoStoreLootItem, &WorldSession::HandleAutostoreLootItemOpcode); - DEFINE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBankerActivateOpcode); + DEFINE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::AutoStoreLootItem, &WorldSession::HandleAutostoreLootItemOpcode); + DEFINE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBankerActivateOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleBattlefieldLeaveOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_BATTLEFIELD_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode ); @@ -229,8 +229,8 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_BOT_DETECTED2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_BUG_REPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBugReportOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_BUSY_TRADE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode ); - DEFINE_HANDLER(CMSG_BUY_BACK_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyBackItem, &WorldSession::HandleBuybackItem); - DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Bank::BuyBankSlot, &WorldSession::HandleBuyBankSlotOpcode); + DEFINE_HANDLER(CMSG_BUY_BACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyBackItem, &WorldSession::HandleBuybackItem); + DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::BuyBankSlot, &WorldSession::HandleBuyBankSlotOpcode); DEFINE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyItem, &WorldSession::HandleBuyItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_CAGE_BATTLE_PET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_CALENDAR_ADD_EVENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent ); @@ -327,10 +327,10 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::DeclineGuildInvites, &WorldSession::HandleDeclineGuildInvites); DEFINE_HANDLER(CMSG_DECLINE_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::DeclinePetition, &WorldSession::HandleDeclinePetition); DEFINE_OPCODE_HANDLER_OLD(CMSG_DELETE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete ); - DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode); - DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode); + DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode); + DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::DestroyItem, &WorldSession::HandleDestroyItemOpcode); + DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::DestroyItem, &WorldSession::HandleDestroyItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_BOOT_PLAYER_VOTE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_JOIN_STATUS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetJoinStatus ); DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetSystemInfo ); @@ -506,12 +506,12 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::LogoutRequest, &WorldSession::HandleLogoutRequestOpcode); DEFINE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOG_STREAMING_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_LOOT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootUnit, &WorldSession::HandleLootOpcode); + DEFINE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootUnit, &WorldSession::HandleLootOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_MASTER_GIVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_METHOD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode ); - DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootMoney, &WorldSession::HandleLootMoneyOpcode); - DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRelease, &WorldSession::HandleLootReleaseOpcode); + DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootMoney, &WorldSession::HandleLootMoneyOpcode); + DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRelease, &WorldSession::HandleLootReleaseOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll ); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -628,7 +628,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_OPEN_SHIPMENT_GAME_OBJ, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_OPEN_SHIPMENT_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_OPT_OUT_OF_LOOT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode ); - DEFINE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPageText, &WorldSession::HandlePageTextQueryOpcode); + DEFINE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPageText, &WorldSession::HandlePageTextQueryOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_PARTY_SILENCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -673,27 +673,27 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_QUERY_PETITION, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Petition::QueryPetition, &WorldSession::HandleQueryPetition); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_SCENARIO_POI, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryTime, &WorldSession::HandleQueryTimeOpcode); - DEFINE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverAcceptQuest, &WorldSession::HandleQuestgiverAcceptQuestOpcode); + DEFINE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverAcceptQuest, &WorldSession::HandleQuestgiverAcceptQuestOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_CANCEL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverChooseReward, &WorldSession::HandleQuestgiverChooseRewardOpcode); - DEFINE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverCompleteQuest, &WorldSession::HandleQuestgiverCompleteQuest); - DEFINE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverHello, &WorldSession::HandleQuestgiverHelloOpcode); - DEFINE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverQueryQuest, &WorldSession::HandleQuestgiverQueryQuestOpcode); + DEFINE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverChooseReward, &WorldSession::HandleQuestgiverChooseRewardOpcode); + DEFINE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverCompleteQuest, &WorldSession::HandleQuestgiverCompleteQuest); + DEFINE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverHello, &WorldSession::HandleQuestgiverHelloOpcode); + DEFINE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverQueryQuest, &WorldSession::HandleQuestgiverQueryQuestOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverRequestReward, &WorldSession::HandleQuestgiverRequestRewardOpcode); - DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery); + DEFINE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverRequestReward, &WorldSession::HandleQuestgiverRequestRewardOpcode); + DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery); DEFINE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Quest::QuestGiverStatusQuery, &WorldSession::HandleQuestgiverStatusQueryOpcode); - DEFINE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestLogRemoveQuest, &WorldSession::HandleQuestLogRemoveQuest); + DEFINE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestLogRemoveQuest, &WorldSession::HandleQuestLogRemoveQuest); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUESTLOG_SWAP_QUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept ); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_CLOSE_AUTOACCEPT_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestNPCQuery ); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_POI_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery ); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEST_PUSH_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult ); - DEFINE_HANDLER(CMSG_QUEST_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Quest::QueryQuestInfo, &WorldSession::HandleQuestQueryOpcode); + DEFINE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QueryQuestInfo, &WorldSession::HandleQuestQueryOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_QUEUED_MESSAGES_END, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::GenerateRandomCharacterName, &WorldSession::HandleRandomizeCharNameOpcode); - DEFINE_HANDLER(CMSG_RANDOM_ROLL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Misc::RandomRollClient, &WorldSession::HandleRandomRollOpcode); + DEFINE_HANDLER(CMSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::RandomRollClient, &WorldSession::HandleRandomRollOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_READY_CHECK_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_READ_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem ); DEFINE_OPCODE_HANDLER_OLD(CMSG_REAGENT_BANK_BUY_TAB, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -702,7 +702,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_RECRUIT_A_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_REGISTER_ADDON_PREFIXES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode); DEFINE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::ReorderCharacters, &WorldSession::HandleReorderCharacters); - DEFINE_HANDLER(CMSG_REPAIR_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::RepairItem, &WorldSession::HandleRepairItemOpcode); + DEFINE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::RepairItem, &WorldSession::HandleRepairItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_REPLACE_ACCOUNT_DATA, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_REPLACE_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_REPOP_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Misc::RepopRequest, &WorldSession::HandleRepopRequest); @@ -746,7 +746,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_SCENE_PLAYBACK_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SCENE_TRIGGER_EVENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SELF_RES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode ); - DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::SellItem, &WorldSession::HandleSellItemOpcode); + DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SellItem, &WorldSession::HandleSellItemOpcode); DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SendContactList, &WorldSession::HandleContactListOpcode); DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Mail::SendMail, &WorldSession::HandleSendMail); DEFINE_OPCODE_HANDLER_OLD(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -755,14 +755,14 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_SETDEATHBINDPOINT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ACHIEVEMENTS_HIDDEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Character::SetActionBarToggles, &WorldSession::HandleSetActionBarToggles); - DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Spells::SetActionButton, &WorldSession::HandleSetActionButtonOpcode); + DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::SetActionButton, &WorldSession::HandleSetActionButtonOpcode); DEFINE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Movement::SetActiveMover, &WorldSession::HandleSetActiveMoverOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ADVANCED_COMBAT_LOGGING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ASSISTANT_LEADER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupAssistantLeaderOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BACKPACK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_BANK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Social::SetContactNotes, &WorldSession::HandleSetContactNotesOpcode); + DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SetContactNotes, &WorldSession::HandleSetContactNotesOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_DIFFICULTY_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetDungeonDifficulty, &WorldSession::HandleSetDungeonDifficultyOpcode); @@ -786,10 +786,10 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_ROLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSetRolesOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend ); DEFINE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetSelection, &WorldSession::HandleSetSelectionOpcode); - DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode); + DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SKILL_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_SORT_BAGS_RIGHT_TO_LEFT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_SET_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Talent::SetSpecialization, &WorldSession::HandleSetSpecializationOpcode); + DEFINE_HANDLER(CMSG_SET_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Talent::SetSpecialization, &WorldSession::HandleSetSpecializationOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode ); DEFINE_HANDLER(CMSG_SET_TITLE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Character::SetTitle, &WorldSession::HandleSetTitleOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_SET_TRADE_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -808,7 +808,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_SORT_REAGENT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SPELLCLICK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode); - DEFINE_HANDLER(CMSG_SPLIT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::SplitItem, &WorldSession::HandleSplitItemOpcode); + DEFINE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SplitItem, &WorldSession::HandleSplitItemOpcode); DEFINE_HANDLER(CMSG_STAND_STATE_CHANGE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Misc::StandStateChange, &WorldSession::HandleStandStateChangeOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_START_QUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_START_SPECTATOR_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -821,8 +821,8 @@ void OpcodeTable::Initialize() DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_SUGGESTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitSuggestion, &WorldSession::HandleSupportTicketSubmitSuggestion); DEFINE_OPCODE_HANDLER_OLD(CMSG_SUSPEND_COMMS_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); - DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapInvItem, &WorldSession::HandleSwapInvItemOpcode); - DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapItem, &WorldSession::HandleSwapItem); + DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapInvItem, &WorldSession::HandleSwapInvItemOpcode); + DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapItem, &WorldSession::HandleSwapItem); DEFINE_OPCODE_HANDLER_OLD(CMSG_SWAP_SUB_GROUPS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleGroupSwapSubGroupOpcode ); DEFINE_OPCODE_HANDLER_OLD(CMSG_SYNC_DANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_TABARD_VENDOR_ACTIVATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleTabardVendorActivateOpcode); @@ -878,7 +878,7 @@ void OpcodeTable::Initialize() DEFINE_OPCODE_HANDLER_OLD(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_CRITTER_ITEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse ); - DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Spells::UseItem, &WorldSession::HandleUseItemOpcode); + DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UseItem, &WorldSession::HandleUseItemOpcode); DEFINE_OPCODE_HANDLER_OLD(CMSG_USE_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Misc::ViolenceLevel, &WorldSession::HandleViolenceLevel); DEFINE_OPCODE_HANDLER_OLD(CMSG_VOICE_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL ); @@ -946,10 +946,10 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_RE_SHAPE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_PREP_OPPONENT_SPECIALIZATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_LANDED_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1104,7 +1104,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_SPELL_CHARGES, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1179,7 +1179,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_OBJECT_RELINK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_CUSTOM_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_DESPAWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1301,7 +1301,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ROSTER_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_SEND_RANK_CHANGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY_BLOB, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INCREASE_CAST_TIME_FOR_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1330,7 +1330,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_IS_QUEST_COMPLETE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1340,7 +1340,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_TALENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVEL_UP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_BOOT_PLAYER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1387,11 +1387,11 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_ALL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLLS_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1570,7 +1570,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRE_RESSURECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRINT_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRINT_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1583,28 +1583,28 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_GUILD_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_ITEM_TEXT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_NPC_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PAGE_TEXT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PAGE_TEXT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PETITION_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PET_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PLAYER_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_INVALID_QUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_OFFER_REWARD_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_DETAILS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_OFFER_REWARD_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_DETAILS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_LIST_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_REQUEST_ITEMS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_REQUEST_ITEMS, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS_MULTIPLE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_LOG_FULL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_PUSH_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT_SIMPLE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1615,7 +1615,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_RANDOM_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_RANDOM_ROLL, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_RATED_BATTLEFIELD_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1705,7 +1705,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TASK_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TIME_ZONE_INFORMATION, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_VEHICLE_REC_ID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_NEUTRAL_PLAYER_FACTION_SELECT_UI, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_TAXI_NODES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1715,14 +1715,14 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPECIAL_MOUNT_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DISPELL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_EXECUTE_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1739,10 +1739,10 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMERS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_LOOT_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_SPEAKERBOT_SOUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_STREAMING_MOVIES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1756,8 +1756,8 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_TAXI_NODE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQUEST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); @@ -1779,7 +1779,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_UI_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_CHARACTER_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_COOLDOWN_STATUS_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNLEARNED_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNLEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACTION_BUTTONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARACTER_FLAGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); |