diff options
author | Blaymoira <none@none> | 2009-01-18 20:58:15 +0100 |
---|---|---|
committer | Blaymoira <none@none> | 2009-01-18 20:58:15 +0100 |
commit | ccd4815d841f207fb91dd54e89e570b37a494f41 (patch) | |
tree | a16bf7de0a62f25256e8175ba295e404f637ea03 /src | |
parent | 219599b59cfbe98961f1288af3dceda4d2a3c745 (diff) |
*Added missing file
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp | 643 |
1 files changed, 643 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp new file mode 100644 index 00000000000..d687b6aae01 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_tomb_of_seven.cpp @@ -0,0 +1,643 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Tomb_Of_Seven +SD%Complete: 50 +SDComment: Learning Smelt Dark Iron if tribute quest rewarded. Missing event and re-spawn GO Spectral Chalice +SDCategory: Blackrock Depths +EndScriptData */ + +#include "precompiled.h" +#include "def_blackrock_depths.h" + +#define FACTION_NEUTRAL 734 +#define FACTION_HOSTILE 754 + +#define SPELL_SUNDERARMOR 24317 +#define SPELL_SHIELDBLOCK 12169 +#define SPELL_STRIKE 15580 + +struct TRINITY_DLL_DECL boss_angerrelAI : public ScriptedAI +{ + boss_angerrelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 SunderArmor_Timer; + uint32 ShieldBlock_Timer; + uint32 Strike_Timer; + + void Reset() + { + SunderArmor_Timer = 8000; + ShieldBlock_Timer = 15000; + Strike_Timer = 12000; + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) + return; + + //SunderArmor_Timer + if (SunderArmor_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_SUNDERARMOR); + SunderArmor_Timer = 28000; + }else SunderArmor_Timer -= diff; + + //ShieldBlock_Timer + if (ShieldBlock_Timer < diff) + { + DoCast(m_creature,SPELL_SHIELDBLOCK); + ShieldBlock_Timer = 25000; + }else ShieldBlock_Timer -= diff; + + //Strike_Timer + if (Strike_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_STRIKE); + Strike_Timer = 10000; + }else Strike_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_angerrel(Creature *_Creature) +{ + return new boss_angerrelAI (_Creature); +} + +#define SPELL_SINISTERSTRIKE 15581 +#define SPELL_BACKSTAB 15582 +#define SPELL_GOUGE 13579 + +struct TRINITY_DLL_DECL boss_doperelAI : public ScriptedAI +{ + boss_doperelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 SinisterStrike_Timer; + uint32 BackStab_Timer; + uint32 Gouge_Timer; + + void Reset() + { + SinisterStrike_Timer = 8000; + BackStab_Timer = 12000; + Gouge_Timer = 6000; + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) + return; + + //SinisterStrike_Timer + if (SinisterStrike_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_SINISTERSTRIKE); + SinisterStrike_Timer = 7000; + }else SinisterStrike_Timer -= diff; + + //BackStab_Timer + if (BackStab_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_BACKSTAB); + BackStab_Timer = 6000; + }else BackStab_Timer -= diff; + + //Gouge_Timer + if (Gouge_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_GOUGE); + Gouge_Timer = 8000; + }else Gouge_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_doperel(Creature *_Creature) +{ + return new boss_doperelAI (_Creature); +} + +#define SPELL_SHADOWBOLT 17483 //Not sure if right ID +#define SPELL_MANABURN 10876 +#define SPELL_SHADOWSHIELD 22417 + +struct TRINITY_DLL_DECL boss_haterelAI : public ScriptedAI +{ + boss_haterelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 ShadowBolt_Timer; + uint32 ManaBurn_Timer; + uint32 ShadowShield_Timer; + uint32 Strike_Timer; + + void Reset() + { + ShadowBolt_Timer = 15000; + ManaBurn_Timer = 3000; + ShadowShield_Timer = 8000; + Strike_Timer = 12000; + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) + return; + + //ShadowBolt_Timer + if (ShadowBolt_Timer < diff) + { + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,0); + if (target) DoCast(target,SPELL_SHADOWBOLT); + ShadowBolt_Timer = 7000; + }else ShadowBolt_Timer -= diff; + + //ManaBurn_Timer + if (ManaBurn_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target,SPELL_MANABURN); + + ManaBurn_Timer = 13000; + }else ManaBurn_Timer -= diff; + + //ShadowShield_Timer + if (ShadowShield_Timer < diff) + { + DoCast(m_creature,SPELL_SHADOWSHIELD); + ShadowShield_Timer = 25000; + }else ShadowShield_Timer -= diff; + + //Strike_Timer + if (Strike_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_STRIKE); + Strike_Timer = 10000; + }else Strike_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_haterel(Creature *_Creature) +{ + return new boss_haterelAI (_Creature); +} + +#define SPELL_MINDBLAST 15587 +#define SPELL_HEAL 15586 +#define SPELL_PRAYEROFHEALING 15585 +#define SPELL_SHIELD 10901 + +struct TRINITY_DLL_DECL boss_vilerelAI : public ScriptedAI +{ + boss_vilerelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 MindBlast_Timer; + uint32 Heal_Timer; + uint32 PrayerOfHealing_Timer; + uint32 Shield_Timer; + + void Reset() + { + MindBlast_Timer = 10000; + Heal_Timer = 35000; + PrayerOfHealing_Timer = 25000; + Shield_Timer = 3000; + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) + return; + + //MindBlast_Timer + if (MindBlast_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_MINDBLAST); + MindBlast_Timer = 7000; + }else MindBlast_Timer -= diff; + + //Heal_Timer + if (Heal_Timer < diff) + { + DoCast(m_creature,SPELL_HEAL); + Heal_Timer = 20000; + }else Heal_Timer -= diff; + + //PrayerOfHealing_Timer + if (PrayerOfHealing_Timer < diff) + { + DoCast(m_creature,SPELL_PRAYEROFHEALING); + PrayerOfHealing_Timer = 30000; + }else PrayerOfHealing_Timer -= diff; + + //Shield_Timer + if (Shield_Timer < diff) + { + DoCast(m_creature,SPELL_SHIELD); + Shield_Timer = 30000; + }else Shield_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_vilerel(Creature *_Creature) +{ + return new boss_vilerelAI (_Creature); +} + +#define SPELL_FROSTBOLT 16799 +#define SPELL_FROSTARMOR 15784 //This is actually a buff he gives himself +#define SPELL_BLIZZARD 19099 +#define SPELL_FROSTNOVA 15063 +#define SPELL_FROSTWARD 15004 + +struct TRINITY_DLL_DECL boss_seethrelAI : public ScriptedAI +{ + boss_seethrelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 FrostArmor_Timer; + uint32 Frostbolt_Timer; + uint32 Blizzard_Timer; + uint32 FrostNova_Timer; + uint32 FrostWard_Timer; + + void Reset() + { + FrostArmor_Timer = 2000; + Frostbolt_Timer = 6000; + Blizzard_Timer = 18000; + FrostNova_Timer = 12000; + FrostWard_Timer = 25000; + + m_creature->CastSpell(m_creature,SPELL_FROSTARMOR,true); + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) + return; + + //FrostArmor_Timer + if (FrostArmor_Timer < diff) + { + DoCast(m_creature, SPELL_FROSTARMOR); + FrostArmor_Timer = 180000; + }else FrostArmor_Timer -= diff; + + //Frostbolt_Timer + if (Frostbolt_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_FROSTBOLT); + Frostbolt_Timer = 15000; + }else Frostbolt_Timer -= diff; + + //Blizzard_Timer + if (Blizzard_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target,SPELL_BLIZZARD); + + Blizzard_Timer = 22000; + }else Blizzard_Timer -= diff; + + //FrostNova_Timer + if (FrostNova_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_FROSTNOVA); + FrostNova_Timer = 14000; + }else FrostNova_Timer -= diff; + + //FrostWard_Timer + if (FrostWard_Timer < diff) + { + DoCast(m_creature,SPELL_FROSTWARD); + FrostWard_Timer = 68000; + }else FrostWard_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_seethrel(Creature *_Creature) +{ + return new boss_seethrelAI (_Creature); +} + +#define SPELL_HAMSTRING 9080 +#define SPELL_CLEAVE 15579 +#define SPELL_MORTALSTRIKE 15708 + +struct TRINITY_DLL_DECL boss_gloomrelAI : public ScriptedAI +{ + boss_gloomrelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 Hamstring_Timer; + uint32 Cleave_Timer; + uint32 MortalStrike_Timer; + + void Reset() + { + Hamstring_Timer = 19000; + Cleave_Timer = 6000; + MortalStrike_Timer = 10000; + + m_creature->setFaction(FACTION_NEUTRAL); + } + + void Aggro(Unit *who) + { + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) + return; + + //Hamstring_Timer + if (Hamstring_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_HAMSTRING); + Hamstring_Timer = 14000; + }else Hamstring_Timer -= diff; + + //Cleave_Timer + if (Cleave_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_CLEAVE); + Cleave_Timer = 8000; + }else Cleave_Timer -= diff; + + //MortalStrike_Timer + if (MortalStrike_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_MORTALSTRIKE); + MortalStrike_Timer = 12000; + }else MortalStrike_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_gloomrel(Creature *_Creature) +{ + return new boss_gloomrelAI (_Creature); +} + +#define GOSSIP_ITEM_TEACH_1 "Teach me the art of smelting dark iron" +#define GOSSIP_ITEM_TEACH_2 "Continue..." +#define GOSSIP_ITEM_TRIBUTE "I want to pay tribute" + +bool GossipHello_boss_gloomrel(Player *player, Creature *_Creature) +{ + if (player->GetQuestRewardStatus(4083) == 1 && player->GetSkillValue(SKILL_MINING) >= 230 && !player->HasSpell(14891) ) + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_TEACH_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + + if (player->GetQuestRewardStatus(4083) == 0 && player->GetSkillValue(SKILL_MINING) >= 230) + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_TRIBUTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + + return true; +} + +bool GossipSelect_boss_gloomrel(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + switch (action) + { + case GOSSIP_ACTION_INFO_DEF+1: + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_TEACH_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(2606, _Creature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+11: + player->CLOSE_GOSSIP_MENU(); + _Creature->CastSpell(player, 14894, false); + break; + case GOSSIP_ACTION_INFO_DEF+2: + player->ADD_GOSSIP_ITEM(0, "[PH] Continue...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); + player->SEND_GOSSIP_MENU(2604, _Creature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+22: + player->CLOSE_GOSSIP_MENU(); + //re-spawn object here + break; + } + return true; +} + +#define SPELL_SHADOWBOLTVOLLEY 17228 +#define SPELL_IMMOLATE 15505 +#define SPELL_CURSEOFWEAKNESS 17227 +#define SPELL_DEMONARMOR 11735 + +struct TRINITY_DLL_DECL boss_doomrelAI : public ScriptedAI +{ + boss_doomrelAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint32 ShadowVolley_Timer; + uint32 Immolate_Timer; + uint32 CurseOfWeakness_Timer; + uint32 DemonArmor_Timer; + bool Voidwalkers; + int Rand; + int RandX; + int RandY; + Creature* Summoned; + + void Reset() + { + ShadowVolley_Timer = 10000; + Immolate_Timer = 18000; + CurseOfWeakness_Timer = 5000; + DemonArmor_Timer = 16000; + Voidwalkers = false; + + m_creature->setFaction(FACTION_NEUTRAL); + } + + void Aggro(Unit *who) + { + } + + void SummonVoidwalkers(Unit* victim) + { + Rand = rand()%5; + switch (rand()%2) + { + case 0: RandX = 0 - Rand; break; + case 1: RandX = 0 + Rand; break; + } + Rand = 0; + Rand = rand()%5; + switch (rand()%2) + { + case 0: RandY = 0 - Rand; break; + case 1: RandY = 0 + Rand; break; + } + Rand = 0; + Summoned = DoSpawnCreature(16119, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000); + if(Summoned) + ((CreatureAI*)Summoned->AI())->AttackStart(victim); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) + return; + + //ShadowVolley_Timer + if (ShadowVolley_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_SHADOWBOLTVOLLEY); + ShadowVolley_Timer = 12000; + }else ShadowVolley_Timer -= diff; + + //Immolate_Timer + if (Immolate_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target,SPELL_IMMOLATE); + + Immolate_Timer = 25000; + }else Immolate_Timer -= diff; + + //CurseOfWeakness_Timer + if (CurseOfWeakness_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_CURSEOFWEAKNESS); + CurseOfWeakness_Timer = 45000; + }else CurseOfWeakness_Timer -= diff; + + //DemonArmor_Timer + if (DemonArmor_Timer < diff) + { + DoCast(m_creature,SPELL_DEMONARMOR); + DemonArmor_Timer = 300000; + }else DemonArmor_Timer -= diff; + + //Summon Voidwalkers + if (!Voidwalkers && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 51 ) + { + SummonVoidwalkers(m_creature->getVictim()); + SummonVoidwalkers(m_creature->getVictim()); + SummonVoidwalkers(m_creature->getVictim()); + Voidwalkers = true; + } + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_doomrel(Creature *_Creature) +{ + return new boss_doomrelAI (_Creature); +} + +#define GOSSIP_ITEM_CHALLENGE "Your bondage is at an end, Doom'rel. I challenge you!" + +bool GossipHello_boss_doomrel(Player *player, Creature *_Creature) +{ + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_CHALLENGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(2601, _Creature->GetGUID()); + + return true; +} + +bool GossipSelect_boss_doomrel(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + switch (action) + { + case GOSSIP_ACTION_INFO_DEF+1: + player->ADD_GOSSIP_ITEM( 0, "[PH] Continue...", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(2605, _Creature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + player->CLOSE_GOSSIP_MENU(); + //start event here, below code just temporary + _Creature->setFaction(FACTION_HOSTILE); + break; + } + return true; +} + +void AddSC_boss_tomb_of_seven() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_angerrel"; + newscript->GetAI = &GetAI_boss_angerrel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_doperel"; + newscript->GetAI = &GetAI_boss_doperel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_haterel"; + newscript->GetAI = &GetAI_boss_haterel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_vilerel"; + newscript->GetAI = &GetAI_boss_vilerel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_seethrel"; + newscript->GetAI = &GetAI_boss_seethrel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_gloomrel"; + newscript->GetAI = &GetAI_boss_gloomrel; + newscript->pGossipHello = &GossipHello_boss_gloomrel; + newscript->pGossipSelect = &GossipSelect_boss_gloomrel; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_doomrel"; + newscript->GetAI = &GetAI_boss_doomrel; + newscript->pGossipHello = &GossipHello_boss_doomrel; + newscript->pGossipSelect = &GossipSelect_boss_doomrel; + newscript->RegisterSelf(); +} |