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authorSpp <spp@jorge.gr>2013-01-17 17:35:47 +0100
committerSpp <spp@jorge.gr>2013-01-24 16:57:35 +0100
commitcc605e060509d1255dfb2659200efa3c6f03fdf2 (patch)
treed0755eb05cdc2e24f81a6ab3baa2655d1ca07c39 /src
parent08866f377edae3c32d57195e2d9acabbd85fdd32 (diff)
Core/Misc: Minor cosmetic changes here and there
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp4
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Server/WorldSocket.cpp2
-rw-r--r--src/server/game/World/World.cpp29
7 files changed, 18 insertions, 25 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c232a7a936c..fbc40db790e 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21759,7 +21759,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
}
}
-bool Player::CanJoinToBattleground() const
+bool Player::CanJoinToBattleground(Battleground const* /*bg*/) const
{
// check Deserter debuff
if (HasAura(26013))
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a1e6591413f..a69f8c44715 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2227,7 +2227,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
void LeaveBattleground(bool teleportToEntryPoint = true);
- bool CanJoinToBattleground() const;
+ bool CanJoinToBattleground(Battleground const* bg) const;
bool CanReportAfkDueToLimit();
void ReportedAfkBy(Player* reporter);
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 734a1bfbaad..711e07ef941 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1818,7 +1818,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattlegroundQueue())
return ERR_IN_NON_RANDOM_BG;
// check for deserter debuff in case not arena queue
- if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())
+ if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground(bgOrTemplate))
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
// check if member can join any more battleground queues
if (!member->HasFreeBattlegroundQueueId())
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e70f127d600..0213df31630 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -138,7 +138,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
}
// check Deserter debuff
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
WorldPacket data;
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
@@ -413,7 +413,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
if (action == 1 && ginfo.ArenaType == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
- if (!_player->CanJoinToBattleground())
+ if (!_player->CanJoinToBattleground(bg))
{
//send bg command result to show nice message
WorldPacket data2;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index c16a33ad97c..1aadd7f319d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1342,7 +1342,7 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
recvData >> unk1; // probably language
recvData >> unk2; // message type?
recvData >> unk3; // probably channel id
- recvData >> unk4; // unk random value
+ recvData >> unk4; // time
recvData >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index b9955fac523..c80d25be139 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -1033,4 +1033,4 @@ void WorldSocket::SendAuthResponseError(uint8 code)
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet << uint8(code);
SendPacket(packet);
-} \ No newline at end of file
+}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 67444475849..26a7986bcb8 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -225,7 +225,7 @@ void World::AddSession(WorldSession* s)
void World::AddSession_(WorldSession* s)
{
- ASSERT (s);
+ ASSERT(s);
//NOTE - Still there is race condition in WorldSession* being used in the Sockets
@@ -260,7 +260,7 @@ void World::AddSession_(WorldSession* s)
uint32 Sessions = GetActiveAndQueuedSessionCount();
uint32 pLimit = GetPlayerAmountLimit();
- uint32 QueueSize = GetQueuedSessionCount(); //number of players in the queue
+ uint32 QueueSize = GetQueuedSessionCount(); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
@@ -269,7 +269,7 @@ void World::AddSession_(WorldSession* s)
if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !HasRecentlyDisconnected(s))
{
- AddQueuedPlayer (s);
+ AddQueuedPlayer(s);
UpdateMaxSessionCounters();
sLog->outInfo(LOG_FILTER_GENERAL, "PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
@@ -775,7 +775,7 @@ void World::LoadConfigSettings(bool reload)
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
- m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
+ m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
@@ -1292,12 +1292,7 @@ void World::SetInitialWorldSettings()
//No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
- uint32 server_type;
- if (IsFFAPvPRealm())
- server_type = REALM_TYPE_PVP;
- else
- server_type = getIntConfig(CONFIG_GAME_TYPE);
-
+ uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); // One-time query
@@ -1398,8 +1393,8 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Disables");
- DisableMgr::LoadDisables(); // must be before loading quests and items
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Disables"); // must be before loading quests and items
+ DisableMgr::LoadDisables();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
@@ -1579,9 +1574,11 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item Auctions...");
sAuctionMgr->LoadAuctionItems();
+
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Auctions...");
sAuctionMgr->LoadAuctions();
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guilds...");
sGuildMgr->LoadGuilds();
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading ArenaTeams...");
@@ -1843,7 +1840,6 @@ void World::DetectDBCLang()
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
-
}
void World::RecordTimeDiff(const char *text, ...)
@@ -1883,7 +1879,6 @@ void World::LoadAutobroadcasts()
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty!");
-
return;
}
@@ -1891,7 +1886,6 @@ void World::LoadAutobroadcasts()
do
{
-
Field* fields = result->Fetch();
std::string message = fields[0].GetString();
@@ -1900,8 +1894,7 @@ void World::LoadAutobroadcasts()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u autobroadcasts definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/// Update the World !
@@ -2951,8 +2944,8 @@ void World::LoadDBVersion()
if (result)
{
Field* fields = result->Fetch();
- m_DBVersion = fields[0].GetString();
+ m_DBVersion = fields[0].GetString();
// will be overwrite by config values if different and non-0
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
}