diff options
author | offl <offl@users.noreply.github.com> | 2022-03-31 17:55:10 +0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-06-10 14:32:31 +0200 |
commit | cc8a39b42f858dbbec0abce560d82361d7102734 (patch) | |
tree | 3dd166dd030e85079987b5b123ba947351768502 /src | |
parent | e526cad015c9dab514051909f1b6dd81b65c4bef (diff) |
DB/Quest: Update 'Into the Realm of Shadows'
Closes #27895
(cherry picked from commit f494272e94c5229f2ebf465aae2723961c7f9c4d)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index e5f9f35a5a8..2cd9a7f17ac 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -775,11 +775,8 @@ private: enum SalanarTheHorseman { - GOSSIP_SALANAR_MENU = 9739, - GOSSIP_SALANAR_OPTION = 0, SALANAR_SAY = 0, QUEST_INTO_REALM_OF_SHADOWS = 12687, - NPC_SALANAR_IN_REALM_OF_SHADOWS = 28788, SPELL_EFFECT_STOLEN_HORSE = 52263, SPELL_DELIVER_STOLEN_HORSE = 52264, SPELL_CALL_DARK_RIDER = 52266, @@ -796,16 +793,6 @@ public: { npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { } - bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override - { - if (menuId == GOSSIP_SALANAR_MENU && gossipListId == GOSSIP_SALANAR_OPTION) - { - player->CastSpell(player, SPELL_REALM_OF_SHADOWS, true); - player->PlayerTalkClass->SendCloseGossip(); - } - return false; - } - void MoveInLineOfSight(Unit* who) override { ScriptedAI::MoveInLineOfSight(who); @@ -816,8 +803,7 @@ public: { if (Player* player = charmer->ToPlayer()) { - // for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS) - if (me->GetEntry() == NPC_SALANAR_IN_REALM_OF_SHADOWS && player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE) { player->GroupEventHappens(QUEST_INTO_REALM_OF_SHADOWS, me); Talk(SALANAR_SAY); |